You're a Thief - how do you remove your Own Traps from the ground?

Hello, question in the title.
also: i know there is a 7 trap limit per area, does this include any special traps such as Time trap, or can you have 7 normal ones plus an advanced trap?
also: i know there is a 7 trap limit per area, does this include any special traps such as Time trap, or can you have 7 normal ones plus an advanced trap?
Post edited by PixelRunner on
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The limit includes thief traps, bounty hunter traps, and all three varieties of HLA trap. Seven total.
Note that the arcane and divine spell traps (Glyph of Warding, Skull Trap, Delayed Blast Fireball) do not count toward the limit but also aren't party-friendly like the thief traps.
If that's the basic level 1 trap, it's 98 average missile damage instantly.
If that's the level 11 trap, it's 98 average missile damage instantly plus 49 average poison damage per round for three rounds after that.
If that's the level 16 trap, it's 130 average missile damage plus 140 average fire damage instantly.
If that's the level 21 trap, it's 130 average missile damage plus 140 poison damage and a save or die instantly.
The shadow dragon has 160 HP and 25% physical resistance. No resistance to either fire or poison, but he* will always pass the death save.
So, if your seven regular traps were set with a thief at level 16+, they'll be enough to kill him instantly. If they were set at level 11-15, the immediate damage will be about half and the poison will take him out in two rounds if you don't pile on.
Yes, a couple of spike traps would do the job more efficiently. But you've already won with the traps you have.
Incidentally, spike traps are not universally better than the basic traps - they're single-target, while regular traps hit everything in an area. So if the fight you're preparing with has several creatures, regular traps will deal more total damage.
* Thaxll'ssillyia is marked as gender = MALE in the game. Misgendering any being that is capable both of understanding you and eating you is unwise.
.. unless you're playing LoB in patch 2.6 without fixing a certain underflow bug, in which case the dragon auto-fails all death saves and a single level 21+ thief trap is a guaranteed kill. Oops.
So, what sort of level drain protections do you have in your party? If nothing else, the protagonist can always protect themselves from level drain by going to Slayer form; this fight is actually one of the best uses of that.
As for the other thief tricks ... dragons are immune to backstabs, see through invisibility, and you can't get close enough to pickpocket any of the loot.
Here's how you do it.
- Summon something. You want a low-level chump here, so a monster summoning wand is ideal.
- Charm it. Dire Charm is what I tested, and the important thing about it is that the duration is shorter than the summon's duration.
- When the charm expires, the formerly charmed creature becomes hostile to you and triggers any traps.
I also tried a demon summon. That doesn't work. A summoned demon's GOODBUTRED allegiance isn't what the traps are looking for.