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[MOD] Throne of the Mad God - a quest mod for BG2EE

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  • zelurkerzelurker Member Posts: 175
    You know it can be quite long to start a new game to test a mod at level 9 only... you know there are some ways to update savegames with new map locations ? Otherwise you could use the console to travel directly to the wailing dwarf, in bg2ee you have the list of locations, so you can find "wailing dwarf outside" location, with the very nice intro video when you teleport there !
    Well I came at the top of the map, probably because I left from the top of the cemetery map, but I guess it's a good place to start... oh well anyway, I was just curious to see if there was still some activity around bg2 after all this time, but the mod looks very impressive (its size too, it's much bigger than any usual bg2 mod !).
  • shevy123456shevy123456 Member Posts: 415
    edited December 14
    > if there was still some activity around bg2 after all this time

    It kind of fluctuates and changes over time. At the end of the year it seems to slow down a little, or at the least that is my impression. I have not been able to start a new run in quite some time; will try EET this time. Right now I am just noting
    down what to test for the next run, but 2025 seems already over for me game-wise. (I have no statistical dataset to prove anything, just that it seems there was more activity a few months ago, e. g. morpheus https://www.morpheus-mart.com/tactics-remix, but also Lava, though there was one or two updates Lava made not so long ago; but overall it seems that when the year is coming to an end, there is a bit less activity with regard to mods; I seem to have noticed this when I looked at github too. But perhaps my impression is wrong?).

    Would be interesting to see how to get more people involved and interested again. Something like a "game-jumper" but
    for all the similar games, and starting to play anywhere in between like a "fluid" start - so not just for BG1, BG2 etc.. but
    literally for the whole saga/franchise. Anyway, I digress. People watch what Acifer plans next in regards to his mods. :)

  • AciferAcifer Member Posts: 344
    zelurker wrote: »
    you know there are some ways to update savegames with new map locations ?
    Yes, I am aware that there is an approach to patch savegames, but as far as I know it's risky that players might lose their savegames if something goes wrong or the player decides to uninstall the mod again. So I'd recommend to start from the beginning.
    Entering via console teleports you always in the left upmost part of an area, the quest starts in the right lower part of the map, though.
    If you're unsure about playing the mod I'd recomend to read some reviews instead, otherwise you might break something.
    zelurker wrote: »
    the mod looks very impressive (its size too, it's much bigger than any usual bg2 mod !).
    Thank you for your kind words!

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