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Too Many Quests

FredNFredN Member Posts: 243
....I posted about this a while back in a different forum, but I am re-opening the discussion because right now, I am feeling overwhelmed. ToB is pretty linear. Yes, there are a few decisions, like which Bhaalspawn to go after first, but in general all choices lead to the same end. SoA is totally chaotic by comparison.
....In order to at least try to manage this, I have made a list of quests and in what order to do them. Jahera's Harper quest is massive and yields a ton of Experience, but it also means being ambushed by Harpers everywhere we go. Hence, I am putting this off for a long while, no matter how much she whines about going back to Harper Hold.
.....Likewise, much to Yoshiro's chagrin, I am delaying talking to Bloodscalp, since this means allying with the Shadow Thieves, which results in being ambushed periodically by Vampires. I have resolved never to talk to anyone, no matter how much they insist on bothering me. Firkraag, for example, can wait, in spite of the fact that I have to talk to him to resolve the Dryad quest.
.....However, despite my best efforts, more quests pile up no matter what I do. I went to the Umar hills to solve the disappearances, and WHAM! A bunch of other quests popped up.
1) Someone named Mazzy has vanished, in addition to the others.
2) Some incompetent Cowled Wizard wants Mimic Blood
3) Bands of Shadow Fiends are roaming the area
4) I need to find Valygar, who has a cabin somewhere in the area
5) Diplomatic negotiations with Ogres and their friends
6) Various silly things that are readily resolved, like chickens who lay odd eggs, or kiddies who want me to buy them stuff they shouldn't have. Minor distractions, but still ... sheesh!
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Comments

  • FredNFredN Member Posts: 243
    I have made an actual list of priorities. A lot of folks like to rescue Imoen early on. I am of the opposite opinion. That will be one of the last things I do; going to Spellhold is not gonna happen early. The whole Spellhold thing leads to the sea journey, the Underdark, etc. I want to get as many of the Athkatla quests as possible done before grtting into all that stuff.
  • atcDaveatcDave Member Posts: 2,497
    There’s no doubt a ton of stuff falls on you all at once. A lot of this is actually the strength of the game, you have A LOT of agency in deciding what order to do things. You can do the easy things and gradually get stronger, or you can dive into something harder and get a bunch of experience and loot early. And yeah, some of the what’s what of all that comes from playing the game a few times and knowing which quests you want to do when.
    Only a few things have absolute timers, like Jaheira’s Harper quest line, or Nalia’s family related story. And these all come to you, so there can be little doubt you need to get to them *now*.
    I’m usually eager to get those quest lines going fast, those are the ones I resolve before going for Imoen. But I’m actually in a minority on going for Imoen quickly, I think most gamers prefer to put her rescue off until all the sub-adventures are done. No doubt this would make the Spellhold story very easy.

    But however you approach it, just remember the length of your “to do” list is not a big deal to the game. All those urgent calls for help will in fact, wait until you get to them. And personally, I like the game play enough that I find it a good thing to know I have a lot of game yet ahead of me.
  • FredNFredN Member Posts: 243
    edited April 10
    .....Well, I have indeed decided that Imoen can wait. However, the sheer number of other quests can make things a bit confusing. As I mentioned, I made a rough list of things I wanted to do; but new stuff keeps getting added in willy-nilly. Also, some actions just have annoying consequences. During this play through, I had gone to Bloodscalp and aligned with the Shadow Thieves, then went back to the Harper Hold and started Jaheira's quest line. This resulted in our being attacked both by vengeful Harper gangs and squads of Vampires ... in addition to the usual random ambushes ... every time we moved around.
    .....Consequently, I reloaded to a prior save, and put off aligning myself with any group for the moment. Makes it a lot easier to go places and do things. Eventually I will go to Bloodscalp and start the campaign against the Vampires. Once they are exterminated, then, and only then, will I start the Harper quest line. One group of implacable enemies at a time is my limit.
  • atcDaveatcDave Member Posts: 2,497
    There's really only a few of each sort of fight, no more than four or five? I never find it that big of a thing. And I like pounding on Vampires!
  • FredNFredN Member Posts: 243
    edited April 10
    >"And I like pounding on Vampires!"<
    Don't we all! But I am waiting for that particular quest until I can recruit Hexxat. Not only is she the best pure thief in the game (the only pure thief, actually, unless the MC is playing a thief variant), but she has Vampiric abilities. Without her shroud she has ridiculous stats, can summon allies, use Domination, and, a rather important attribute when fighting other vampires, cannot be level drained. Nor can she be permanently killed, since no enemy in the game carries wooden stakes around. The worst that can happen if she goes down is that I have to recover her gear. She will be back 24 hours later. Oh, and her coffin functions as a bag of holding. Sweet.
  • atcDaveatcDave Member Posts: 2,497
    Yeah, there’s no way I’ll have a vampire on my team. Actually, I’ll never recruit any evil character.
    I also use argent77’s mod that lets me disable any or all EE NPCs.
  • FredNFredN Member Posts: 243
    "I’ll never recruit any evil character."
    Oh dear; I fear I am quite the opposite. My Dream Team is MC, Dorn, Korgan, Hexxat, Edwin and Viconia. In ToB, Korgan is replaced by Sarevok.
    Also I was a wee bit in error in the prior post. Yoshimo is also a pure thief variant, however I think we all know what happens to him. He cannot be in the party after Spellhold.
  • atcDaveatcDave Member Posts: 2,497
    Hah, yeah I won’t touch any of them. Even Yoshimo, I dump him after the opening dungeon, and bring him back only when we leave for Spellhold.

    I’ll normally use Jaheira, Minsc (until I replace him with Keldorn), Aerie, Nalia (temporarily), Valygar (temporarily). I have used Mazzy and Nalia. Obviously Imoen. And I’ve been recruiting Skie when I can use her.
  • FredNFredN Member Posts: 243
    edited April 11
    ....OMG! You actually use Aerie? OK, first of all, I try to avoid any and all Muulti-class NPCs, since they level so slowly. You will note that the members of my Dream Team are all single class. Even if I were to go for an all neutral/good party, I'd try for all single classes. The obvious exception would be Jaheira; her Harper quest line is epic. Secondly, while a cleric/mage sounds decent, Aerie is pretty fragile; you need to keep her well away from anything that can damage her. Minsc makes a decent tank for early in the campaign, but he is a totally delusional psychotic. Giant Space Hamsters? Gimme a break. I dump him ASAP; his dialogue really annoys me.
    .....Valygar is decent, but serves no real purpose after the Planar Sphere quest is over. I usually replace him with Korgan as the occasion arises. Note that I do not go for the all evil dream team right away. I do it gradually, in stages. There are a lot of other NPCs who have personal quests that I want to do, and some of the NPCs are not compatible with each other. For example, Neera and Edwin (best mage in the game BTW), cannot co-exist in the same party, Anomen will not tolerate Hexxat, and let's not even talk about Keldorn and Dorn interacting. So, I do Neera's Forest campaign before trying to recruit Edwin. No rush, he will wait.
  • atcDaveatcDave Member Posts: 2,497
    edited April 11
    Yes I only use Valygar for the Planar Sphere.

    I love playing around with multi-class characters. The slowness is part of the fun of it. It takes patience, but they often become very powerful. Notice Jaheira is on my list too, she’s more problematic as a multi-class. But she can be a potent team-mate too.

    For the others, well Minsc makes me laugh. Even after 25 years of playing! Neera’s funny too, I’ve often used her, at least for a while in BG1. But I never have room for her in BG2.

    Ultimately, that’s the fun of it to me, building a strong character and strong team regardless of the challenge. My current run is posted as “Gerold and Louisa”. I created two characters that are not particularly optimized. They’re good, but well short of my best characters. It’s fun first of all, to actually roleplay the characters based on their personality and backstory. And secondly to build an effective team based on characters that would really get along. Their weaknesses add to the challenge and interest.
    I like this. The idea of friendships, family and love are what keep me coming back to the game. Making them effective is fun too. But the *best* or *most* of anything doesn’t interest me so much.
  • TrouveurTrouveur Member Posts: 788
    FredN wrote: »
    .....Likewise, much to Yoshiro's chagrin, I am delaying talking to Bloodscalp, since this means allying with the Shadow Thieves, which results in being ambushed periodically by Vampires.
    No, accepting to do Renal quest doesn't align you with the shadow thieves and doesn't make vampires attacking you. Paying Baelan 45,000 GP does.
    Firkraag, for example, can wait, in spite of the fact that I have to talk to him to resolve the Dryad quest.
    No, you don't have too. Windspear Hills location on the map is added when you take the dryads quest.

  • FredNFredN Member Posts: 243
    edited April 11
    Oh; ok. As for the Windspear Hills, I thought talking to Firkraag was necessary. I never thought to look at the World map to see if that area had been added. Ouch! My bad; thanks for the heads up on that one. Talking to Ranal leads to the Mae Var quest. I sort of assumed that taking out a rival implied allying with him and the Shadow thieves. I guess making assumptions like that is counterproductive. The old adage about making assumptions is correct. ;)
  • FredNFredN Member Posts: 243
    Trouveur, I think you are in error here. Windspear Hills area does NOT appear on my map at all. The references I consulted say that talking to Jierdan (aka Firkraag) in the Copper Kettle is necessary to get access to that area.
  • jmerryjmerry Member Posts: 4,002
    The Windspear Hills are revealed when you talk to the dryads after picking up the acorns. Initially accepting the quest isn't enough, but that quest does reveal the area for you.
  • TrouveurTrouveur Member Posts: 788
    jmerry wrote: »
    The Windspear Hills are revealed when you talk to the dryads after picking up the acorns. Initially accepting the quest isn't enough, but that quest does reveal the area for you.
    I can confirm that, in my current run I didn't talk to Jierdan but have indeed the Windspear Hill on the map tanks to the acorns quest.
  • FredNFredN Member Posts: 243
    OK, then we are running different versions of the game. Windspear Hills definitely does NOT appear on my map.
  • FredNFredN Member Posts: 243
    edited April 12
    .....I can definitely confirm this. I spoke to Jierdan, got the "your map has been updated" message, and Lo and Behold! Windspear Hills, which were NOT on my map before, now appear clear as day. Quondam erat demonstrandum.
    ....And before you ask, I went back to check the chapter 1 quest log, and yes the Dryad quest is mentioned, along with the Windspear Hills location. That didn't appear on the map, though, until I actually spoke to Jierdan.
    Post edited by FredN on
  • TrouveurTrouveur Member Posts: 788
    FredN wrote: »
    OK, then we are running different versions of the game. Windspear Hills definitely does NOT appear on my map.
    I'm running latest 2.6.
    But it's not the first time you met different behaviors in your game.
  • FredNFredN Member Posts: 243
    edited April 12
    >But it's not the first time you met different behaviors in your game.<
    Indeed, I have mentioned a half dozen oddities in my gameplay. How can I check what version I am running? I logged into Steam, and it almost looks like I am running ... version 1.3?? Could that even be possible?
  • FredNFredN Member Posts: 243
    edited April 12
    OK, I clicked on the download updates option, but I paused the update at 30%. I just want to make sure this isn't going to screw up my saved game. I am halfway through Chapter 2 and dont want to have to go through all that stuff again.
  • FredNFredN Member Posts: 243
    Well, I bit the bullet and upgraded my game version. I have mixed feelings about the results. I actually prefer the graphics on the earlier version. However, I have noted some improvements with the game mechanics. Character movement is smoother, and if I accidentally attack my summoned skeletal warrior, they don't immediately turn hostile. Time will tell, but perhaps some of the weirder oddities I hade noted with my original version will have been resolved. ;)
  • JQuailmanJQuailman Member Posts: 56
    You can do everything in Windspear hills and come back for firkraag when you’re ready.
  • FredNFredN Member Posts: 243
    edited April 14
    >You can do everything in Windspear hills and come back for firkraag when you’re ready.<
    Oh, I know that. I was just commenting that I had been using a waaaay outdated version of the game (installed back in 2017 if I recall), which was probably what had been causing certain quirks in my game play. Like the WIndspear Hills not showing up on the world map.
    Post edited by FredN on
  • FredNFredN Member Posts: 243
    edited April 14
    Addendum: For those who said that the Windspear Hills appear when you accept the Dryad quest, please note that even AFTER I upgraded my game version to the current one, the WIndspear Hills did not appear on my world map until I talked to Jierdan. I have no idea why this discrepancy exists. Maybe my computer is possessed by evil spirits.
    Post edited by FredN on
  • TrouveurTrouveur Member Posts: 788
    FredN wrote: »
    Addendum: For those who said that the Windspear Hills appear when you accept the Dryad quest, please note that even AFTER I upgraded my game version to the current one, the WIndspear Hills did not appear on my world map until I talked to Jierdan. I have no idea why this discrepancy exists. Maybe my computer is possessed byy evil spirits.
    Game updates can't completely correct retroactively a current run, some things need a restart.
  • FredNFredN Member Posts: 243
    >Game updates can't completely correct retroactively a current run, some things need a restart.<
    I see. I had wondered how that would work. That does make sense. At this point, I have no intention of restarting the game from scratch, so I will just have to work with whatever persistent quirks remain.
  • FredNFredN Member Posts: 243
    edited April 15
    .....And here is another reason to postpone the finish to the Dryad Quest. The instant we reached the WIndspear Hills, we were attacked by the altered followers of Helm. There is no chance whatsoever to avoid this fight, which in turn leads into the side quest to prove our innocence to the Temple of Helm. I'd like a slightly different party composition, more gear/skills, and another level or two before opening that can of worms. The same is true for fininshing up the Umar hills Quest. I'm not quite ready to beard the Shadow Dragon (not even gonna try to spell his name without looking it up) just yet.
    .....Going to head to Trademeet. Hopefully after mucking around a bit there,the finale to Jan's quest line will kick in, and I can then go to the Wild Forest and replace him with Neera. Her quest line is pretty long; also she looks a lot hotter than Jan does. I've been saving up a bunch of wands to give her, so she can use mostly those in combat, and thereby avoid those unpredictable Wild Magic surges.
    Post edited by FredN on
  • JQuailmanJQuailman Member Posts: 56
    Get her a pot of genius and scribe everything for the exp
  • shevy123456shevy123456 Member Posts: 328
    There are indeed many quests in SoA. Initially it may seem overwhelming, but once
    you know how to solve them, you can be pretty fast about it.

    You probably refer to vanilla game? There are so many more mods that can be installed.

    My favourite combination is to use Lava's mods. His mods are mostly small-ish (usually)
    and many quests are fairly easy (typically). I tend to rush to the southern district, solve
    most quests there, then visit the bridge block and go from there. I visit the main copper
    coronet at a much later time.

    Having a todo-list which steps you want to do first, often helps. It may be easier to
    focus on easier quests and finish them, and not start too many quests, as that can
    be super-confusing. So in this regard I concur.

    Many quests are very easy to solve though. For instance, the mimic's blood - you
    only have to go to another area on the same map, fight one enemy, and that's
    it (and then of course, lateron, another enemy, but then the quest is kind of
    finished). But triggering this quest can be avoided by not visiting his house in
    the first place. :)

    > I want to get as many of the Athkatla quests as possible done before grtting into all that stuff.

    Yes, I usually do this too. If you install more mods, you will even have more quests
    to solve. :)

    Region of Terror is one of the biggest in this regard. I kind of solve all the things
    in it before going to the Underdark, though Drizzt is not my most favourite
    melee fighter (I like Korgan and Dusk more).

    Jaheira’s Harper quest is a bit annoying. I tend to not solve it usually, since it
    takes so long. I usually have the Paina NPC mod and take Paina; or Viconia, which
    for some reason I like a lot. Only a few NPCs are greater, such as Jan. Some NPCs
    just are more fun than others.

    > Consequently, I reloaded to a prior save, and put off aligning myself with any group for the moment.

    Yes, this is the better choice usually. If you do not yet commit, nobody wants to
    attack you; whereas if you commit e. g. "I help the shadow thieves", the vampires
    want to beat you down. (But this can be fun - more fights too. See also morpheus'
    tactic remix, although I recommend to start with as few modifications, as some
    options can make fights a lot more difficult. Though probably people should know the
    vanilla game fairly well before trying it. One component I like quite a lot are the
    nightly bandit raids - so when you travel at night during Amn, you can have more
    small skirmishes.)

    > Eventually I will go to Bloodscalp and start the campaign against the Vampires. Once they are exterminated, then, and only then, will I start the Harper quest line.

    I usually try to solve Jaheira's quest as quickly as possible. But it is still a bit annoying.

    For instance, if I have the mod installed with Boo being kidnapped, then Minsc will
    complain at the area where Jaheira may get weakened by the Baron guy, so now I
    have two timers running. Some things can become quite complicated, so keeping
    the game simple is a useful strategy. Some quests are easier than others so it often
    helps solving these first.

    > You actually use Aerie? OK, first of all, I try to avoid any and all Muulti-class NPCs, since they level so slowly.

    I kind of like Aerie, but admittedly she is weak. Vicona is better as pure cleric and
    Edwin as pure mage etc...

    Some people also hate her being whiney, but then there is the wings mod Skitia
    maintains, which I kind of like. That one I can recommend - if you don't know it,
    play it through with Aerie once. There is also that mod by Acifer - I have not tested
    it yet but it would be kind of fun to put the evil wings from the demon city onto
    Aerie and corrupt her. :) I haven't tried that yet though.

    The only thing Aerie brings to the table is versatility really. A mage and cleric in
    one character can be nice, in particular when her skeletons are big and strong.

    She can be remote and do e. g. haste or slow or various buffs. While I favour
    Viconia or Edwin, I think Aerie is not totally useless. It may depend on party
    composition.

    > Secondly, while a cleric/mage sounds decent, Aerie is pretty fragile; you need to keep her well away from anything that can damage her.

    Yeah that is also my big problem with her, especially on max or almost max difficulties.

    Aerie often gets one-shotted by e. g. Demon Knights or others; or wounded once
    and then has to run away. While things such as stoneskin etc... help, the problem
    is that there are many situations where she is the weakest link, e. g. spell damage.
    She often died whereas my big fighters just drank a healing potion and shrugged
    off most damage. Jan unfortunately also has that problem though he is a bit more
    resilient than Aerie IMO (and he can in principle hide; Jan is cool).

    > Valygar is decent, but serves no real purpose after the Planar Sphere quest is over. I usually replace him with Korgan as the occasion arises.

    Yeah I dump him too. I'd wish he would be more interesting. I never did his quest
    with Sunna or what's her name either. He could need a few more content-related
    changes, perhaps also a few more useful items in another mod. Nobody seems to
    really like him though so no mod for him.

    > I actually prefer the graphics on the earlier version.

    I don't know the steam version, but perhaps if you are fine installing mods, check
    out the lighting related mod. It was a fairly big download (for desktop computer
    at the least; no clue what platform you use), but I liked the visual changes. Some mods
    focus on visual aspects, and among those mods, some are really neat. The lighting
    related one I can recommend, e. g. it improves fire places and I think also lanterns
    at night. Overall my impression was that this led to visual improvements.


    > .And here is another reason to postpone the finish to the Dryad Quest. The instant we reached the WIndspear Hills, we were attacked by the altered followers of Helm. There is no chance whatsoever to avoid this fight

    I think there may be one or two mods that change the options here. I never tested it, but I am pretty
    certain there was a mod where you had more choices. I always ended up killing them. :P

    > .Going to head to Trademeet.

    I always try to avoid triggering Rasaad's quest there. I like his quests, but Rasaad is annoying (haste does not work on him
    so he slows down my party).

    > Hopefully after mucking around a bit there,the finale to Jan's quest line will kick in, and I can then go to the Wild Forest and replace him with Neera. Her quest line is pretty long; also she looks a lot hotter than Jan does

    Debatable. :P

    I like Jan because I use him as thief-replacement and spell-helper. He can do breach lateron also mass
    illusion. Neera may be more powerful, but then I miss thief-related stuff, so I kind of keep him around.

    Sometimes I try the main character as triple class mage cleric thief or something was it ... mage
    fighter thief, but triple class always kicks back by having so low levels, which really hurts. The game is
    not super-well balanced, high abilities are too powerful IMO. I understand why they did it, but in
    particular whirlwind is sooo overpowered with two +5 weapons on hasted buffed chars.

    > I've been saving up a bunch of wands to give her, so she can use mostly those in combat, and thereby avoid those unpredictable Wild Magic surges.

    Understandable. I am lazy so I avoid wands; Edwin usually seems more powerful and useful. My
    party is not the most holy party ever!
  • FredNFredN Member Posts: 243
    edited April 18
    >"Edwin usually seems more powerful and useful. My party is not the most holy party ever!"<
    Oh, you have no idea. My plan is to min/max MC's experience, while slowly working towards my ideal party. I'll do the main side quest for each NPC, then dump them. My goal, my eventual "dream team" if you will, consists of Edwin (best pure mage), Hexxat (best pure thief since Yoshimo eventually vanishes), Dorn (Best and only Blackguard), Korgan (Best berserker) and Viconia (better than Anomen due to innate Drow magic resistance). And in ToB, I usually replace Korgan with Saravok, since I can pump his Halberd skill up to use Ravager +6, while Korgan is into axes. (Yeah, I know, the Axe of the Unyielding is pretty nasty also, but it takes just as long to get it, and Ravager is just cooler IMO.) A mean crew indeed!
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