[MOD] SCI - Divine Soul

Dear all,
when I stumbled about this tool from @OlvynChuru I knew what I had to do: introduce the 5E Divine Soul kit to BG!
Can you wield such power or will you succumb to analysis paralysis as you desperately try to make space in your spell book? But it didn’t stop at that. Now find two Sorcerer kits: one with traditional access to Cleric spells, the other tapping into the Druid spell list. Enjoy!
DIVINE SOUL KIT
PRIMORDIAL SPIRIT KIT
I am open to critique in order to improve the mod. Obviously, your selection of spell mods will greatly impact the usefulness of those kits. From my perspective the intrinsic limitation to lvl 7 divine spells and tight spell book choices prevent it from dominating other kits. In any case, versatility is what makes these kits shine - how will your spell list look like?
Cheers,
AvA
when I stumbled about this tool from @OlvynChuru I knew what I had to do: introduce the 5E Divine Soul kit to BG!
Can you wield such power or will you succumb to analysis paralysis as you desperately try to make space in your spell book? But it didn’t stop at that. Now find two Sorcerer kits: one with traditional access to Cleric spells, the other tapping into the Druid spell list. Enjoy!
DIVINE SOUL KIT
Divine Souls are blessed with the innate magic of a Sorcerer coming from a divine source that glimmers within the soul. This can be a distant but powerful familial connection to a divine being, be it in blood or by an ancient prophecy making them chosen vessels of divine magic.
Advantages:
– May learn divine spells from the Cleric spell list as additional arcane spells.
– May heal one more hit point per spell level with any cure spell.
– May use Favored by the Gods as per the Luck spell only on <PRO_HIMHER>self once per day.
– May use Divine Affinity once to attune the alignment of <PRO_HISHER> divine source and gain one additional corresponding level one spell.
Disadvantage:
– May cast one fewer spell per level per day.
Advantages:
– May learn divine spells from the Cleric spell list as additional arcane spells.
– May heal one more hit point per spell level with any cure spell.
– May use Favored by the Gods as per the Luck spell only on <PRO_HIMHER>self once per day.
– May use Divine Affinity once to attune the alignment of <PRO_HISHER> divine source and gain one additional corresponding level one spell.
Disadvantage:
– May cast one fewer spell per level per day.
PRIMORDIAL SPIRIT KIT
Primordial Spirits posses a spiritual bond to the land itself from which they are allowed to draw their innate magic. Some belief them to be ancient spirits walking the world for the first time. Certainly not wiser for it than others, they typically express a more balanced temperament.
Advantages:
– May learn divine spells from the Druid spell list as additional arcane spells.
– May use Voice of the Ancients as per the Vocalize spell once per day.
– The Entangle spell is added to <PRO_HISHER> known spells as an arcane spell.
– Immune to the effects of the Entangle and Spike Growth spells.
Disadvantage:
– May cast one fewer spell per level per day.
– Alignment restricted to be at least partially neutral.
Advantages:
– May learn divine spells from the Druid spell list as additional arcane spells.
– May use Voice of the Ancients as per the Vocalize spell once per day.
– The Entangle spell is added to <PRO_HISHER> known spells as an arcane spell.
– Immune to the effects of the Entangle and Spike Growth spells.
Disadvantage:
– May cast one fewer spell per level per day.
– Alignment restricted to be at least partially neutral.
I am open to critique in order to improve the mod. Obviously, your selection of spell mods will greatly impact the usefulness of those kits. From my perspective the intrinsic limitation to lvl 7 divine spells and tight spell book choices prevent it from dominating other kits. In any case, versatility is what makes these kits shine - how will your spell list look like?
Cheers,
AvA
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