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Firkraag

FredNFredN Member Posts: 477
I really want to turn this arrogant beggar into a dragonburger, but we are too weak right now. I need more experience and gear. But Athkatla/Windspear isn't available in ToB, so I have to do it in SoA. What is the latest I can go back to Windspear Hills? After the Underdark? Probably not in chapter 7; chapter 6 maybe?

Comments

  • jmerryjmerry Member Posts: 4,076
    Chapter 6, yes. That's when you do all the stuff from chapters 2/3 that you didn't do already.
  • FredNFredN Member Posts: 477
    Great! Thanks a lot for the info.
  • TrouveurTrouveur Member Posts: 859
    I would suggest lower resistance, greater malison and feeblemind.
  • jmerryjmerry Member Posts: 4,076
    Context: dragons are immune to a lot of stuff. Feeblemind is one of the few status effects that can hit dragons. Fear is another, though it doesn't disable them completely like feeblemind. Since dragons also have considerable magic resistance and good saves ...

    There are also terribly cheesy things you can do because he isn't hostile until you talk to him or initiate combat. But if you're doing the fight in chapter 6, you probably don't need stuff like that.
  • FredNFredN Member Posts: 477
    Ah, nice tactical suggestions. ::takes copious notes""
  • FredNFredN Member Posts: 477
    Also, will my Blade's Bardsong ward off Dragon Fear? I tried a trail combat just to see how things wemt; they went very poorly. I had Viconia hit us with remove fear spell during an experimental combat, and I ended up in a panicked stare anyway. But I hadn't been playing Bard Song at the time.
  • jmerryjmerry Member Posts: 4,076
    Dragon fear isn't mechanically any different than Horror or Spook or a Wand of Fear. It's all just fear, and any sort of fear protection will block it. Or end it, if delivered later.

    The only fear-like effect that's actually different is Turn Undead. If Anomen and Dorn are in the same party and Anomen has a level advantage, he'll make Dorn run away when he activates Turn Undead. (Turning works on opposite-alignment paladins, though without the destroy/control total success option)
  • FredNFredN Member Posts: 477
    edited May 12
    In that case I am puzzled why I was panicked. When I scrolled back, the screen showed that Firkraag was tagetting me, specifically, with Dragon Fear. I guessed I pissed him off by telling him he was being petty. Viconia cast her spell during our pre-batle prep, which took a few rounds to ocmplete. Could Viconia's spell have worn off? Or been dispelled somehow? He did have his flunky (whose name I totally forget) with him, so we spent a couple of rounds taking him out, while our summoned stooges tried to distract Firkraag himself. Lastly, we needed to buff up more with resist fire. Firkraag's breath weapon, when he finally got around to using it, was nasty. Like he had been munching on garlic-laced jalepenos smothered in anchovies or something.
  • FredNFredN Member Posts: 477
    >If Anomen and Dorn are in the same party<
    ::snicker::
    What sort of idiot would even create such a party? Why not have Dorn and Keldorn together? How about asking Mazzy to travel with Hexxat? I am sure Edwin and Neera will be the best of friends! :D
  • jmerryjmerry Member Posts: 4,076
    FredN wrote: »
    What sort of idiot would even create such a party?
    Me, of course. It was my evil run, documented as "Dorn It". Through some trickery with the cheat/debug console, I made Dorn into the protagonist - he killed "Sod" in BG1 and then "Patsy" in BG2, stealing their Bhaalspawn essence with his personal sword (At least, that's how I rationalized the plot happening to him).

    My party for the BG2 portion of the run: Dorn (protagonist), Edwin, Hexxat, Korgan, Viconia, and Anomen. The CN "fallen" version of Anomen, of course. And Dorn romanced both Viconia and Anomen (the latter worked because Patsy set the eligibility variable).
    Now, Anomen before his trial is severely incompatible with Dorn ... at least, until Dorn gets past the first stage of his quest. Once the talk directing you to find and kill Terpfen triggers, that initial conflict is clear and you can recruit Anomen. He conflicts with Dorn again if he becomes a knight, but if he fails his trial he's just fine working with a blackguard.

    So, I was speaking from personal experience there. I actually had Anomen turn Dorn at one point. Oops.
  • FredNFredN Member Posts: 477
    OK, this is whack. Using the fallen version of Anomen is rather cheating. I was assuming you were referring to the knighted version, which would not have gone well. Also, fudging with game mechanics via the console, to turn Dorn into basically yourself, is doubly cheating. If you were using normal game mechanics with the unfallen version of Anomen, then my statement would stand.
  • atcDaveatcDave Member Posts: 2,608
    Apart from my usual observation that I won’t play evil, I think playing around with illegal characters and combinations can be a blast. Especially when you’ve completed the game 50+ times, and I know jmerry knows the game better than I do, I say go for it.
    Whether it’s splitting up pairs from BG1 (I usually take Jaheira and Minsc, but not Khalid or Dynaheir) or making bigger tweaks to a build, it’s all fun.
    EEKeeper makes it really easy to make minor manipulations. And there’s a number of mods that make even more seamless adjustments. And I’m not talking about silly *all 25s* sorts of things. If you’ve ever played PnP D&D you know *every* game eventually goes its own direction on certain things. There’s no reason you can’t do the same with BG or IWD.
  • TrouveurTrouveur Member Posts: 859
    FredN wrote: »
    OK, this is whack. Using the fallen version of Anomen is rather cheating. I was assuming you were referring to the knighted version, which would not have gone well. Also, fudging with game mechanics via the console, to turn Dorn into basically yourself, is doubly cheating. If you were using normal game mechanics with the unfallen version of Anomen, then my statement would stand.
    Why would fallen version of Anomen be cheating ? It's just one of the option his quest can open, depending of the way to resolve it. The devs even took time to make some specific soundset for CN Anomen, which shows they planned him to also be used in a party.
  • FredNFredN Member Posts: 477
    >I know jmerry knows the game better than I do,<
    Agreed, he is certainly quite knowledgable.
    >when you’ve completed the game 50+ times<
    This is my second playthrough; I haven't reached the epic level of utter boredom which you folks seem to have attained. :*
    > took time to make some specific soundset for CN Anomen, which shows they planned him to also be used in a party.<
    While that is true enough, if I am using an NPC with a specific quest line, I like to follow it through to the best possible ending.
    Deliberately having them achieve a lesser result is not something I would do. OK, it's not cheating per se, and I guess I can see that if you have done their side quest before, you might want to see how the alternate ending plays out. But again, I haven't reached that point yet.
  • TrouveurTrouveur Member Posts: 859
    edited May 13
    You would be surprised from the number of players thinking that the best way to resolve Anomen quest is to help him take revenge, or for Keldorn quest have him put his wife in jail... ^^
  • atcDaveatcDave Member Posts: 2,608
    Does anyone really believe that? Or do they delight in playing the jerk? “Hah! Let’s mess with the paladin…”
  • FredNFredN Member Posts: 477
    edited May 13
    In the case of Anomen, I can understand the misapprehension. A Capital crime, which would probably carry a death penalty if tried in a court of Law, had been committted. However, the given choices of dialogue sort of hint that taking the law into his own hands might not be the best course of action for a Knight Aspirant of a Holy Order. As for Keldorn ... are you serious? How can a Lawful Good paladin not be willing to forgive a sinner, whose "crime" was just due to human frailty, and not evil nature.
  • atcDaveatcDave Member Posts: 2,608
    Yeah Fred we actually agree on those.
  • TrouveurTrouveur Member Posts: 859
    Just read the BG reddit. Many new players seem to see the "lawful good" way to be putting the wife in jail.
  • atcDaveatcDave Member Posts: 2,608
    I’m sorry, but that’s boneheaded. It’s LN at best. I’ve always seen the “good” part of a paladin’s alignment as the key one.
    Not only that, I reject the idea “lawful” has much to do with laws of man anyway. I’d call law vs chaos more about the needs of the many vs the needs of the one. I believe that was how 1E parsed it, and I’m an old fart…
  • TrouveurTrouveur Member Posts: 859
    Oh I agree. I was just pointing a trend I didn't see some years ago.
  • FredNFredN Member Posts: 477
    edited May 14
    > I’ve always seen the “good” part of a paladin’s alignment as the key one.<
    No, the key part is the word "Paladin". The good deities hold their favored servants to a higher moral standard, and expect them to act accordingly. Also, lawful has nothing to do with written law, it describes a manner of behavior. Lawful people approach their actions with a regimented mind set, while chaotic folks can wander off on random tangents. Neera is a good example of a chaotic character, which is why Edwin can't tolerate her.
    Post edited by FredN on
  • atcDaveatcDave Member Posts: 2,608
    Which is pretty much what I just said...

    In this particular case the superficial conflict is between "justice" and "mercy". Both tenants of "lawful-good". But of course a Paladin has a wisdom requirement exactly for this reason, to sort through a potential conflict of his principles. It shouldn't take much wisdom to sort this one out.

    I think any argument on this one is either from extremely foolish people (young?) or some sort of confirmation bias. The trend is to label lawful-good churchy types as hypocrites and idiots. So they believe the paladin must make an idiotic choice.
  • MathsorcererMathsorcerer Member Posts: 3,054
    edited June 12
    Aerie, wearing the Robe of Vecna for the increased casting speed.

    My character, also a cleric/mage, wearing Paws of the Cheetah.

    My character, casts Holy Power (for the 18/00 strength but really for the "your Thac0 is the same as a fighter of your level"), followed by Draw Upon Holy Might, then Harm. The magical weapon in hand, modified Thac0 down to 4. (21 - 11 - 4 from str - 2 from Harm).

    Aerie, moves up and casts Lower Resistance--this only lower magic resistance by 21, but every little bit helps.

    Once Firkraag goes hostile, my character runs into melee, attacks--hits--Firkraag now has "hitpoint reduced by Harm" because Harm is *not magic*, leaving him with only 1d4+1 hit points.

    Firkraag does his innate Remove Magic + Wing Buffet on my character, taking away his buffs and protections, knocking him out, and sending him flying backwards.

    While he is doing that, Aerie casts another really fast Magic Missile--5 missiles, so Firkraag has to make five separate magic resistance rolls. He failed one of the rolls. However many hit point he did have, it was not enough to withstand the 5 damage that Aerie's magic missile inflicted--death.

    In one round.

    Killed by two cleric/mages, one level 10/11 and the other 11/12.

    I thought he was tough? *pfft* Dropped him like a bad habit.

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    Aerie gets the credit for the kill. Okay, folks--let's collect our easily-won prizes and go back home.

    edit: in the interest of disclosure, this did take me four reloads--I kept missing with the Harm attack. His armor class is pretty low.
  • atcDaveatcDave Member Posts: 2,608
    You did touch on one thing I do often, Aerie with the Robe of Vecna unloads "Lower Resistance" fast. While Imoen (or Nalia, or whoever) comes in behind with Breach. Dynamite combo.
  • FredNFredN Member Posts: 477
    edited June 12
    I also went back, at the finale of Chapter 6, to put an end to this sucker. Dorn, wielding Dragonsbane and using oil of speed, put a hurting on him. As did Edwin's Dark Planatar, Jaheira's Fire Elemental, along with buffs from myself (improved bard song), Viconia (chant, DUHM and the flail of ages) and Hexxat (assassinate). Mind you, he still put up significant resistance, but it was soooo satisfying to whack that arrogant scumsucker. :D
  • shevy123456shevy123456 Member Posts: 358
    edited June 12
    Some mods make the dragon AI and behaviour better. Would be interesting to see whether there are combinations against the harm-missile nuke; I have not tried it yet.

    With mods installed, Firkraag is quite easy to kill even before going into the Underdark. Korgan and Dusk, for instance, dish out enough damage to kill him quickly. I use summons mostly as fodder units and for distraction. I guess a buffed planetar can probably also take vanilla Firkraag down; have not tried that yet either. May probably require debuffung Firkraag first to get rid of stoneskin and haste.
  • MathsorcererMathsorcerer Member Posts: 3,054
    Technically, Protection from Magic Weapons should prevent the Harm melee attack since it has an enchantment level of 6. I'll have to test that out at some point. I am not certain if Dispel Magic or Remove Magic will remove magically-created weapons--another thing I need to check out. They should, just need to confirm.
  • Gel87Gel87 Member Posts: 321
    edited June 17
    Trouveur wrote: »
    I would suggest lower resistance, greater malison and feeblemind.

    This, or if you have a monk quilvering palm works wonders as well. Doom can also help, but long unsafe casting time.

    Also, any priest can use:
    Sanctuary + magic res combi, then harm + insect plague.

    Magic res does not trigger hostility, it also do not break sanctuary, and i think it may not break invisibility.
    Post edited by Gel87 on
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