Firkraag

I really want to turn this arrogant beggar into a dragonburger, but we are too weak right now. I need more experience and gear. But Athkatla/Windspear isn't available in ToB, so I have to do it in SoA. What is the latest I can go back to Windspear Hills? After the Underdark? Probably not in chapter 7; chapter 6 maybe?
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There are also terribly cheesy things you can do because he isn't hostile until you talk to him or initiate combat. But if you're doing the fight in chapter 6, you probably don't need stuff like that.
The only fear-like effect that's actually different is Turn Undead. If Anomen and Dorn are in the same party and Anomen has a level advantage, he'll make Dorn run away when he activates Turn Undead. (Turning works on opposite-alignment paladins, though without the destroy/control total success option)
::snicker::
What sort of idiot would even create such a party? Why not have Dorn and Keldorn together? How about asking Mazzy to travel with Hexxat? I am sure Edwin and Neera will be the best of friends!
My party for the BG2 portion of the run: Dorn (protagonist), Edwin, Hexxat, Korgan, Viconia, and Anomen. The CN "fallen" version of Anomen, of course. And Dorn romanced both Viconia and Anomen (the latter worked because Patsy set the eligibility variable).
Now, Anomen before his trial is severely incompatible with Dorn ... at least, until Dorn gets past the first stage of his quest. Once the talk directing you to find and kill Terpfen triggers, that initial conflict is clear and you can recruit Anomen. He conflicts with Dorn again if he becomes a knight, but if he fails his trial he's just fine working with a blackguard.
So, I was speaking from personal experience there. I actually had Anomen turn Dorn at one point. Oops.
Whether it’s splitting up pairs from BG1 (I usually take Jaheira and Minsc, but not Khalid or Dynaheir) or making bigger tweaks to a build, it’s all fun.
EEKeeper makes it really easy to make minor manipulations. And there’s a number of mods that make even more seamless adjustments. And I’m not talking about silly *all 25s* sorts of things. If you’ve ever played PnP D&D you know *every* game eventually goes its own direction on certain things. There’s no reason you can’t do the same with BG or IWD.
Agreed, he is certainly quite knowledgable.
>when you’ve completed the game 50+ times<
This is my second playthrough; I haven't reached the epic level of utter boredom which you folks seem to have attained.
> took time to make some specific soundset for CN Anomen, which shows they planned him to also be used in a party.<
While that is true enough, if I am using an NPC with a specific quest line, I like to follow it through to the best possible ending.
Deliberately having them achieve a lesser result is not something I would do. OK, it's not cheating per se, and I guess I can see that if you have done their side quest before, you might want to see how the alternate ending plays out. But again, I haven't reached that point yet.
Not only that, I reject the idea “lawful” has much to do with laws of man anyway. I’d call law vs chaos more about the needs of the many vs the needs of the one. I believe that was how 1E parsed it, and I’m an old fart…
No, the key part is the word "Paladin". The good deities hold their favored servants to a higher moral standard, and expect them to act accordingly. Also, lawful has nothing to do with written law, it describes a manner of behavior. Lawful people approach their actions with a regimented mind set, while chaotic folks can wander off on random tangents. Neera is a good example of a chaotic character, which is why Edwin can't tolerate her.
In this particular case the superficial conflict is between "justice" and "mercy". Both tenants of "lawful-good". But of course a Paladin has a wisdom requirement exactly for this reason, to sort through a potential conflict of his principles. It shouldn't take much wisdom to sort this one out.
I think any argument on this one is either from extremely foolish people (young?) or some sort of confirmation bias. The trend is to label lawful-good churchy types as hypocrites and idiots. So they believe the paladin must make an idiotic choice.
My character, also a cleric/mage, wearing Paws of the Cheetah.
My character, casts Holy Power (for the 18/00 strength but really for the "your Thac0 is the same as a fighter of your level"), followed by Draw Upon Holy Might, then Harm. The magical weapon in hand, modified Thac0 down to 4. (21 - 11 - 4 from str - 2 from Harm).
Aerie, moves up and casts Lower Resistance--this only lower magic resistance by 21, but every little bit helps.
Once Firkraag goes hostile, my character runs into melee, attacks--hits--Firkraag now has "hitpoint reduced by Harm" because Harm is *not magic*, leaving him with only 1d4+1 hit points.
Firkraag does his innate Remove Magic + Wing Buffet on my character, taking away his buffs and protections, knocking him out, and sending him flying backwards.
While he is doing that, Aerie casts another really fast Magic Missile--5 missiles, so Firkraag has to make five separate magic resistance rolls. He failed one of the rolls. However many hit point he did have, it was not enough to withstand the 5 damage that Aerie's magic missile inflicted--death.
In one round.
Killed by two cleric/mages, one level 10/11 and the other 11/12.
I thought he was tough? *pfft* Dropped him like a bad habit.
Aerie gets the credit for the kill. Okay, folks--let's collect our easily-won prizes and go back home.
edit: in the interest of disclosure, this did take me four reloads--I kept missing with the Harm attack. His armor class is pretty low.
With mods installed, Firkraag is quite easy to kill even before going into the Underdark. Korgan and Dusk, for instance, dish out enough damage to kill him quickly. I use summons mostly as fodder units and for distraction. I guess a buffed planetar can probably also take vanilla Firkraag down; have not tried that yet either. May probably require debuffung Firkraag first to get rid of stoneskin and haste.
This, or if you have a monk quilvering palm works wonders as well. Doom can also help, but long unsafe casting time.
Also, any priest can use:
Sanctuary + magic res combi, then harm + insect plague.
Magic res does not trigger hostility, it also do not break sanctuary, and i think it may not break invisibility.