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Which NPCs from mods can be taken from BG1 into SoD?

Since there are so few SoD NPCs, I am wondering which of them you can take from BG1 into SoD?

I have already found that Tenya and Jet'laya will: but what about Gavin, Indira, and the others?

Comments

  • TrouveurTrouveur Member Posts: 902
    There is a difference between "the NPC will be imported into SoD without content" (which happens when a BG1 NPC mod was written before SoD release) and "a NPC written with SoD content". I will only talk about the ones really meant for SoD.

    From The Artisan :
    - Drake, Aura, Sirene, K'Ved

    From Skitia :
    - Kale, Recorder, Helga, Vienxay, Emily

    From Lava :
    - Verr'Sza, Bristlelick, Walahnan

    From Jastey :
    - Ajantis with BG1 expansion mod is also present in SoD with full banter
    - Husam can be recruited in SoD
    - Brandock and Brage
  • jasteyjastey Member Posts: 2,851
    And Grey!!
    And Imoen. :-)
  • TrouveurTrouveur Member Posts: 902
    I play with her in SoD last time. How could I forgot her?
    I'm with Ajantis in SoD right now and enjoying the mod.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,875
    Trouveur wrote: »
    There is a difference between "the NPC will be imported into SoD without content" (which happens when a BG1 NPC mod was written before SoD release) and "a NPC written with SoD content". I will only talk about the ones really meant for SoD.

    From The Artisan :
    - Drake, Aura, Sirene, K'Ved

    From Skitia :
    - Kale, Recorder, Helga, Vienxay, Emily

    From Lava :
    - Verr'Sza, Bristlelick, Walahnan

    From Jastey :
    - Ajantis with BG1 expansion mod is also present in SoD with full banter
    - Husam can be recruited in SoD
    - Brandock and Brage

    Helpful :)
  • jmerryjmerry Member Posts: 4,108
    Indeed. The default behavior for an NPC that continues into SoD is "nothing happens, they just stay in the party". After leaving the starting dungeon, the script removes party members specifically by name. And a mod has to specifically do something for that NPC to leave.

    So, then, an NPC mod has some choices.
    - Remove the NPC from the party like all the others, or just do nothing there.
    - Provide content in SoD (including a chance to rejoin if they left) for this NPC, or don't.
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