Ambitious Mod I'd like to Do
in PST:EE Mods
Hello, this forum appears to not be super active, but here goes anyway. I will preface by saying I'm motivated, but I don't have a ton of experience. So, I don't know if this is possible with the available tools, but what I'd really like to do, is to create mods that extend the game from where it ended, and mods that allow you to play as other characters than TNO. I really love this game and just feel like there's so much more that could be expanded on. I have gotten to where I can add items and change a little bit of dialogue, but as I've tried to create a sharable mod that doesn't rely on altering the base files of the game it hasn't worked. If people could maybe just point me in the right direction as how to approach this, since ultimately I'd like to be able to share the mods if I make them, I'd appreciate it. (I have Infinity Engine and Weidu, using PST:EE).
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Do it “at the end of the game”? Hmm. We can remove TNO, but I've set in area .bcs:
IF Global("Quit_Game","GLOBAL",2) Global("Continue_Playing","GLOBAL",0) THEN RESPONSE #100 //QuitGame(T1ABSORB,FINALE,0) StartMovie("FINALE") ActionOverride(Player1,LeaveParty()) ActionOverride(Player1,DestroySelf()) SetGlobal("Continue_Playing","GLOBAL",1) ENDIt's working from console (you must have party), but when absorb Transcendent from the dlg, game ends nevertheless.
Even when I changed the Quit_Game variable in the Trans dialogue, and the game still ended with the final and credits movies. I don't know if it's hardcoded or not. 😅
Edit:
Hehe, still idk how to merge with original Trans dlg, and endgame behavior. Work with or without party.