[MOD] Continuous NPCs
morpheus562
Member Posts: 639
in BGII:EE Mods
This mod adds NPCs encountered only during Baldur's Gate 1 into Siege of Dragonspear and Baldur's Gate 2. The mod itself requires EET and it will present a continuous version of these characters in the subsequent games. This means any stats, experience, proficiencies, spells, etc. given to the NPC in BG1 will be present when they appear in SoD and BG2. In order for an NPC to appear in SoD and BG2, they must first be recruited in BG1.
Please Note: Initial release includes only Kivan and Xan, with some other smaller sub-components. More NPCs will be added at a later time, I just want to release this now as there is interest in getting these characters.
https://www.morpheus-mart.com/continuous-npcs
Please Note: Initial release includes only Kivan and Xan, with some other smaller sub-components. More NPCs will be added at a later time, I just want to release this now as there is interest in getting these characters.
https://www.morpheus-mart.com/continuous-npcs
0
Comments
Since Xan and Kivan have no dialogue or banter in SoD, does this mod add them, or are they mute throughout that section of the game?
Interesting mod concept, just trying to understand whether this is kit/stats/level continuity, or content continuity, or both. Thanks!
if there is any benevolent purpose in this mod then please enlight me and show it to me
Getting to the personal opinion aspect, I don't think any of them are done well, and other mod authors don't get a monopoly on these characters just because they came around first to add them into BG2. Additionally from a technical perspective, the other mods fall short and don't allow for a continuous version of the character, only the version that they add of the character. This should not be downlplayed at how much of a downside this is for EET players. My mod is a lightweight alternative without a lot of bloat that the other mods introduce (e.g., having to deal with another companion that Kivan's forces on you, etc).
For me personally the only consideration (or, rather, with all mods) was with regard to EET, as I avoided EET in the past, but it seems as if most developers still active, seem to prefer using EET or at the least recommend its use (lichdom mod too). Guess I'll have to start my next play through with EET first. I'd wish it were more of a consensus among developers though - that way I could just follow any majority here (but it seems EET gives more in the long run? At the least for a developer point of view. Will older mods still work? I am not using that many old mods anymore, as I kept on having some issues in the past, but I am a bit worried that some mods suddenly don't work).
Note that you can also say that there are different mods that cover a similar use case. For instance, morpheus' tactic remix covers some use cases of Sword Coast Stratagems mod. Perhaps people can try both mods, but I opted for tactic remix only, as that seemed easier for me. (Is anyone using both mods at the same time? Though that may be a bit offtopic, could probably put that into the morpheus specific thread.)
(Come to think of it, one of the few mods I like with regard to personality changes or extension, is the mod that enhances Viconia. Viconia is a pretty great NPC overall; I liked the story-changes in regards to the Underground and Viconia, more than the changes to Imoen and Aerie.)