Anyone up for purely AI-driven creation of mods?
shevy123456
Member Posts: 444
I assume that the current AI models, for the most part, may not be too terribly useful of, e. g. accepting some input, and then generating a mod (a playable mod that is). Such a mod will probably have many shortcomings and be nowhere near as good as manually crafted mods. Creativity is an area where humans shine.
Having said that, is anyone interested in looking to see what COULD be done, from an AI-driven point of view? So, 100% AI would be ideal (well, the human being still has to give the ideas and instructions what should be created, of course, so it is not 100% anyway) but also adding manual parts may also be fine if need be. One question I would love to see answered here is to showcase how far one could make it with AI. Perhaps only for simple stuff, input some background for a NPC, then have AI use or generate some NPCs possible, including portraits and dialogue. (Not sure how the dialogue could be fine-tuned but perhaps AI would also allow for this with iterations?).
TL;DR: just to showcase how far AI could be pushed to create mods, as means of comparison to existing mods.
Having said that, is anyone interested in looking to see what COULD be done, from an AI-driven point of view? So, 100% AI would be ideal (well, the human being still has to give the ideas and instructions what should be created, of course, so it is not 100% anyway) but also adding manual parts may also be fine if need be. One question I would love to see answered here is to showcase how far one could make it with AI. Perhaps only for simple stuff, input some background for a NPC, then have AI use or generate some NPCs possible, including portraits and dialogue. (Not sure how the dialogue could be fine-tuned but perhaps AI would also allow for this with iterations?).
TL;DR: just to showcase how far AI could be pushed to create mods, as means of comparison to existing mods.
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https://ahungry.com/blog/2022-12-10-Creative-AI-and-Baldurs-Gate-Modding.html