Is there a way to play with more than 6 characters (I'm aware of the hard coded limitation)
Hey, sorry for the long winded title, but I wanted to clarify that I am aware of the hard coded limitation of 6 party members in the game.
I wanted to try running four NPC mods in my game, but I also wanted to include a few original NPCs for the interactions between them and the NPC mods, otherwise it would just be seeing their interjections with scenarios most of the time.
I've seen the GemRB project, and I actually started working on using that, however, two of the mods I wanted to use are EE only mods, and GemRB only supports the original games(there is unfinished functionality with the EE version of the games). I even tried downgrading them to work with the original games, in which I managed to get one installed (I needed to leave off a random encounter, but everything else is in), but the second one seems even more tightly coded against the EE engine, and I can barely make headway with that one. I keep hitting errors like "cannot convert ANALYZE_LEVEL or %ANALYZE_LEVEL% to an integer".
I don't suppose anyone happens to know of a better idea? I'm starting to feel like I should just resort to using the EE version, and hope that like 1-2 original NPCs is enough to trigger some good banter.
I wanted to try running four NPC mods in my game, but I also wanted to include a few original NPCs for the interactions between them and the NPC mods, otherwise it would just be seeing their interjections with scenarios most of the time.
I've seen the GemRB project, and I actually started working on using that, however, two of the mods I wanted to use are EE only mods, and GemRB only supports the original games(there is unfinished functionality with the EE version of the games). I even tried downgrading them to work with the original games, in which I managed to get one installed (I needed to leave off a random encounter, but everything else is in), but the second one seems even more tightly coded against the EE engine, and I can barely make headway with that one. I keep hitting errors like "cannot convert ANALYZE_LEVEL or %ANALYZE_LEVEL% to an integer".
I don't suppose anyone happens to know of a better idea? I'm starting to feel like I should just resort to using the EE version, and hope that like 1-2 original NPCs is enough to trigger some good banter.
Post edited by Sarevok08 on
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This mod may help - https://github.com/11jo/JOining_Party/
I kind of aggregate playing via mods and additional companions, like familiar + jazon + the djinni and Aura's odd golem companion.
I can't say much about the error as I never ran into that error. How would your dream party look like?
So - if you add to your protagonist Name Script , exctacly the same as the npc is having, then you would be treated also like this npc (mainly usability of it is limited to banters). Changing Name script is best to do via editing save in NI, or bye writting script changing Name script.
Normally Name script is used only by npcs. Glitch will not bring any technical problems, this only look unestethic when Protagonist is pretending to be someone else (the npc).
Maybe? I'm not familiar with it (though I've only recently decided to try and do it, as I didn't want to do two full play throughs back to back to play them all. I might try having a dig around (sorry, would have replied sooner, but was messing around with the mods and trying to pick a class, along with the game just not launching)