Some Questions About Invisibility in General and Pixie Dust Specifically
*** Links May Have Spoilers ***
At the start of SoA, where I am right now, invisibility is a killer app. Everything I have read says it becomes less and less useful later in the game.
1 - At what point in the game do most enemies see through invisibility?
2 - Also, what percentage of late game baddies see through it? If it still fools 33% of creatures in ToB, it seems it would still be useful. Is this so?
3 - Should a Shaman take Pixie Dust at 13th or 15th level if it is going to rarely be useful in late game?
https://baldursgate.fandom.com/wiki/Pixie_Dust
********** Beamdog, Please Consider This ********** Please consider adding a new rule to the next patch that states spontaneous casters (Sorcerers and Shamans) can unlearn an old spell and replace it with a new one once every 3 levels starting at level 6. There are lots of Druid spells that are useful at lower levels but worthless against more powerful enemies. For example, a Shaman could take Pixie Dust and then change it out for, say, True Seeing later in the game when everything sees through invisibility.
4 - Is Pixie Dust immune to the Thief skill Detect Illusion? Many places online say the thief skill Detect Illusion only dispels spells under the illusion school. Pixie Dust is not technically an illusion spell.
4.5 - Furthermore, I know Pixie Dust can be dispelled with True Seeing. Are there any illusion dispelling spells that don’t work on Pixie Dust aside from the Detect Illusion spell?
https://baldursgate.fandom.com/wiki/Detect_Illusion_(wizard)
5 - Aside from the fact Pixie Dust has a 15’ radius and is a fifth level spell (and is therefore immune to Detect Illusion spell), is there really a difference between it and Invisibility 10’ Radius? I always play with Jan so I will always have invisibility spells. I know it says Pixie Dust is technically not an illusion, but if it is dispelled by the same illusion-dispelling magics as Invisibility 10’ Radius is there really any difference in gameplay?
At the start of SoA, where I am right now, invisibility is a killer app. Everything I have read says it becomes less and less useful later in the game.
1 - At what point in the game do most enemies see through invisibility?
2 - Also, what percentage of late game baddies see through it? If it still fools 33% of creatures in ToB, it seems it would still be useful. Is this so?
3 - Should a Shaman take Pixie Dust at 13th or 15th level if it is going to rarely be useful in late game?
https://baldursgate.fandom.com/wiki/Pixie_Dust
********** Beamdog, Please Consider This ********** Please consider adding a new rule to the next patch that states spontaneous casters (Sorcerers and Shamans) can unlearn an old spell and replace it with a new one once every 3 levels starting at level 6. There are lots of Druid spells that are useful at lower levels but worthless against more powerful enemies. For example, a Shaman could take Pixie Dust and then change it out for, say, True Seeing later in the game when everything sees through invisibility.
4 - Is Pixie Dust immune to the Thief skill Detect Illusion? Many places online say the thief skill Detect Illusion only dispels spells under the illusion school. Pixie Dust is not technically an illusion spell.
4.5 - Furthermore, I know Pixie Dust can be dispelled with True Seeing. Are there any illusion dispelling spells that don’t work on Pixie Dust aside from the Detect Illusion spell?
https://baldursgate.fandom.com/wiki/Detect_Illusion_(wizard)
5 - Aside from the fact Pixie Dust has a 15’ radius and is a fifth level spell (and is therefore immune to Detect Illusion spell), is there really a difference between it and Invisibility 10’ Radius? I always play with Jan so I will always have invisibility spells. I know it says Pixie Dust is technically not an illusion, but if it is dispelled by the same illusion-dispelling magics as Invisibility 10’ Radius is there really any difference in gameplay?
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Comments
Spell Immunity: Divination protects the invisible character from being revealed by any Divination Attack type spell or ability, such as Invisibility Purge, Detect Illusion, or True Sight / True Seeing. 👈
Some powerful creatures, like Planetars, will detect U whatever U do (innate abilities hardcoded in the game). 😼
However, invisibility is always useful in the un-modded game. While there are a fair amount of enemies that can see through invisibility, there's also a fair amount that cannot. Depends on your playstyle really. If you want to sneak around encounters or ambush alot then it's good.
That being said, I feel like level five spells for a shaman are a vital resource. Iron skins, insect plague, true sight, even the cure wounds spell. So, it's tough to burn one of your first four choices or so on pixie dust. Mainly because, if you really want to take advantage of invisibility, there are a bunch of other options at that point in the game.
In light of what y’all said I’ll take other spells for my Shaman and I’ll focus on protections to keep invisibility from getting dispelled. Also, I’ll just let Jan handle my invisibility spells.
I think I’ll take the following 5th level spells for the Shaman:
Insect Plague 10 (250,000)
Chaotic Commands 11 (375,000)
Iron Skins 13 (1,125,000)
Magic Resistance 15 (1,875,000)
Mass Cure 28 (6,750,000)
Thanks again!