Any decent script that work?
huldu
Member Posts: 2
Just wondering if there are any scripts that works for bg-ee, used by the party? I tried a few but most seem pretty broken/bugged. Most likely because they're severely out of date and might not even be "compatible" with bg-ee at all.
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EDIT: I feel silly. Pressed "A" which turns off party AI which turns off the script. So it works pretty much overall, however they do use whats in their quickslots very frequently.
Where did you download uscript and how did you get it running? I found a description for it and it sounds interesting.
http://www.gibberlings3.net/cirerrek/uscript.php
Pretty sure you can get it at spellhold studios and sorcerer's place as well.
Just download the file and put the contents in:
C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766\scripts
and that should do it.
That worked. I downloaded it off of sorcerer's place and the new scripts came up when I started the game. However, none of them make my skald autosing which is really what I was hoping for .
On the side, I should also have a new MegaMod version of the BP/BP-series in time for the 12 Days of Modding at SHS, for those that like the "full experience" not yet available here. Big Picture's code was seriously updated by the BP Team; lots of cleanup and revision, updates to modern WeiDu formats. I've added several new components that were split from the main package to allow more customization. One brand-new component is scripting support for disease (inc aTweaks mummy rot, which is a special case)--as STATE_DISEASED is broken in BG2:ToB. Highlights of the BP-Series release will be scripting support for Lost Crossroads and Spell Revisions, restoration of the TDD spells that these 2 mods overwrote, support for TB#Tweaks style pertification, as well as a lot of optimization/cleanup (just in time to convert them over to BG:EE). Thus, if we ever see these mods here in BG( / 2 / 3):EE--I'll be right behind them with supportive party AI.
https://github.com/RichMartel/uscript