[Request] PnP bonuses for high INT and WIS scores
AndreaColombo
Member Posts: 5,530
Originally posted on /r/FriendsOfBaldursGate.
I'll come out of the closet and admit it: I'm a rules lawyer. I'd like BG to adhere as strictly as possible to the AD&D rules found in the manuals. Why? Well, if it's an AD&D game I expect it to follow the rules. House rules are fine when they serve the story, or if you need unique monsters or characters, but they just get on my nerves when they are gratuitous.
Now, I know there is no time for Overhaul Games to re-work the entire engine in order to make it completely P&P and that's fine, so long as compatibility with mods that do is retained (aTWEAKS being the most notable example, together with Rogue Rebalancing and P&P Celestials; other mods like BG2 Fixpack and BG2 Tweakpack also have a few P&P components).
There is, however, one thing that necessarily requires .exe hacking to implement because it's hard-coded: full benefits for high INT and WIS scores.
I know this is not likely to have a huge impact for most characters, but CHARNAME is given the possibility to reach a WIS score of 23 without cheating and they should have more than just a few bonus divine spells to show it. Besides, creatures whose INT and WIS score was beyond 18 should also have the same benefits (namely, immunity to certain spells as per the Player's Handbook).
Either implement it or make it soft-coded so that modders could easily take care of it.
I'll come out of the closet and admit it: I'm a rules lawyer. I'd like BG to adhere as strictly as possible to the AD&D rules found in the manuals. Why? Well, if it's an AD&D game I expect it to follow the rules. House rules are fine when they serve the story, or if you need unique monsters or characters, but they just get on my nerves when they are gratuitous.
Now, I know there is no time for Overhaul Games to re-work the entire engine in order to make it completely P&P and that's fine, so long as compatibility with mods that do is retained (aTWEAKS being the most notable example, together with Rogue Rebalancing and P&P Celestials; other mods like BG2 Fixpack and BG2 Tweakpack also have a few P&P components).
There is, however, one thing that necessarily requires .exe hacking to implement because it's hard-coded: full benefits for high INT and WIS scores.
I know this is not likely to have a huge impact for most characters, but CHARNAME is given the possibility to reach a WIS score of 23 without cheating and they should have more than just a few bonus divine spells to show it. Besides, creatures whose INT and WIS score was beyond 18 should also have the same benefits (namely, immunity to certain spells as per the Player's Handbook).
Either implement it or make it soft-coded so that modders could easily take care of it.
Post edited by Bhryaen on
78
Comments
It would be great if BGEE itself actually made INT and WIS more important, but if that's simply not possible at least allow for changes to the system to be moddable.
As for the mods that AndreaColombo mentions, I usually use most of them in my own installations.
I think the importance of this is particularly resonant for intelligence. At least high wisdom nets a palpable benefit for the class that uses it, unfortunately intelligence is almost purely a formality. A more intelligent mage is no more effective at spellcasting than a dumb one. Allowing some sort of rule compliant bonus for higher intelligence would be highly desirable.
Like Aosaw says, the problem here is readily apparent. Compare a bonus point of intelligence to a bonus point of dexterity. The former does almost nothing, the later will giver higher AC, to hit bonus with ranged weapons, as well as bonuses to thief skills. Strength similarly nets bonuses to hit, damage, and carry capacity.
Intelligence could really do with some sort of boost, and if that's possible in a manner which is rule compliant, all the better.
Does anyone else remember Goldbox games and their RACIAL level limits following 2E laws.
I'm acquainted with those racial limitations, and I have never understood them. In fact, that is one P&P thing that I would NOT like to see implemented.
I'm still having issues posting new threads and/or editing older ones when they exceed a few lines of text on this computer (oddly enough, on my mother's laptop everything was fine). I'll edit this thread's title asap as per your suggestion.
I do own the AD&D Player's Handbook. I will add the PnP effects of high INT and WIS scores asap, though it would really help if it was possible to add tables to the posts (it would look a lot cleaner).
High INT scores:
19 - Immunity to 1st level illusions
20 - Immunity to 2nd level illusions
21 - Immunity to 3rd level illusions
22 - Immunity to 4th level illusions
23 - Immunity to 5th level illusions
24 - Immunity to 6th level illusions
25 - Immunity to 7th level illusions
In P&P, INT also determines the number of known/spoken languages (which would be cool but it would require lots of programming to be implemented, so I don't even bother requesting it), the maximum level of spells that can be cast (e.g. with an INT score of 14 one can cast spells up to level 7th, but they can't cast 8th or 9th level spells), the maximum number of spells per level that can be learnt / written in the spellbook, and the chance to learn a spell (which maxes out at 100% for INT scores of 24 and 25; for INT 18 it is 85%).
High WIS scores:
19 - Immunity to cause fear, charm person, command, friends, hypnotism
20 - Immunity to forget, hold person, ray of enfeeblement, scare
21 - Immunity to fear
22 - Immunity to charm monster, confusion, emotion, fumble, suggestion
23 - Immunity to chaos, feeblemind, hold monster, magic jar, quest
24 - Immunity to geas, mass suggestion, rod of rulership
25 - Immunity to antipathy, sympathy, death spell, mass charm
In P&P, WIS also grants a Magical Defense Adjustment that ranges from +1 for a score of 15 to a maximum of +4 for scores of 19 or higher. It is a bonus to saving throws against spells that attack the mind, like beguilling, charm, fear, hypnosis, illusions, possession, suggestion etc. Then there are bonus spells (which are already implemented in BG) and a chance of spell failure from 80% (WIS 1) to 0% (WIS 13 or higher).
I agree with AndreaC, and would like to elaborate on this request.
I think the best way to implement this is to allow a bunch of .eff files to be carried by characters according to what value of what stat they have (be it INT, WIS, CHA, STR).
If it were up to me, I would make 6 .2da tables (one for each stat), the columns would represent the stat number (from 1 to 25), and the rows for the corresponding columns would call for the resource of an .eff.
For example (the columns are not in line):
1 2 3
EFF11 EFF21 EFF31
EFF12 EFF22 ***
Here a .cre with one of their stats set to 1 would carry EFF11.eff and EFF12.eff. Setting that particular stat to 3 would mean EFF11.eff and EFF12.eff would be internally removed and EFF31.eff would be applied to the .cre.
From the AD&D Player's Handbook - "System shock states the percentage chance a character has to survive magical effects that reshape or age his body: petrification (and reversing petrification), polymorph, magical aging, etc."
"Resurrection survival lists a character's percentage chance to be successfully resurrected or raised from death by magic."
While I'm sure PnP rules are valid, I'm worried about the effect that it will have on the game. I am entirely in favour of making INT and WIS into desirable stats, but I'm never really a fan of immunities.
You might be able to tell that I'd advocate an entirely custom ruleset if the opportunity arose.
I don't see those immunities breaking the game. INT and WIS scores so high are only available to monsters, and to CHARNAME later in the game (and CHARNAME will never get to 25 in any stat without cheating).
I also have a question concerning 2E rules. Is it normal for Paladins and Rangers to not get bonus priest spells with wisdom and capping out at being able to memorize only 3 spells of level 1, 2 and 3?
Although, why would anyone want wisdom enough to be immune to questing?
Furthermore, since luck and patience feature proeminently on RPG and strategy games in general, respectively, if you can roll 90+ stats with, say, a fighter or a mage, then you should feel proud about it. Better than a program that instantly rolls for your or even feeling 'gimped' by a average character (after all, you're a demigod, certainly not supposed to be average, the stats might as well as be in character).