Just started, solo mage, difficulty insane
Ossory
Member Posts: 56
Hey all,
I've been waiting for this for so long... Good it's finally here
I've just started a new adventure - playing on highest difficulty and solo (no worries, once I beat the game I'll start another one with EE characters). After about an hour of rolling I finally got satisfactory stats - Str: 16, Dex: 18, Con: 18, Int: 18, Wis: 3, Cha: 18, pretty nice considering average is over 15.
The beginning was a bit hard since I could memorise only 2 1st level spells (Magic Missile and Armour, playing pure Mage without a specialisation, as I dislike limiting my access to different magic schools) so there was a lot of running away and firing one thrown dagger every 10 seconds until the bully would die. A number of times, while running away from one danger, I would ran into a completely new one ;D
So far my greatest battle was the one against Silke (Thespian Extraordinaire :P) - had to run around Beregost like mad, managed to survive a Lightning Bolt (though Garrick and one bystander did not). Currently, I'm in Nashkel, preparing for the assassination attempt at the inn. At the moment my biggest treasure would probably be the Ring of Wizardry but I definitely need to increase my AC (got only the Ring of Protection +1). I'm looking for good protective spells - Reflected Image for starters would be nice, until I'm able to use Mirror Image.
Also, I noticed that thrown daggers weigh 1 lbs each - it wasn't so in the original BG, right? Anyway, good thinking, adds to the difficulty, increases the game realism.
Anyone ever tried playing a solo mage game?
I've been waiting for this for so long... Good it's finally here
I've just started a new adventure - playing on highest difficulty and solo (no worries, once I beat the game I'll start another one with EE characters). After about an hour of rolling I finally got satisfactory stats - Str: 16, Dex: 18, Con: 18, Int: 18, Wis: 3, Cha: 18, pretty nice considering average is over 15.
The beginning was a bit hard since I could memorise only 2 1st level spells (Magic Missile and Armour, playing pure Mage without a specialisation, as I dislike limiting my access to different magic schools) so there was a lot of running away and firing one thrown dagger every 10 seconds until the bully would die. A number of times, while running away from one danger, I would ran into a completely new one ;D
So far my greatest battle was the one against Silke (Thespian Extraordinaire :P) - had to run around Beregost like mad, managed to survive a Lightning Bolt (though Garrick and one bystander did not). Currently, I'm in Nashkel, preparing for the assassination attempt at the inn. At the moment my biggest treasure would probably be the Ring of Wizardry but I definitely need to increase my AC (got only the Ring of Protection +1). I'm looking for good protective spells - Reflected Image for starters would be nice, until I'm able to use Mirror Image.
Also, I noticed that thrown daggers weigh 1 lbs each - it wasn't so in the original BG, right? Anyway, good thinking, adds to the difficulty, increases the game realism.
Anyone ever tried playing a solo mage game?
2
Comments
If you put 18 points in con on a mage, then you can use the Claw that Thalantyr sells without losing any of your HP bonuses. It's a cursed item with a build in -2 Constitution.
Edit: Furthermore, you're not really sacrificing 2 attribute points unless you're playing a gnome anwyay. As you stated, there is no benefit to constitution above 16 for a mage, so really he has 2 points going to relative waste right now. Unless he chooses to reroll and put those points into strength instead, those points will forever be fluff.
And invisibility is one of major spell for solo mage.
But I am really impress that you are going for solo run
And if you are doing a pure solo, without any trap and lock removal skills you are going to struggle severely, I don't even think you can get through Durlags Tower without being able to disarm traps, and no you won't have anywhere near enough health potions to keep yourself alive.
Oh, and another trick for a 18 starting con thief / mage - +1 con tome plus +1 con buckler = recreate all your health in about 20-30 minutes or everytime you rest.
Also if you plan on taking your mage into BG2, you should never dump stat wisdom.
Even without Find Familiar solo Mage on maximum difficulty is not that hard. If you go kill Ankhegs you will level up very quickly. Then, of course, you need to find scrolls. And then, there's a high chance you will first struggle with large groups of enemies.
Actually, it seems some spells aren't available. But they are level 5 spells, from what I understand.
I'm opening a new thread with a xcl sheet giving infos about most useful spells locations.
I'm going for a vastly different approach, but then again, I play it hardcore (no reloading), so the playthrough must be as safe and optimized as possible. In a nutshell, what I do is: http://www.wikihost.org/w/inassorted/bgeesolohardcore
P. S.: Maybe my other guides and notes will interest you as well: http://www.wikihost.org/w/inassorted/start
That said, BG:EE does a good job of keeping the cheese somewhat proportional by sticking with a strict BG1 xp cap, as well as by nerfing some classes/kits that really ruined the balance in BGTutu. It's still not nearly as an old-school challenge as IWD1 in HoF mode is, but few things are.
You can still dump wisdom because you can just drink a potion of insight before you cast your Wish spell. That's the only spell IIRC that has a wisdom component to it and potion of insight sets your wisdom to 18.
However if you pick find familiar as a starting spell, you can kill a load of stuff in candlekeep and do other things before Nashkel with it.