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BG2EE Anticipation Thread

This won't be confusing, right?

Anyway, BGEE is here. And barring months spent correcting bugs and more months spent on DLC, the Beamdog 13 should be starting work on Baldur's Gate 2's enhanced edition sometime relatively soon, right? (After the requisite vacation, of course).

And that's awesome. And not just because all those nasty, irritating journal-related bugs won't be an issue.

...

So, let's get down to it. What are you fine folks hoping to see Beamdog change or add to Shadows of Amn and/or Throne of Bhaal?
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Comments

  • ajwzajwz Member Posts: 4,122
    Well personally, I'm hoping the remove ToB and add a proper ending :p
  • GloktaGlokta Member Posts: 97
    What first comes to mind is more wilderness areas like BG1, i think at least for me personally, that was one of the things i really missed when played through SoA/ToB to be honest.

    Take the strongholds abit further then they currently are maybe?
    Lots of potential for quests, and maybe even customizeing it more

    Thats just the two things that came to mind when i asked myself that question anyway, i might spend some more time thinking about it to see if anything else comes to mind.
  • MacadamiMacadami Member Posts: 7
    Number one would be continuity between bg1ee and bg2ee; tomes on npcs, gear, preferably have all non story related npc's from bg1 be recruit-able post chapter1(or atleast a few favorites, a poll would be cool to determine which) and imoen at least retaining her thieving skill points since the whole dual class thing is kind of a must.

    Beyond that...maybe a few new npc's, some new gear to atleast boost the lackluster kits and classes(bards!), a few new chapter 2 big quest lines, and I'd love to have a 'reset' quest for one npc that would allow you give that npc a kit, choose proficiencies, skills, etc. The NPCkit mod of course will hopefully be brought over, but having that option limited and already in the game would add quite a bit more party crafting and planning than just completely throwing all balance out.
  • LuciusDeiLuciusDei Member Posts: 31
    I hope they don't change the UI. I adore the BG2 UI.
  • Arsene_LupinArsene_Lupin Member Posts: 181
    LuciusDei said:

    I hope they don't change the UI. I adore the BG2 UI.

    I want them to take advantage of the widescreen aspect ratio to code-in fourth quick-use icons for spells and items. (Something they should have done with BGEE instead of just leaving big gaps). But in terms of general aesthetics? I agree. I liked BG2's UI a lot better than any of the other Infinity Engine games.
    Macadami said:

    Number one would be continuity between bg1ee and bg2ee; tomes on npcs, gear, preferably have all non story related npc's from bg1 be recruit-able post chapter1(or atleast a few favorites, a poll would be cool to determine which) and imoen at least retaining her thieving skill points since the whole dual class thing is kind of a must.

    I remember asking Trent Oster a question on twitter a while back about that, and he said that what they wanted to do was release DLC scenarios that would serve as a transition between BG1 and BG2. He didn't say anything other than that, but I imagine it would involve a new area to the south and some battles with Irenicus' henchmen. Maybe something that starts immediately after the ending w/ the city's leadership, so we could actually SEE the Bhaalspawn's exile? And then use a line of the old areas to flee south to the new area(s) w/ new encounters. I'd pay $10 for that kind of DLC.

    As for adding old party-members from BG1 to BG2... well, that COULD work if they were NOT recruitable. BG has 25 party members (28 with BGEE) and to get all of them up to BG2's content standards would be a lot of work that, I think, would be better spent elsewhere. I wouldn't mind seeing them pop up as cameos, however.
    Glokta said:

    What first comes to mind is more wilderness areas like BG1, i think at least for me personally, that was one of the things i really missed when played through SoA/ToB to be honest.

    Take the strongholds abit further then they currently are maybe?
    Lots of potential for quests, and maybe even customizeing it more

    LMFAO. We are on -EXACTLY- the same page here. Great minds, huh?
  • LinkamusLinkamus Member Posts: 221
    If they apply the ascension mod, I think that'd be awesome.
  • shawneshawne Member Posts: 3,239
    Things I'd like to see in BG2:EE (taking into account existing restrictions):

    1. New NPCs. I like most of BG2's characters, but there are certain gaps that could be filled (ie: evil thieves, good clerics, assassins, etc.)

    2. Ascension. Chances are virtually nil, but I'll reiterate my position that it's perhaps the only mod Beamdog should fight tooth and nail to integrate into the game. Leveling up the Slayer, fixing Imoen's banters with Sarevok, bringing back Irenicus, Bodhi and the Five during the final fight with Amelyssan... these things can only improve the game.

    3. A stronghold for Blackguards.

    4. Also unlikely, but if there's some way tome stat boosts and spells could carry over for non-PC party members like Jaheira and Viconia, that would be great.
  • nn125nn125 Member Posts: 7
    How about only releasing when they have first fixed the first one, and having a much better stable version than the pile of dog pooh they released last week.

    Gone back to playing BG under BGT - Stable - Excellent GUI - And no bugs.
  • MacadamiMacadami Member Posts: 7

    LuciusDei said:

    ...
    I remember asking Trent Oster a question on twitter a while back about that, and he said that what they wanted to do was release DLC scenarios that would serve as a transition between BG1 and BG2. He didn't say anything other than that, but I imagine it would involve a new area to the south and some battles with Irenicus' henchmen. Maybe something that starts immediately after the ending w/ the city's leadership, so we could actually SEE the Bhaalspawn's exile? And then use a line of the old areas to flee south to the new area(s) w/ new encounters. I'd pay $10 for that kind of DLC.

    When I first saw the 'Store' my immediate reaction was let down, but after playing for a couple of days....yah I'd be totally fine with some DLC that truly enhances the BG experience. I'd pay $10 for a chapter 8/prologue to bg2 if it allowed a more cohesive continuance. I'd actually prefer they release something of that sort prior to BG2EE.

  • VelkirVelkir Member Posts: 70
    Romance for dwarf characters they need love too :P
  • begolf00begolf00 Member Posts: 152
    edited December 2012
    @Linkamus

    I would love to see the ascension mod in to. Great mod but they might need to tone down some of the tougher fights. They should try tooth and nail to get that in.

    I just heard on Spell hold that they gave the rights to overhaul to do "return to wind spear."

    I'm sure some on here know what that mod was. It would truly be amazing if people could actually play it. So overhaul will probably in some shape or form release something to do with that mod.

  • bbearbbear Member Posts: 1,180
    Possibly the ability to traverse different regions. What I mean is that if I have bgee and bg2ee, I can go back to the sword coast. When I have access to tob, then I can go back to both sword coast and athlaka.
  • MungriMungri Member Posts: 1,645
    I hope to see nowhere near as many bugs as BGEE currently has.
  • TsyrithTsyrith Member Posts: 180
    @bbear Yeah I hear you. Would love for the entire series to become unified in that way, perhaps even new plots taking hold, ancient tombs being found.
  • Arsene_LupinArsene_Lupin Member Posts: 181
    ajwz said:

    Well personally, I'm hoping the remove ToB and add a proper ending :p

    You're going to have to explain that one for me. How does ToB not provide a proper ending? You're allowed to choose pretty much any concievable resolution to the plot, and are then treated to some really cool epilogues that bring closure to, well, everything.

    To this day I hold it up as an example of how to end an RPG properly. If only games like Mass Effect 3 had followed Throne of Bhaal's example!

  • theJoshFrosttheJoshFrost Member Posts: 171
    I'll say one thing about ToB's ending. At least it isn't Kotor 2's ending.
  • Space_hamsterSpace_hamster Member Posts: 950
    More. Wilderness. Areas.

    That is all.
  • Syntia13Syntia13 Member Posts: 514
    @Arsene_Lupin

    ajwz said:

    Well personally, I'm hoping the remove ToB and add a proper ending :p

    You're going to have to explain that one for me. How does ToB not provide a proper ending? You're allowed to choose pretty much any concievable resolution to the plot, and are then treated to some really cool epilogues that bring closure to, well, everything.

    To this day I hold it up as an example of how to end an RPG properly. If only games like Mass Effect 3 had followed Throne of Bhaal's example!

    There'd been several threads in which people explained in detail what they didn't like or considered a problem with ToB. Here are two that were the easiest to find:
    http://forum.baldursgate.com/discussion/comment/19630/#Comment_19630
    http://forum.baldursgate.com/discussion/2256/remove-tob-from-bg2ee/p1

    Basically - too inconsistent with general timeline and the previous games, too linear, lame (storywise, not battle wise) main villain, too linear, too many situations where your only option is to butcher everything that moves, the overused Solar-deus-ex-machina... the list goes on.
    Though, while I am one of those malcontents who complain about it, in the grand scheme of things I do prefer the ToB ending to no ending. ;)
  • DrugarDrugar Member Posts: 1,566
    I never get the call for more Wilderness areas in BG2. I mean, sure, they're fun in BG1 but what you're doing there is saving cows, helping boys out of lighthouses, duelling mad swordsmen and clearings farms of zombies. When you're level 11-12+, these things are far beneath you. The threats for that level don't wander about the grasslands, they hide in tombs and on other planes or in the recesses of the city.

    Atkathla is your wilderness map for this game. It wouldn't make sense to have farmers attacked by liches or have dragons frolicking through the hills. They're high level threats and thus, rare. BG2 is already stretching believability with its number of enemies, I don't see the need to add more random ones.

    On Topic;
    I hope they leave it the way it is, add Dorn, Neera and Rashaad, a new rogue NPC and restore/add the Hidden questline with the Illithid connection.
  • JonelethIrenicusJonelethIrenicus Member Posts: 157
    More areas, quests, dialogs, npc's, strongholds and way way harder bosses. I have never tried that AI mod SSC or whatever the name is but I think the game needs that.

    With the right "abuse"(spells and such) demigods like Kangaxx are a piece of cake which in my opinion ruins the game. All the mages got the same cast system and that makes it boring after a while. I don't see how that mod can be a problem to use.

    It's not like every mage in the game needs it but for the powerful ones. Irenicus needs to be a lot harder and maybe have the redemption mod in tob.
  • Space_hamsterSpace_hamster Member Posts: 950
    edited December 2012
    There is lots of opportunity to do a medium level mini-quests in wilderness areas. How about a zombie horde? Defeat a raider camp/hideout, liches in hidden tombs, hidden temple-complex in the forest, abandoned dwarven mine, lots of opportunities.
  • 11302101130210 Member Posts: 381
    Ya.. more wilderness areas.
  • DarkDoggDarkDogg Member Posts: 598


    So, let's get down to it. What are you fine folks hoping to see Beamdog change or add to Shadows of Amn and/or Throne of Bhaal?

    A new kit!
    An Acranewarrior or some Warpriest. Or even Warlock.

    A new race maybe? Drow :-)
  • MaconaMacona Member Posts: 70
    I don't want any new races or classes, unless they also release them as DLC for BG1.
  • DarkDoggDarkDogg Member Posts: 598
    I think there will be a new playable NPC - a Sorcerer, or a barbarian class!
  • Space_hamsterSpace_hamster Member Posts: 950
    Drow could be cool..... but they would need to wear a hood the entire game for believability. ;)
  • MaconaMacona Member Posts: 70
    A more melee-orientated thief NPC would be nice.

    Or at least a way to bring back Yoshimo...
  • ServiusTheBearServiusTheBear Member Posts: 24
    I hope BG2EE gets made.
  • EudaemoniumEudaemonium Member Posts: 3,199
    @ServiusThe Bear: The have a contract already signed, so it will be made. How much gets added to it will depend, I suspect, on sales and a lot of other things.

    OT: Personally, I would like more wilderness areas. They can have terrible low-level enemies, even, just add some funny NPC encounters, maybe the odd high-level band of adventurers you can fight against.

    I believe they are planning to add an evil thief to BG2EE already, but I am looking forward to that. I hope s/he has an interesting kit.

    An evil ranger kit, or at least one that doesn't restrict you to good alignment. I know rangers technically couldn't be evil for ages in DnD, but I still don't think it makes no sense.

    Sub-races would also be cool, like in IWD2.
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