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Will parties carry over to BG 2?

MythdraconMythdracon Member Posts: 187
I know that this would be very unlikely--but my rationale for asking is that it would be be awkward to say, see a party member in Irenicus' dungeon whom you killed on a BG 1 playthrough, so I retain hope that the devs/content producers will allow you to keep your BG1 parties....But that's being too hopeful, right? The original games had a canon story and allowed no deviation from it as per people present/carried over into Irenicus' dungeon.

I doubt they'd ever create new content for the NPCs like Yeslick, Branwen, Ajantis and Garrick in BG 2 beyond what's already there (i.e. most of the NPCs are involved in minor dialogue and/or are simply named in passing).

But has there been official word?
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Comments

  • Arsene_LupinArsene_Lupin Member Posts: 181
    No, parties will not carry over. BG2 makes certain assumptions about the player--specifically that his or her party consisted of CHARNAME, Imoen, Jaheira, Khalid, Minsc and Dynaheir. That cannot change as that party make-up is integral to the Prologue chapter and Imoen's presence integral to the main plot of the game.

    Allowing parties to carry over would take a lot of work and yield very little benefit.

    Dorn, Rasaad and Neera will all appear and be able to re-join the party in BG2EE. The most we can hope for regarding the BG1 party members who never made it to BG2 proper is a cameo appearance.
  • VelkirVelkir Member Posts: 70
    The way i remember it you had the choice in BG2 of saying what happened in BG1..like when you meet Xzar you could say "But i killed you!" or "I havent seen you in a while"
  • ST4TICStrikerST4TICStriker Member Posts: 162
    If you start a multiplayer game custom party members appear in the cages around you, this properly this help at though.
  • DJKajuruDJKajuru Member Posts: 3,300
    Besides, bringing the whole BG1 party would prevent you from meeting BG2 npc's.
  • RedGuardRedGuard Member Posts: 672
    It's been said that the start of BG2:EE will not be changed from the original BG2. Mostly because they're contractually obliged not to alter the original content in a significant way.

    Though the three new companions will more than likely join you in BG2 as well, just don't look for them to be hanging out in Irenicus' dungeon with you, Imoen, Jaheira and Minsc. They'll probably be elsewhere, at least that's the impression I get from what has been said on these forums.
  • DaelricDaelric Member Posts: 266
    Then they really need to have you be able to import your entire party that you finished the first game with. I understand, they could still be locked up or dead or whatever but seriously, how hard could it possibly be? Switch around some characters. Let me meet Minsc in the city if I took Edwin through BG1 and break him outta jail instead...etc. Write some new dialogue and mini backstory for that or whatever, that's what I expect from an ENHANCED EDITION. Don't give me that its too much work crap and that its tied to the game too much cuz thats bullshit.

    Thats really important IMO, cuz what the hell kinda sense does it make to play an evil char through BG1 with an evil party only to have BG2 "pretend" you had that basic good party, it makes no sense.

    So either start there, People Who Are Making That Game, or don't even bother with an EE sequel...
  • DaelricDaelric Member Posts: 266
    Oh I'm sorry, I have to PRETEND my evil character didn't kill Minsc or Jaheria or anyone else in the first game???? They miraculously just appear alive and that's not a HUGE plothole??? What the hell else are they gunna do to improve BG2 anyway? I GUARANTEE when that game comes out people will complain cuz it won't feel like they did anything to make it an EE.
  • GloktaGlokta Member Posts: 97
    What a game breaking issue this thread turned out to consern...
  • dracuifydracuify Member Posts: 33
    Very game breaking indeed. Maybe i should kill all my party members and possible party members before the game ends and then bitch about them being alive in BG2:EE, because you know, how the hell could they be alive?

    Geez, these guys are everywhere nowadays *rolleyes*
  • ST4TICStrikerST4TICStriker Member Posts: 162
    You NEED Imoen for the plot to make sense, and she leaves the party forever if you're evil....so yeah.
  • O_BruceO_Bruce Member Posts: 2,790
    Yeah, sure, export them to BG 2. Especially when you're in Irenicus dungeon....
    - Edwin is working for the Ma'evar at the moment.
    - Viconia is wondering in the city, soon to be captured by followers of Beshaba
    - Coran and Safana are having issues with werevolwes
    - Faldorn becomes antagonist in one of big side-quests
    - Xzar and Montaron are screwing up with the Harpers.
    - Garrick is friendzoned so hard that he can't recognize you anymore.

    Good luck with that. And it's almost funny how people are butthurt over "canon party"...
  • InsideTheOceanInsideTheOcean Member Posts: 11
    Yeah, let's put Minsc working for the Shadow Thieves instead. Let's make Jaheira burning in the hands of people for NOT being a DROW. This guy's a joke, he really thought it means nothing to the story of the game? Switching NPC start positions? It simply alters the WHOLE game!
  • theJoshFrosttheJoshFrost Member Posts: 171
    edited December 2012
    No matter how many tears you shed for your precious evil character, the fact remains that they LEGALLY CAN'T change the plot. They can't. If they do, the game will never come out. And some of us want it to come out. So suck on it. Nerd.
  • Syntia13Syntia13 Member Posts: 514

    Oh I'm sorry, I have to PRETEND my evil character didn't kill Minsc or Jaheria or anyone else in the first game???? They miraculously just appear alive and that's not a HUGE plothole??? What the hell else are they gunna do to improve BG2 anyway? I GUARANTEE when that game comes out people will complain cuz it won't feel like they did anything to make it an EE.

    Resurrection and raise dead - they exist and they are not exclusive to the PC's party. If you can drag your party member's carcass to the nearest temple and have them rezzed, then so can any random kind-hearted stranger who happened to see you murdering them (or leaving them for dead after a hard battle). And remember that both Jaheira (with Khalid) and Dynaheir (with Minsc) have their own reasons for following you and your 'career' closely - Jaheira as a harper and Gorion's friend, Dynaheir because she was specifically sent to Fearun to investigate this whole 'Children of Bhaal' business. So even if you didn't have them in your party, it's possible they were following you on their own, and either tried to intervene or got caught in crossfire when Irenicus attacked you.
    That leaves only their friendly reactions to you as potentially inconsistent. In case of Minsc, he's not quite right in the head in the first place, and perhaps he got further confused after the hardships of captivity. As for Jaheira... ok, kind of a long shot here, but let's suppose that she's not your friend, but she wants to stay close to keep an eye on you. She must have heard your initial dialog with Imoen, so she knows you're both having memory problems. When you ask her who the hell she is, she's using it to shamelessly lie about your shared past. There. Justification completed.
    About why are your evil buddies not there with you - like other's said, they have their own agendas, and evil characters are much less likely to stick with you when there's no profit in it for them than good characters are.

    Not to say I wouldn't like to have that changed - I would. It's just it's not a deal breaker for me.
  • Excalibur_2102Excalibur_2102 Member Posts: 351
    This is something discussed when the EE were announced back in March. In the end its something alot of us would like to see, however I remember agreeing back then that the amount of work involved would be huge (they would have to write new stories for every single BG character).

    Not only this, but if BG2EE is under a similar contract to BG1EE, they would not be able to mess with the original content too much. And Im pretty sure that doing this would breach that contract. The one thing that we do know, is that Dorn, Neera and Rasaad at least will be in BG2 as joinable companions.

    I dont wanna rule it out entirely. I mean, they have alot of the technical work already done with BG1EE, so maybe they can focus on story stuff, but.... Really, dont get your hopes up as far as this is concerned.
  • MathuzzzMathuzzz Member Posts: 203
    I agree. It would be really great, but too much work. Best compromise would be to create 2 variations. One for good and one for evil party. Disabling Viconia´s execution and switch Edwin with some other character and putting them into the dungeon instead of Jaheira and Minsc may not be that much of a work. Or adding some other evil character, as there were limited options for evil ones in BG2.
  • MessiMessi Member Posts: 738
    I don't think they are even allowed to make modifications like that even IF they wanted to.
  • DrugarDrugar Member Posts: 1,566
    I wouldn't mind having different NPC's in the starting cages when you import your character. Most of the roles the old NPC's have in BG2 are easily replaced; Edwin's position with the Shadow Thieves could be filled by anyone, Viconia burning at the stake isn't sufficiently game changing that it can't be cut if she starts in the cage with you (while still happening if you import a non-evil character).
    Both have their reasons for staying with you as well, Viconia needs protection from the surface world, Edwin's power increased immensely while travelling with the Bhaalspawn, he has no reason to quit.
    Imoen's presence can be explained by her seeking Charname out again after missing him/her.

    Minsc could be in Imnesville looking into the Umar Hills issue and the missing fellow ranger, Jaheira could be at the Harper Hold in the Docks District. You don't have to destroy the game for this.

    However, as said, they can't change the excisting content so it won't happen. Wouldn't mind a mod for it though.
  • DaelricDaelric Member Posts: 266
    I can't believe how many people are against this and took offense to this issue I brought up... They wouldn't have to change every character's freaking story for crying out loud. Too bad you couldn't just have a base good, neutral, or evil party to start with in the dungeon depending on your character's alignment.

    But I guess they're "contractually" obligated, so can't wait to see how a new BG2:EE is improved over the original.....
  • darthchairdarthchair Member Posts: 191
    I get what you're saying Krypto, old buddy, ol' chum. With games like Mass Effect and Dragon Age, we sort of look forward to having that experience where causes in the first game effect the outcome of the second.

    Unfortunately games such as Baldur's Gate and Fallout and Knights of the Old Republic couldn't really do that. Maybe the resources or knowledge wasn't available at the time. Maybe they didn't think of it. Maybe it didn't work with the infinity engine, I don't know. I'm a hardware guy, not a software guy. But...it just all comes down to the fact that every sequel in those games assumes (quite erroneously in this day and age) that the canon story was that you played a good party. And that you went with the people you start out with in BG2.

    Since these games don't have any kind of statistic for key choices you made, I'm not entirely sure if imported characters have any knowledge on who is dead in your game. I doubt it. But it would be kind of humorous if someone could make a program where you can tick off who died in your game, and then it would create a change in the game data for BG2. But in order to do that you would need a character understudy character to show up and fulfill their parts. Which would be kind of funny, but kind of disturbing at the same time. Although that's what Biff's job is right? I think that's his name isn't it? Biff the Understudy?

    Anyway...Baldur's Gate was made to be a linear story with open world tendencies. But it's old. And the story relies on those characters...and also the canon version where if you were evil you apparently put up with the goody goods for far too long. Or maybe you were originally good, but Irenicus' torture filled you with hate.

    The more I think about your argument...the more it kinda makes me sad that there wasn't the kind of foresight to do earlier...what they do in games now. But I digress. These are games that were great back when they first came out when we didn't have anything to compare them to. So we just have to make do with what we have.

    Thank you for posting this! Because it's pretty interesting to think about.
  • DeeDee Member Posts: 10,447
    edited December 2012
    The biggest (really, the only) argument against this is that at the start of BG2, your party has been imprisoned and tortured by Irenicus. Every member of your starting party has experienced some level of severe personal trauma, whether it's the death of a loved one or being the subject of strange and painful experiments.

    So not only would you have to rewrite dialogue and move those characters elsewhere, but you'd also have to completely re-envision their personalities based on whether they were or were not imprisoned with you. Edwin, tortured by Irenicus? That's a totally different Red Wizard. (I picture that version of him being a complete badass, but that's beside the point.)

    And those characters that were previously with you by default and now aren't? Jaheira stops being a romanceable option because her husband's still around being cowardly, and literally every line of her dialogue has some reference to how she's grieving the death of Khalid at the hands of Irenicus.

    This isn't a minor tweak; it's a complete rewrite of every character in the game.

    The most I could see them doing is adding an "interlude" that somehow explains why you've been captured with these people if they weren't already in your party. But changing the starting line-up isn't an option, because it changes the game on a fundamental level.
  • darthchairdarthchair Member Posts: 191
    ...that would be epic though. Seeing how some of the other characters might have dealt with Irenicus' torture. Totally want to know what happens to Edwin. Haha. And Viconia for that matter. I suppose if something happened to Viconia, she wouldn't have that sob story about the farmer. I suspect that if the PC would have gotten her out of the dungeon...their relationship would be a lot easier to achieve. Haha.
  • DaelricDaelric Member Posts: 266
    If it's going to be an "enhanced edition", that's a pretty awesome enhancement they could do. Maybe asking to import your exact party from BG1 is asking too much, however like I said, maybe they could have a base of three parties to choose from whether you're good, neutral, or evil. So yeah, do some rewriting and make it fit somehow.

    For a BG2:EE we better not get a few more places to explore and more character kits etc... those are called DLCs and I'm sure there are already mods out there that does that and I'm sure everyone would be unhappy if those were the only noticeable differences anyway.

    Plainly put, I'm having a really hard time envisioning much more improved BG2 worthy of being called an enhanced edition. They did a great job with this one, I just don't see it happening drastically again sorry.
  • DeeDee Member Posts: 10,447
    "some rewriting" is a drastic understatement. As I said, you're talking about a complete rewrite of at least six NPCs. Not only does that breach the "don't change the original content" clause in their contract, but it's also a much bigger investment of time and resources than is feasible. And if they don't have the ability to hire the original voice actors, that's six rewrites with no voice-over.

    If they had a year or more to do it, and if it were allowed by their contract, and they had nothing else to work on, then sure, I could see them attempting something like this. But with their current contract and timeline, and the fixes and improvements they plan to make for BG1EE before they even start on BG2? I can pretty much guarantee that this won't be done.
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