Kensai multiclass help
zhitbox
Member Posts: 5
I have a few questions regarding kensai/mage build in BGEE in regards to viability. I remember kensai/mage builds having proficiency in katanas but from what I understood they are incredibly rare in BGEE? In this case how should I be spending by proficiency points? I image would put 2 of the available 4 points into weapon proficiency (e.g. katanas or longsword). In this regard how should the other 2 points be spent. Also I am unsure of the level caps in BGEE. How should I be splitting my duel class (e.g. Kensai 9 then split or kensai 13 then split).
Thanks in advance for any help
Thanks in advance for any help
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Comments
As for weapons, you can't go wrong with longswords, there's plenty in BG1 and 2, and they're not really hard to get either (there's a VERY nice +2 you can pick up almost immediately. As for profs. ** Longsword, ** Two weapon style. Then your next two prof go into longsword (though it depends on how valuable GM is in the is version...in original BG1 it was awesome, in BG2, it wasn't really worth it). Though if it turns out the GM is gonna suck go flails with the last ** instead of longswords in prep for flail of ages in BG2.
As for 9 or 13, it depends on whether you plan to use a party or not...if you use anything bigger then a duo, dual at 9, if you're duo or soloing, dual at 13. The downtime to hit mage 10 is minimal, but it'll take A LONG time to hit mage 14 with several party members eating up xp.
And Katanas suck as a weapon class...just saying (they're ok for a SoA-only backstab thief, but that's about it)...Flail of Ages and Defender of easthaven (or one of the speed weapons) is pretty much THE equipment. The FoA is broken beyond belief, and DoEH gives 20% damage reduction (handy if you're GM in flails, otherwise a speed weapon might be better, since with all the defenses a Kensage can throw up, you really won't take damage at all and the extra attack would be better)
http://mikesrpgcenter.com/bgate2/weapons/katanas.html
Look down at Celestial Fury.
*EDIT* Oh, and the drakon zerths blade (SP) which gets you more mage memorizations (katana)
http://www.gamebanshee.com/baldursgateii/strategies/kensaimage.php
Gimme daggers and I'll ruin things. Gimme clubs and I'll ruin things. The best of the best weapons are all so ridiculous, who cares about "DPS"? It's not world of warcraft. You don't get an award for beating Yaga-Shura a round earlier than someone who doesn't like flails.
@zhitbox: The level cap is too low to really make use of Kensai/Dual builds in general. Ideally you'd want to hit at least level 7 for the extra attack per round, but doing so means you won't regain fighter levels til you hit the XP cap, pretty much.
That being said, CF is still godly, especially against golems (yeah, golems are weak to stun, as they have horrible saving throws) and most humanoid things.
It's a shame the "most powerful" katana wasn't that great.
I did use it for awhile after the lack luster results since it seemed like a decent BS weapon for my party theif, till I realized the blade of roses deals more consistent damage (strictly speaking the CF deals more maximum, but the blade of roses deals more minimum, and minimum is king for BS) and is much easier to acquire (and the +2 charisma is a nice touch).
1) It's Cool. It has a neat effect and you assemble it in pieces.
2) It does all kinds of damage types. I LOVE weapons and attacks that do multiple damage types.
3) I love flails and maces.
That said I'm considering a Half-Orc Kensai that uses Halberds. Thoughts?
I like the flail cause I never have to change weapons (nothing is immune to blunt and A LOT of stuff are weak to it, it kills all varieties of trolls with issues, ...except magic golems of course, but there's only 2 of those in the whole game so they don't really count since they screw over ALL magical weapons), and the slow has no save and effects EVERYTHING (setting the enemies attack speed to 10 is just as good as a stun since you'll hit the enemy 9 times before they can hit once..the majority don't make it past 4 hits...or less for a single class, solo kensai), except for the handful of +4 only enemies (though I generally use IMoD on those...since it's basically instant death anyway) (or never after I got the mod to let Cromwell make some of the watcher's keep items that required no ToB-only materials). I just wish the +5 version didn't have free action...it utterly ruins the weapon, so I never go that high, despite the ridiculous damage it does.
You could GM 2 1hders and high master another and two weapon with **...or GM three and suffer a minor main hand penalty from only * two weapon style.
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** Two Handed Style
** Halberds
Are there any two handed axes? I'm thinking axes would be a nice proficiency to take for the throwing axes so I have a ranged attack. If I want a 2h Dagger it'd have to have been made for a giant hahaha.
The only reason you won't dual in BG1 is cause of the xp cap making it impossible to hit 9 fighter and then hit 10 mage.
The only reason you won't dual in BG1 is cause of the xp cap making it impossible to hit 9 fighter and then hit 10 mage.
On the CF: upgrading it to +5 is hardly "overpowered". Having +2 damage doesn't make much difference, and going from +3 to +5 makes it able to hit the 5 enemies in the whole game needing +4 or more (from memory: both demilichs, demogorgon, the demon in Ust-Nasha - you don't even fight him, and ToB's final boss). Would you have said it was overpowered if it only became +4?