Number of enemies
DreamingViks
Member Posts: 87
It feels like the enemies spawn are considerably less than what it used to be.
I am abit worried about this, both cause the game seems abit easier but also since I feel there might not be enough exp for me to dual Imoen....
I am abit worried about this, both cause the game seems abit easier but also since I feel there might not be enough exp for me to dual Imoen....
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Comments
So if you were playing TuTu before thats why it feels like theres less mobs now.
Also keep in mind the default difficulty is set to monsters do 3/4 damage, so it's easier due to that also.
Otherwise I've found that when resting in an un/partially explored area you will get 2-3 random spawns then you'll be able to rest.
Also, you are right about those map areas that have a chance for spawns every time you move though them. For instance the hobgoblins on the way to the pirates/sirens cave are fewer as well as the sirens .
I don't like this either.
We earn 1/3 of the original XP before we meet the BOSSES.
We get 1/3 of the gaming time.
We get 1/3 of the excitement.
With the new kits added the game is too easy now. (Even my wife said this.)
I think this is now the worst enhancement to this game. (Besides the removed movies.)
They could just make a new difficulty for new players, why mess with a working, balanced system?
Thanks for reading.
They said nothing why the difficulty was lowered by this amount, but I read that this tendency stays until the end of the game, so that the mentioned "size will go up if the party size or the level goes up" from devs. is not what is happening. I am very sad about this. They said they do not change the core of the game! It was more exciting before. Now you can chase and slay the only remaining monsters who are as "lost and lonely in the woods" and are frighting and just waiting for a party to slay them. Even my wife said it is too easy now. In vanilla you had to prepare for a fight, think about twice as going to the dangerous sites. Now the game is quite different, if you are weak, then the monsters are fewer, so no need to think or prepare at all. What happened to the world of FR? what happened with the Points-of-Light concept of the FR's creators?
In my opinion, it should be changed more toward the old rates of enemies.