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Looking for something to play? Various lists of modules

LyraVrenLyraVren Member Posts: 21
edited February 2018 in NWN:EE Modules
Here are some links for compiled module lists, for those who don't know how to get started on finding something to play. Note that the lists may not be up to date, check the projects on the Vault for newer releases.

Lists with up-to-date links for migrated Vault pages:

* Hall of Fame modules: list of the highest rated modules before the old vault vanished.

* Campaigns and module series list: Adventures consisting of multiple modules.

* Hero's Path Module List: individual modules grouped to lengthy adventures.

* Unusual module list: something different from the typical heroic adventures.

* Romance Module List: list of modules that feature romancing NPCs.

* Adult content modules: just what it says on the tin.



Lists with outdated/archive links:
Use the search box on the Vault to find new/working links!

* Modules listed by prime material plane: if you're seeking an adventure placed in specific setting.

* Class-specific module list: adventures specifically designed for certain playable class(es).

* A to Z module list: just to see how much playable content there actually is!

Post edited by LyraVren on
JuliusBorisovAndarianAtrophiedericGrymlordeDerpCityStaranDrakonMatronaClopscytheRik_KirtaniyaProontredline[Deleted User]VivienneLricoyung

Comments

  • ProlericProleric Member Posts: 494
    Here's an installation guide with some further ways of finding the best campaigns.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1309774090

  • StaranStaran Member, Mobile Tester Posts: 255
    Funny thing is, now there will be so
    Many fragmented (imho) ways of getting modules, it will be hard.

    The steam workshop is awesome, but it has very little modules.
    The vault is terrible but has endless amount of modules.
    Soon there will be a download tool exclusively for iOS that will have even less stuff.

    BelgarathMTH
  • Can these NVWN 1 EE modules, be played on Android 7.0 Mobile?

    Also I only see 3 main mods, 3 premium mods, 3 pay mods, 3 free mods, and Multiplayer/PW list on the game.

    If mods like Aerolith, World of Greyhawk, Aielund, etc, can be played on the Android Mobile, then I dont know how, and how do you play these type of mods? And where find these type of Mods?

  • BelgarathMTHBelgarathMTH Member Posts: 5,399
    Staran said:

    Funny thing is, now there will be so
    Many fragmented (imho) ways of getting modules, it will be hard.

    The steam workshop is awesome, but it has very little modules.
    The vault is terrible but has endless amount of modules.
    Soon there will be a download tool exclusively for iOS that will have even less stuff.

    The Steam workshop makes it so easy to install mods, I really don't want to ever go back to the old way of doing it from the Vault, where you had to separately download, unzip, and install every hak and tileset. With the Steam workshop, you don't even have to have an unzip utility, and all the files automatically go to the right places with a single click. They can also be completely deactivated with a single click. I think it's amazing.

    If I understand the comments I read correctly, a lot of mod authors are not using it because they don't want to deal with learning how to upload their work to Steam, which is challenging. Also, I think a lot of mod authors moved on years ago, and have no interest in continuing to support their work with updates.

    At least we have @Savant1974 's Aielund Saga available on the Workshop. That's the main, highest quality user-created epic adventure I would ever want to play.

    Besides all the manual downloading, one of my issues with the Vault is searching and finding anything. You have to sift through an enormous amount of poor-quality junk to find the few buried treasures there. The old Vault had some really good search-by-category and search-by-rating functions that we lost when it was shut down. Again, Steam has search-by-category and search-by-rating, making it easy for end users to find offerings they might find interesting.

  • ProlericProleric Member Posts: 494
    If you refer to my installation guide above, you'll see several methods for finding the best modules on the Vault, which has by far the most comprehensive selection.

  • HimmelweissHimmelweiss Member Posts: 72
    edited January 6


    Besides all the manual downloading, one of my issues with the Vault is searching and finding anything. You have to sift through an enormous amount of poor-quality junk to find the few buried treasures there. The old Vault had some really good search-by-category and search-by-rating functions that we lost when it was shut down.

    Agreed, the old vault was so much better when it comes to searching.
    Really don't like the new vault at all, it's quite annoying to find what you are looking for there.

    BelgarathMTH
  • megamike15megamike15 Member Posts: 1,863
    i would add Tales of Arterra to that list. this one is heavily inspired by baldurs gate just like daggerford was.

  • NumysNumys Member Posts: 18
    Try, Ashen Realm(old) Nums 2019_003

    A very good mod lots of fun.

    Nums

  • Carlo_OneCarlo_One Member Posts: 55
    edited August 3
    Two multiplayer lists:

    DM-Friendly mods - some of which don't require a DM, see the mod descriptions

    Neverwinter Connections recommended multiplayer mods (no DM required)

    [EDIT] The latter list now has updated links to Neverwinter Vault.

    It's worth mentioning that some of the top-rated module series (Aielund Saga, etc.) work for multiplayer.

    I'd like to get a new multiplayer mod list put together for the new Neverwinter Connections, not just to update the links, but also to include more (good) MP mods since the last one was put together. Suggestions based on experience with particular mods are welcomed.

    Post edited by Carlo_One on
  • megamike15megamike15 Member Posts: 1,863
    a good rule of thumb to find the good modules is just go into the hall of fame section. that way your not shifting through the lesser ones to get to the good stuff.

  • IseweinIsewein Member Posts: 129
    Huh, didn't see you released a new version, Andarian! Suffice to say I will definitely play it once I get around to switching to EE. Thanks for the hard work in advance! I still hope you will find the time to finish the series in module form, one day... ;)

    Andarian
  • HonounHonoun Member Posts: 10
    edited August 3
    I've uploaded two modules now to Steam. Also I don't get why some of you are saying its hard. It's so simple its almost laughable. There's a guide to how on the workshop which explains it and it's only a single page long. By contrast I've always found the Vault method to be convoluted and confusing. I've tired to upload to there a few times but there are so many fields to fill out I got confused so I gave up. In Steam once you have everything set up right on your own HD all you need to do then is start the game in Steam open the console with ~ key and type WorkshopUpload <file directory> and you're done.

    Anyway, with my two uploads... I was told once that if you make the game you want to play others will want to play it also. Well only 300+ on the first upload and 35 as of this post with the second and only 8 votes for the first. One of the things I don't like about modern single player RPG is that the area's you get to explore are really small, they appear that way to me anyway. So I made the area's in mine quite large and expansive. I love to explore.... Well seems I'm one of those rare people who likes to spend hours checking out every nook and cranny of a zone cause that's the one comment I was getting in IM, your area's are too big O_o Either that or the story is lackluster at best and boring at worse... Meh whatever, I had fun building them so I guess that's all that matters in end. Not like I'm getting paid to build them :p

    Post edited by Honoun on
  • Carlo_OneCarlo_One Member Posts: 55
    The Neverwinter Connections multiplayer module list (no DM required) was recently updated:

    https://neverwinterconnections.org/pages/multiplayer_mods

    Additional recommendations based on firsthand experience are welcomed.

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