Skip to content
toggle menu
Activity
Categories
Discussions
Best Of...
Sign In
·
Register
Sign In
·
Register
Activity
Categories
Discussions
Best Of...
Sign In
·
Register
×
Home
›
Neverwinter Nights
›
NWN:EE Modules
Codename: Profundum [screenshots]
God
Member
Posts:
1,150
September 2018
in
NWN:EE Modules
So, I got myself NWN:EE...
Stay a while and listen to whatever obscure thing I'm listening to right now:
And while at it, behold the Prince-Archbishopric of Gotringard:
Yeah, yeah, I may or may not be be working on a new universe.
Again
More news & screenshots sometime in the future...
3
Comments
[Deleted User]
Posts:
0
September 2018
edited September 2018
The user and all related content has been deleted.
0
JuliusBorisov
Member, Administrator, Moderator, Developer
Posts:
22,714
September 2018
God has looked at NWN:EE! Callooh Callay!
0
God
Member
Posts:
1,150
September 2018
Indeed, I have. Now, on to an update on this project...
Adventurers in my new universe will pick one of three major classes:
They will be human.
Other races do exist in this setting, but will not be playable because of storytelling reasons.
2
Kendaric
Member
Posts:
9
September 2018
Looking forward to see the finished module, it seems like precisely the kind of fantasy I like.
1
God
Member
Posts:
1,150
September 2018
Some more screenshots!
Within city limits, armed militia keep guard:
The peaceful countryside in the light of day:
But... what lurks in the woods at night...?
1
[Deleted User]
Posts:
0
September 2018
The user and all related content has been deleted.
0
God
Member
Posts:
1,150
September 2018
Up in the mountains high, hidden from us all...
did you ever hear the legend of Merith Thalor?
They say elves dwell there. It's but a fairy tale, is it not?
1
[Deleted User]
Posts:
0
September 2018
The user and all related content has been deleted.
0
God
Member
Posts:
1,150
September 2018
I may or may not be working on porting elven architecture from SpellForce into NWN:EE...
2
Sign In
or
Register
to comment.
Comments
Adventurers in my new universe will pick one of three major classes:
They will be human.
Other races do exist in this setting, but will not be playable because of storytelling reasons.Within city limits, armed militia keep guard:
The peaceful countryside in the light of day:
But... what lurks in the woods at night...?
Up in the mountains high, hidden from us all... did you ever hear the legend of Merith Thalor?
They say elves dwell there. It's but a fairy tale, is it not?
I may or may not be working on porting elven architecture from SpellForce into NWN:EE...