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modding PST non EE version with near infinity

PSTer770PSTer770 Member Posts: 12
Pretty much included everything I'm looking for in this post

https://forums.beamdog.com/discussion/73138/old-school-planescape-torment-player-getting-back-into-it#latest

I'm guessing non EE versions would be somewhat similar, just have to learn specifically WHAT to edit in near infinity for PST.

Comments

  • PSTer770PSTer770 Member Posts: 12
    No one knows a of a guide or anything that could help me? I've done quite a few searches
  • argent77argent77 Member Posts: 3,433
    The PST game engine differs quite a bit from the engine revision used by PSTEE. Near Infinity supports both PST and PSTEE.

    I don't know of any PST modding tutorials, but I can point you to IESDP (the Infinity Engine Structures Description Project). It describes available file formats with descriptions, spell effects, script commands, and much more that can help you find the information you seek.

    Feel free to ask if you have any specific questions.
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