Hello. I am proposing the idea to add additional bonus to lore score for Diviners specialists mages.Why?
Each mage specialization recieves bonus to scribbling scrolls from their school, penalty to all others, inabillity to scroll anything from opposite schools. Specialists' spells from the school they favor are more difficult to resist for the enemies affected (2 penalty to saving throws) and specialists are also more resistant to spells of their school (2 bonus to saving throws).
However, general nature of divination spells either does not allow to use saving throws or when it does, it is to nearly useless spells (detect alingment, detect evil etc), which make Diviners lack any good advantage. There is a matter of scribbling scrolls, but this can be easily ignored when changing the difficulty of the game. As I demonstrated, this particular specialization lacks notable advantages, other than maybe more challenge.What?
What I propose - and what seems quite logical to me - is to give Diviners an additional bonus to lore per level. I think it works well with the nature of the kit - a mage that is focused on solving mysteries and attaining knowledge would have more lore.
I suggest for Diviners to have bonus lore per level - let's say, 6 per level instead of standard 3. What it does it makes Diviners useful more as an utility than rest of the specialist mages, since they cannot be more useful on the actual battlefield.