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Watchknight Crypt + Turn Undead
I was there with my solo F/M/C whose cleric level was like 26. Now, overleveled cleric vs. undead is nothing short of slaughter... except, apparently, two of the monster types down there couldn't be turned, namely revenants and skeleton warriors. Everything else, including the guards in the castle later, could be turned. And I mean insta-splat turned. Nobody ever ran, they just got destroyed. Except these revenants and skeleton warriors. They never ran either, they acted like non-undead or just undead way too high level for me, and neither explanation makes sense.
If this weren't EE I'd say the devs had a whoopsie moment and I need to get a fixpack, but...
On a different note, is there a scroll of Protection from Magic Energy anywhere in IWD? The level 6 wizard spell.