Turn Undead Tables
Abel
Member Posts: 785
There are two tables.
The first one is ordered by Level.
The second one by Name.
With Heart of Fury enabled, enemy creatures get twelve additional levels so it's harder to turn undead.
L = Creature Level; T = Level needed to Turn; D = to Destroy; H = Heart of Fury
The first one is ordered by Level.
The second one by Name.
With Heart of Fury enabled, enemy creatures get twelve additional levels so it's harder to turn undead.
L = Creature Level; T = Level needed to Turn; D = to Destroy; H = Heart of Fury
BY LEVEL
NAME L T D TH DH
Armored Skeleton 1 3 8 15 21
Custhantos 1 3 8 15 21
Gelarith 1 3 8 15 21
Lehland 1 3 8 15 21
Norlinor 1 3 8 15 21
Poison Zombie 1 3 8 15 21
Serrhya 1 3 8 15 21
Shade of Sir Erris 1 3 8 15 21
Shade of Sir Geddian 1 3 8 15 21
Shade of Sir Zierkki 1 3 8 15 21
Shadowed Elf 1 3 8 15 21
Skeleton 1 3 8 15 21
Spectral Cook 1 3 8 15 21
Spectral Courtier 1 3 8 15 21
Spectral Guard 1 3 8 15 21
Tattered Skeleton 1 3 8 15 21
Ghoul 2 4 9 16 22
Skeleton Archer 2 4 9 16 22
Tattered Skeleton 2 4 9 16 22
Temple Guardian 2 4 9 16 22
Valestis 2 4 9 16 22
Zombie 2 4 9 16 22
Lesser Shadow 3 5 10 17 23
Skeleton Archer 3 5 10 17 23
Tattered Skeleton 3 5 10 17 23
Telanis 3 5 10 17 23
Temple Guardian 3 5 10 17 23
Chosen Zombie 4 6 11 18 24
Ghast 4 6 11 18 24
Shadow 4 6 11 18 24
Shadowed Goblin Archer 4 6 11 18 24
Shadowed Goblin Grunt 4 6 11 18 24
Shadowed Orc Archer 4 6 11 18 24
Shadowed Orc Grunt 4 6 11 18 24
Shadowed Worg 4 6 11 18 24
Temple Guardian 4 6 11 18 24
Burning Skeleton 5 7 12 19 25
Cold Wight 5 7 12 19 25
Denaini 5 7 12 19 25
Imbued Wigh 5 7 12 19 25
Shadowed Goblin Marksman 5 7 12 19 25
Shadowed Goblin Trainer 5 7 12 19 25
Shadowed Goblin Warrior 5 7 12 19 25
Shadowed Orc Grunt 5 7 12 19 25
Shadowed Orc Marksman 5 7 12 19 25
Shadowed Orc Shaman 5 7 12 19 25
Skeleton Archer 5 7 12 19 25
Spectral Guard 5 7 12 19 25
Spectral Knight 5 7 12 19 25
Temple Guardian 5 7 12 19 25
Wight 5 7 12 19 25
Cold Wight 6 8 13 20 26
Crypt Thing 6 8 13 20 26
Mummy 6 8 13 20 26
Shadowed Elven Acolyte 6 8 13 20 26
Shadowed Elven Archer 6 8 13 20 26
Shadowed Elven Swordsman 6 8 13 20 26
Skeletal Mage 6 8 13 20 26
Therik 6 8 13 20 26
Bladed Skeleton 7 9 14 21 27
Serrated Skeleton 7 9 14 21 27
Shadowed Elven Cleric 7 9 14 21 27
Shadowed Elven Officer 7 9 14 21 27
Shadowed Elven Priest 7 9 14 21 27
Shadowed Elven Wizard 7 9 14 21 27
Shadowed Ogre 7 9 14 21 27
Shadowed Orc Chieftain 7 9 14 21 27
Shadowed Soul 7 9 14 21 27
Shattered Soul 7 9 14 21 27
Spectral Hero 7 9 14 21 27
Armored Skeleton 8 10 15 22 28
Boneguard Skeleton 8 10 15 22 28
Myrkul's Sending 8 10 15 22 28
Mytos 8 10 15 22 28
Revenant 8 10 15 22 28
Undead Lieutenant 8 10 15 22 28
Barrow Wight 9 11 16 23 29
Kaylessa 9 11 16 23 29
Severed Soul 9 11 16 23 29
Wailing Virgin 9 11 16 23 29
Blast Skeleton 10 12 17 24 30
Cold Bones 10 12 17 24 30
Ghost 10 12 17 24 30
Ghost Shaman 10 12 17 24 30
Larrel 10 12 17 24 30
Larrel's Sending 10 12 17 24 30
Skeleton Warrior 10 12 17 24 30
Spectral Hero 10 12 17 24 30
Wolf Spirit 10 12 17 24 30
Drowned Dead 11 13 18 25 31
Spectral Hero 11 13 18 25 31
Greater Mummy 12 14 19 26 32
Iced Bones 12 14 19 26 32
Lethias 12 14 19 26 32
Slime Zombie 12 14 19 26 32
Spectral Hero 12 14 19 26 32
Zombie Lord 12 14 19 26 32
Black Bear Spirit 13 15 20 27 33
Frozen Bones 14 16 21 28 34
Mebdinga 15 17 22 29 35
Skaldar 15 17 22 29 35
Spectral Guard 15 17 22 29 35
Spectral Hero 16 18 23 30 36
Spectral Hero 17 19 24 31 37
Greater Mummy 19 21 26 33 39
Luremaster 20 22 27 34 40
Polar Bear Spirit 20 22 27 34 40
The Voice of Durdel Anatha 20 22 27 34 40
Kresselack 30 32 37 44 50
Luremaster 30 32 37 44 50
BY NAME
NAME L T D TH DH
Armored Skeleton 1 3 8 15 21
Armored Skeleton 8 10 15 22 28
Barrow Wight 9 11 16 23 29
Black Bear Spirit 13 15 20 27 33
Bladed Skeleton 7 9 14 21 27
Blast Skeleton 10 12 17 24 30
Boneguard Skeleton 8 10 15 22 28
Burning Skeleton 5 7 12 19 25
Chosen Zombie 4 6 11 18 24
Cold Bones 10 12 17 24 30
Cold Wight 5 7 12 19 25
Cold Wight 6 8 13 20 26
Crypt Thing 6 8 13 20 26
Custhantos 1 3 8 15 21
Denaini 5 7 12 19 25
Drowned Dead 11 13 18 25 31
Frozen Bones 14 16 21 28 34
Gelarith 1 3 8 15 21
Ghast 4 6 11 18 24
Ghost 10 12 17 24 30
Ghost Shaman 10 12 17 24 30
Ghoul 2 4 9 16 22
Greater Mummy 12 14 19 26 32
Greater Mummy 19 21 26 33 39
Iced Bones 12 14 19 26 32
Imbued Wigh 5 7 12 19 25
Kaylessa 9 11 16 23 29
Kresselack 30 32 37 44 50
Larrel 10 12 17 24 30
Larrel's Sending 10 12 17 24 30
Lehland 1 3 8 15 21
Lesser Shadow 3 5 10 17 23
Lethias 12 14 19 26 32
Luremaster 20 22 27 34 40
Luremaster 30 32 37 44 50
Mebdinga 15 17 22 29 35
Mummy 6 8 13 20 26
Myrkul's Sending 8 10 15 22 28
Mytos 8 10 15 22 28
Norlinor 1 3 8 15 21
Poison Zombie 1 3 8 15 21
Polar Bear Spirit 20 22 27 34 40
Revenant 8 10 15 22 28
Serrated Skeleton 7 9 14 21 27
Serrhya 1 3 8 15 21
Severed Soul 9 11 16 23 29
Shade of Sir Erris 1 3 8 15 21
Shade of Sir Geddian 1 3 8 15 21
Shade of Sir Zierkki 1 3 8 15 21
Shadow 4 6 11 18 24
Shadowed Elf 1 3 8 15 21
Shadowed Elven Acolyte 6 8 13 20 26
Shadowed Elven Archer 6 8 13 20 26
Shadowed Elven Cleric 7 9 14 21 27
Shadowed Elven Officer 7 9 14 21 27
Shadowed Elven Priest 7 9 14 21 27
Shadowed Elven Swordsman 6 8 13 20 26
Shadowed Elven Wizard 7 9 14 21 27
Shadowed Goblin Archer 4 6 11 18 24
Shadowed Goblin Grunt 4 6 11 18 24
Shadowed Goblin Marksman 5 7 12 19 25
Shadowed Goblin Trainer 5 7 12 19 25
Shadowed Goblin Warrior 5 7 12 19 25
Shadowed Ogre 7 9 14 21 27
Shadowed Orc Archer 4 6 11 18 24
Shadowed Orc Chieftain 7 9 14 21 27
Shadowed Orc Grunt 4 6 11 18 24
Shadowed Orc Grunt 5 7 12 19 25
Shadowed Orc Marksman 5 7 12 19 25
Shadowed Orc Shaman 5 7 12 19 25
Shadowed Soul 7 9 14 21 27
Shadowed Worg 4 6 11 18 24
Shattered Soul 7 9 14 21 27
Skaldar 15 17 22 29 35
Skeletal Mage 6 8 13 20 26
Skeleton 1 3 8 15 21
Skeleton Archer 2 4 9 16 22
Skeleton Archer 3 5 10 17 23
Skeleton Archer 5 7 12 19 25
Skeleton Warrior 10 12 17 24 30
Slime Zombie 12 14 19 26 32
Spectral Cook 1 3 8 15 21
Spectral Courtier 1 3 8 15 21
Spectral Guard 1 3 8 15 21
Spectral Guard 5 7 12 19 25
Spectral Guard 15 17 22 29 35
Spectral Hero 7 9 14 21 27
Spectral Hero 10 12 17 24 30
Spectral Hero 11 13 18 25 31
Spectral Hero 12 14 19 26 32
Spectral Hero 16 18 23 30 36
Spectral Hero 17 19 24 31 37
Spectral Knight 5 7 12 19 25
Tattered Skeleton 1 3 8 15 21
Tattered Skeleton 2 4 9 16 22
Tattered Skeleton 3 5 10 17 23
Telanis 3 5 10 17 23
Temple Guardian 2 4 9 16 22
Temple Guardian 3 5 10 17 23
Temple Guardian 4 6 11 18 24
Temple Guardian 5 7 12 19 25
The Voice of Durdel Anatha 20 22 27 34 40
Therik 6 8 13 20 26
Undead Lieutenant 8 10 15 22 28
Valestis 2 4 9 16 22
Wailing Virgin 9 11 16 23 29
Wight 5 7 12 19 25
Wolf Spirit 10 12 17 24 30
Zombie 2 4 9 16 22
Zombie Lord 12 14 19 26 32
20
Comments
The Vampires that are summoned are:
3 x Level 9
1 x Level 10
1 x Level 11
1 x Level 12
You should just need to add 2 to find out the turning level (in HoF it is higher of course).
Gus
By the way, can someone tell me if any game resource file exists for these tables? I tried to look up the .2DA files in NearInfinity, but could not find anything like this.
I don't think there's any file that controls how Turn Undead works (likely hardcoded). There wouldn't be any need for 2da tables just listing the levels though. Those can be found directly on the creatures files.
I've not dabbled with the game for a while now but if memory serves (4 years, damn!), I just did a check for all Undead creatures and extracted their level. I obtained the other parameters by applying the game rules. I also did some testing to make sure the game worked accordingly.
Just asking because I'm in Trials of the Luremaster right now and my Level 17 Lawful Good Cleric does absolutely nothing to Revenants and Skeleton Warriors - which should be destroyed at levels 15 and 17. They are not even turned, much less destroyed.
Game Version is icewind_dale_enhanced_edition_2.5.17.0_(23121) from GOG.
Edit: Blast Skeletons(17) and Boneguard Skeletons(15) are properly destroyed btw. in the same area. So it's not a generic issue with turning undead.
Nothing to do with the Turn Undead table.
Undead are actually not harder to turn in insane or HOF mode, just harder to kill if you're purely reducing their HP.
The reason being, HOF (and insane) mode adds HP to the original HP of monsters, not increase their Hit Dice.
The difference of these two is as follows (examples)
Increase HP ---> adds another 100+ HP to the original HP of the goblin.
Increase Hit Dice ---> instead of rolling 3x6 for HP, the goblin now rolls 20x6 for his HP.
So since turn undead are based on the undead's hit dice, not total HP, one can destroy undead in normal mode as easily as in HOF mode. Which is why an invisible high level cleric turning undead is so powerful in HOF mode. That 500+ HP greater mummy can be easily destroyed since its Hit Dice are still the same as normal mode.
A very simple example of how HOF mode affects enemies HP is this. When you fight those goblins in easthaven, you will realised their HP is like 200+ in HOF mode. Yet, sleep spell still works on them. If HOF modes did increase their Hit Dice, then sleep should not be able to affect them at all. So it's evidence that HOF modes ADDS HP, and not increase Hit Dice.
That is why, spells and abilities that rolls against HD works so well in HOF modes. Enemies HD never change, yet you're super high level by now.
https://forgottenrealms.fandom.com/wiki/Skeleton_warrior
No, HoF/LoB gives creatures +12 to every level, in addition to a 3x + 80 HP modifier.
Neither Sleep, Cloudkill (instead death part), and the Death spell work against the Goblin's in Kuldahar Pass in HoF.
Unfortunately the rest of their lore doesn't fit - it makes them look like they were chosen simply for their immunity to turn undead.
It also doesn't help that, right or wrong, "Skeleton Warrior" is a generic undead in the BG games, with no turn undead immunities, which can be summoned as needed with Animate Dead.
By the way: does the level of one's cleric make any difference beyond simply being able to turn or destroy undead? For example: would a level 13 cleric have any easier time turning Wailing Virgins than a level 12 cleric?
Exceeding monster levels by more gives you a higher chance of turning/destroying them in any given "pulse" of Turn Undead.
Very helpful, thank you. A roll of your level plus a random component. Do you know the specifics of the random component?
For example, here's the results of 50 rounds of turning in BGEE:
Level 1 cleric versus level 1 skeleton: turned 15/50 times.
Level 2 cleric versus level 1 skeleton: turned 16/50 times.
Level 3 cleric versus level 1 skeleton: turned 39/50 times.
Level 4 cleric versus level 1 skeleton: turned 50/50 times.
Not enough to conclude anything definitively ... except that it only takes a few levels past the minimum to reach certain success.
Edit: I made my own tests in IWDEE 2.6.6:
- If CL < UL, can't turn
- if CL >= UL, can turn
- if CL = UL + 3 then 100% turn
- if CL < UL + 5, can't destroy
- if CL >= UL + 5, can destroy
- if CL = UL + 8 then 100% destroy
What's left out are the chances in the intervals. If we take the 1d4 hypothesis, that could be:- Turn: CL − 1 + 1d4 >= UL
- Destroy: CL − 1 + 1d4 >= UL + 5
If CL = 4 and UL = 1, for 100% turn: 4 − 1 + 1d4 >= 1 + 3 is always trueIf CL = 9 and UL = 1, for 100% destroy: 9 − 1 + 1d4 >= 1 + 8 is always true
All values in the table are actually 100% chance but with a negative offset of 1.