I want to make a full trilogy run with the following dual class ... yes I know there are way more optimized chars but this sounds fun to me ... instead of plain ole archer
So I want to make a Swashbuckler and dual him to fighter at level 11 for the extra trap poison damages ...
My dilemma is I want the end result once I gain my my thief levels back is a trap using short ow expert that dual wields behind tank when needed or just for change of pace from shortbow.
Main problem is I do not want to pick up two weapon fighting long swords or shortbow with my 4 proficiency slots I get while thief until 11 ... I want to go full bore on those when I start fighter levels
What would you use for proficiencies in bg1 and part of SOD for the swashbuckler to not be super gimped that will still be useful to this char build as mainly a fighter once I get thief skills back
I plan to use this char as only thief in a party of 6 through end of bg2 .. in bg1 it will be the assumed 6 char party ...
I was thinking for their skills ... pick locks - see traps - lay traps - see illusion ... not sure I'll have any left after that or am I thinking wrong here?
My roll is 94
I was thinking ... anywhere stats better served couldn't really think of any ?
Str - 18 ( 19 after tome )
Den - 18 ( 19 after tome )
Con - 18 ( 19 after tome )
Int - 15. ( 16 after tome )
Wis - 7 ( 10 after tomes )
Cha - 18 ( 19 after tomes )
Swashy dual to fighter at 11
I play on iPad so do not have access to eekeeper or cheats if it matters
Took me days to get the 94 I wanted ... so do t want to waste the swashy proficiencies before clicking done
Thanks for any insights