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Mods that add clubs

doorstuckdoorstuck Member Posts: 1
So I want to play through the entire BG trilogy as a Priest of Lathander / Thief and I'd like to use a club as my weapon. I realize that a quarterstaff would be a better option due to the backstab damage but I want to use a club and shield due to RP reasons.

The problem is that while there are decent enough options in BG and SoD, the clubs that are available in BGII are not very good to say the least, so I'm hoping that someone is able to recommend any kind of mod that adds a club that is appropriate for a Rogue type character to use and that is mechanically useful as well.


  • dunbardunbar Member Posts: 1,435
    Blackblood +3 (+3 acid damage) is available fairly on in the standard game.

  • subtledoctorsubtledoctor Member Posts: 11,126
    Blackblood is one of my favorite weapons, and good for 99% of enemies.

    It is unfortunate that the only TOB club is the stupid Fireball-on-hit one, which IMHO is just annoying. I recommend either the item upgrade mod or a mod that collapses weapon proficiencies (CDTweaks or Scales of Balance) so you can use maces as well.

    (In fact a C/T can use maces and morning stars anyway, right? You can be proficient in both, using Gnasher/Blackblood for backstabbing, and Storm Star or whatever in the rare instances you need the higher enchantment level.)

  • MaurvirMaurvir Member Posts: 208
    edited May 10
    I believe it was the White Queen mod, but one of the clubs Lava added was quite nice. It adds fire damage for dealing with trolls. There is also Gnasher in the druid grove, and as others have mentioned, Blackblood in Trademeet. Lastly, if you "cheat" and gain access to the druid stronghold quest, "The Root of the Problem" is an excellent club against "unnatural" enemies (which appear to be any non-humanoid enemies)

  • IseweinIsewein Member Posts: 112
    Rogue Rebalancing has great update options for Stonesmasher and The Weary Cudgel

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