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Baldur's gate 3 idea

Bastion72Bastion72 Member Posts: 60
I just tought about an idea for Baldur's gate 3. The dark lord Bane returns and wants to exterminate all other gods and godchilds so he can create a new dark era where all races worship and serve him. The main protagonist(you) is now the new lord of murder and hears rumors about Bane's return and starts forging alliances and prepares for a great war. He walks the land like a normal adventurer with his son (Viconia or Aerie's child),asks his old friends for help (for exaple:Minsc,Valygar,etc..). He also wages a war against the spider queen Lolth (that b*tch that poisons Viconia >:( ) so that he can avenge Viconia. Some other heroes from other Dungeons and dragons games appear to help him. During the great war he must kill all of Bane's servents so that he can weaken him ( For example: Tiamat-the 5 headed dragon). During his new adventure he must face many hard decisions to win this war.

So,what do you think of that? You have any other ideas?
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  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited July 2012
    Does anybody here have any idea what 5E is going to look like? It is my understanding that they are doing open playtesting. If so, do you have any idea how something like that might play out in a computer game?

    I'm particularly interested in character creation but any insight would be welcome.
  • RazorRazor Member Posts: 436
    edited July 2012
    In BGEE I really wanted the original rules from BG since it's a enchanced edition not a new game.
    But, about BG3, I'am leaving it completly up to the devs, they are the ones who were brave and passionate to work on BG again.
    BG3 It's a new game and (whatever they decide, 2d,3d,...5d), as long as it's dnd I trust devs to choose the ruleset they find most adequate/fun.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    ...
    BG3 It's a new game and (whatever they decide, 2d,3d,...5d), as long as it's dnd I trust devs to choose the ruleset they find most adequate/fun.
    It's my understanding that it is not their choice. They will use the current rules (hopfully NOT 4e).

  • RazorRazor Member Posts: 436
    Ah yes there might be such obligations with, wizards of the coast is it?
    But (even if they are forced to use X rules) at least BG3 will be a new game, most probably a little distant from the first two so it may give devs more space for criativity, and they seem to know what they are doing :)
  • GrammarsaladGrammarsalad Member Posts: 2,582
    Oh @razor I assume that they will be very creative. That's why I want to get to that point!
  • ConphantusConphantus Member Posts: 51
    I have great hopes for the 5:th edition, both for the sake of dnd pnp, but also as a nice platform to base a BG3 on. I'm not sure if we're allowed to link at this forum, but there's a good "what-we-know-about-dnd-next"-thread on EN world.
  • brixbrix Member Posts: 43
    Does anybody here have any idea what 5E is going to look like? It is my understanding that they are doing open playtesting. If so, do you have any idea how something like that might play out in a computer game?

    I'm particularly interested in character creation but any insight would be welcome.
    I'm a 5E playtester.
    The documents are early drafts. So anything might be subject to changes.
    The game has a nice old-school-feeling when you use the basic rules. But since it's planned to be modular you can also play it like a 3E or 4E game.
    The basic rules are kind of 2.5E, thus they would fit very well for a BG3 game, if you ask me. Since those basic rules are quick and easy to play, I guess that they can't be implement well in a computer game as well.
    If you have any specific questions fee free to ask.
  • DrugarDrugar Member Posts: 1,566
    The ENworld coverage on it:
    http://www.enworld.org/forum/showwiki.php?title=Books:D+and+D+Next
    (I'm assuming linking to a D&D article on a D&D fansite from the site of a D&D videogame is not very illegal)

    @Brix
    Lucky you. I'm very curious as to how it played. I've played a ton of 3.5, a little 4th and a liiiittle 2nd so I wonder how the whole thing is going to play out. It seems like Wizards is taking this whole "we're actually going to listen to fans and take feedback to make it a game for everyone to enjoy" thing quite seriously this time, which is a good thing!
  • brixbrix Member Posts: 43
    I played 1E, 2E, 3E, 3.5E and Pathfinder RPG. For me PRPG was the best iteration of the game at first, but after a while I realized that the system has become way to complicated. There is really no limit what you can do with PRPG, but at the end we had to refere in our group to rulebooks almost any combat round, when someone tried to perform a nonstandard action. In addition 3E in general has one additional major flaw: The way boni are handled. If you have a +25 on your hit, it really doesn't matter what you actually role with your dice. And adding and substracting slows the game even more.
    So the other choice could be 2E. 2E is quick and easy to play, but contains some goofy rules from a modern point of view.
    The best system for me would be a kind of 3E/2E hybrid. And it looks like wizards in heading into this direction. But of course we have to wait. Of course a playtest might bring forward a game that most people comply with, but no neccessarily the best game. As with have seen with PRPG which contained some nice rules in alpha and beta playtest.
    I'm a naysayer at the first opportunity, but the 5E playtest, makes me happy so far.
  • ConphantusConphantus Member Posts: 51
    @brix Do you know anything about when they plan to release 5:th edition? For how long will you be playtesting? Anyhow, I'm very very envious!
  • brixbrix Member Posts: 43
    I fear that we have to wait until 2013.
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    When work would start on a BG3 end of this year.... around 2015
  • brixbrix Member Posts: 43
    hmmm. I plan to retire in 2033. Not much time to play cool games, if they don't hurry!
  • GrammarsaladGrammarsalad Member Posts: 2,582
    The ENworld coverage on it:
    http://www.enworld.org/forum/showwiki.php?title=Books:D+and+D+Next
    (I'm assuming linking to a D&D article on a D&D fansite from the site of a D&D videogame is not very illegal)

    ...
    Well, thank you!

    Ok, that looks promising...
  • AliteriAliteri Member Posts: 308
    @brix

    I've always meant to ask something to a suitable DnD player and it seems you're it. Is it true that there's a big leap between how much a PC can do between 2E and 3E? As in, characters tend to be more mundane in 2E? This is something I heard once and I wondered if said change of direction would affect a computer game too much, as I have yet to play a DnD CRPG that isn't based on 2E.

    Furthermore... how's 5E's spell system?
  • TanthalasTanthalas Member Posts: 6,738
    @Aliteri

    I can't answer you about PnP, but Icewind Dale 2 used 3E rules.
  • AliteriAliteri Member Posts: 308
    @Aliteri

    I can't answer you about PnP, but Icewind Dale 2 used 3E rules.
    Thats the thing, I didn't play that one ^^ only the first.
  • smeagolheartsmeagolheart Member Posts: 7,963
    @brix

    I've always meant to ask something to a suitable DnD player and it seems you're it. Is it true that there's a big leap between how much a PC can do between 2E and 3E? As in, characters tend to be more mundane in 2E? This is something I heard once and I wondered if said change of direction would affect a computer game too much, as I have yet to play a DnD CRPG that isn't based on 2E.

    Furthermore... how's 5E's spell system?
    A 2E human fighter at level 10 is identical to another pretty much excepting any stat and weapon proficiencies differences. A 3e fighter could do the same and take different feats to further customization. Been awhile but I think 5 or more feats by then. muticlassing is more possible in more combinations as well as things like halfling paladins. prestige classes are cool too as a special class you need to qualify for in stats, feats or skill points to multiclass into.
  • AliteriAliteri Member Posts: 308
    @brix

    I've always meant to ask something to a suitable DnD player and it seems you're it. Is it true that there's a big leap between how much a PC can do between 2E and 3E? As in, characters tend to be more mundane in 2E? This is something I heard once and I wondered if said change of direction would affect a computer game too much, as I have yet to play a DnD CRPG that isn't based on 2E.

    Furthermore... how's 5E's spell system?
    A 2E human fighter at level 10 is identical to another pretty much excepting any stat and weapon proficiencies differences. A 3e fighter could do the same and take different feats to further customization. Been awhile but I think 5 or more feats by then. muticlassing is more possible in more combinations as well as things like halfling paladins. prestige classes are cool too as a special class you need to qualify for in stats, feats or skill points to multiclass into.
    I take it that the characters didn't seem to become more powerful in 3E then?
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited July 2012
    @brix

    I've always meant to ask something to a suitable DnD player and it seems you're it. Is it true that there's a big leap between how much a PC can do between 2E and 3E? As in, characters tend to be more mundane in 2E? This is something I heard once and I wondered if said change of direction would affect a computer game too much, as I have yet to play a DnD CRPG that isn't based on 2E.

    Furthermore... how's 5E's spell system?
    On 2 va. 3e. Huge difference.

    Some features:

    -Most rolls based off of d20 roll (either opposed to an advesary's roll or against a "DC" or a difficulty class (I think). You can think of DC as something like Armor class (though the number scales up rather than down like 2e to where you need to get a result equal to or above the ac/dc). So, if you had to pick a lock with a DC of 20 you'd need to get a 20 or higher (though includes skill and attribute bonuses)

    -Combat. Rules for disarm, bull rush, sundering (smashing opponents equipment), tripping etc.

    -Skills for everybody. Every class has an allotment of skillpoints that they can assign to different skills. You know how the thief and a few others could hide in shadows, pick locks, etc? Well, everybody can try to do those sorts of things though generally the thief (renamed rogue) has more skills and is better at her specialties (for ex is the only class that can detect magic traps I believe). Also, there are a lot more skills including social skills like intimidate and sense motive. (basically what they sound like)

    -Feats: each class gets a number of special abilities called 'feats' that either make them better at the things they could normally do (like + to hit and/or damage with a sword) or do new things. A spellcaster can get 'metamagic' and 'creation' feats that allow them to cast stronger spells (though in a higher level slot) and create magic equipment. Fighters get more (combat-like) feats than anybody.

    There is a lot more but that's a general idea

    I agree with @Brix about pathfinder (though I really liked Tome of Battle warblades (more than pf fighters) swordsages (rather than monk) and crusaders (rather than pally's) though with the last nerfed a little bit and 3.5 psionics. Otherwise I'd say that pathfinder is the best iteration.

    Rather than explain it here's the pathfinder srd: http://www.d20pfsrd.com/home
    I can probably find the 3.5 srd (or you can google it) but it won't be as cool (though I think you can find psionics rules but no ToB.

  • smeagolheartsmeagolheart Member Posts: 7,963
    @Aliteri

    I can't answer you about PnP, but Icewind Dale 2 used 3E rules.
    Thats the thing, I didn't play that one ^^ only the first.
    @Aliteri
    NWN uses 3E and that's the implementation I'm most familiar with although it's been a few years since I've played that series and I haven't played IWD2 yet. I'm not sure what you mean characters didn't seem to become more powerful in 3E then. They did and are more individualized too with the available feats and more multiclassing options.

    Bard/Assassin or a Wizard with Combat Casting feat (can't be interuppted even if hit) are cool options. Red Dragon Disciple gains ungodly stat bonuses. Dwarven Defenders get great damage reduction.

    Assassin is a prestige class meaning you can't pick it at the start of the game but you can pick it later once you qualify for it (evil alignment and some ranks in some skills). That means an Evil Ranger could pick the correct skills and later on become a Ranger/Assassin with no base thief class or a plain thief could become a thief/assassin later with the same skill points.

    The options you get for character development in 3E seem siginificantly more numerous than 2E (again mostly comparing BG series with NWN implementations).

  • brixbrix Member Posts: 43
    @brix

    I've always meant to ask something to a suitable DnD player and it seems you're it. Is it true that there's a big leap between how much a PC can do between 2E and 3E? As in, characters tend to be more mundane in 2E? This is something I heard once and I wondered if said change of direction would affect a computer game too much, as I have yet to play a DnD CRPG that isn't based on 2E.

    Furthermore... how's 5E's spell system?
    I'd like to compare the editions with computer operatings systems

    2E = DOS: stable, but you can't do many things
    3E = Windows: you can do many things, but the longer it runs, the buggier it gets

    In 3E you can even create x-men with the normal rules thanks to feats and some prestige classes. 2E is, as you said, more mundane (but contains some goofy rules)

    My opinion: take the best of both worlds and you have the perfect D&D game.

    The magic system in 5E is vancian (plus some at-will-powers), although spellpoints might be an option in later modules.

  • DrugarDrugar Member Posts: 1,566
    Vancian is the classic spell memorisation from 2nd/3rd right? I actually didn't mind the 4th Ed system there...playing a mage a low level freakin' sucks in normal D&D. Throw your magic missle and you're useless for the rest of the day. My Conjurer in PnP at the moment is level 12 and he's still paranoid about conserving his spells every fight because he might need them later! (we may have almost died a bunch of times because of this)

    @Aliteri
    Get Temple of Elemental Evil and play it for 2-3 hours. You'll know all you need to know about 3.5 D&D. It's the most faithful D&D adaptation in a game ever. It's got the stats, spells, skills (most of them anyway), feats and all the combat options (flanking, disarming, coup-de-gracing, feints, etc). Neverwinter Nights bastardised the system, even more than Icewind Dale 2 did, so try not to take those as an example.

    Because of the way 3.5 is built, with a lot of customisation in mind, it's possible to powergame the hell out of a character and make it vastly overpowered due to clever min-maxing. I don't think this was possible in 2nd Ed. However, in my experience, for the average player it does simply offer more ways to make your character yours.
    Pathfinder argueably does this even better, though their drive to make everything fancier is slowly making it a slow bog of a system. Also, it gives almost every class a list of extra powers and abilities but by the higher levels you get so many, you don't remember half of them. That's always a shame. I like it though, very versatile.
  • smeagolheartsmeagolheart Member Posts: 7,963

    Pathfinder argueably does this even better, though their drive to make everything fancier is slowly making it a slow bog of a system. Also, it gives almost every class a list of extra powers and abilities but by the higher levels you get so many, you don't remember half of them. That's always a shame. I like it though, very versatile.
    That's kinda how I feel in TOB, too many powers too many +5 magic items, oh here's another power and magic item.

  • GrammarsaladGrammarsalad Member Posts: 2,582
    ...
    The best system for me would be a kind of 3E/2E hybrid. And it looks like wizards in heading into this direction.
    I get that they are trying to add some of the best of 4E as well. For example, spellcaster at-wills, give warriors the option to trade damage/to hit bonuses for Tome of Battle-like special attacks, and more healing options.

    And then there seems to be the 'edition free' goodies which look really good. No/less magic item dependence at higher levels, scaled down skill bonuses and rather incorporating some sort of 'mastery' system (like--forget their name--skill powers of 3.5 maybe?) and scaling damage rather than bonuses to hit, making it possible for a crowd of low level creatures to take down a much higher level creature.

    I also get that they are trying to make it possible to 'play a 2ed-style character alongside a 3 or 4 ed style character.' I can see that with the (possible) treatment of the fighter. On the one hand, it seems you can create a guy that just hits things hard, or one that hits/damages less but might stun or do some battlefield control...

    Is this right?
    But of course we have to wait. Of course a playtest might bring forward a game that most people comply with, but no neccessarily the best game. As with have seen with PRPG which contained some nice rules in alpha and beta playtest.
    I'm a naysayer at the first opportunity, but the 5E playtest, makes me happy so far.
    ...
    If you have any specific questions fee free to ask.
    Missed this earlier. Thank you! I'm interested in this 'background' and 'themes'. Reminds me of archetypes though a little more modular. What do they look like so far?
  • GrammarsaladGrammarsalad Member Posts: 2,582

    Pathfinder argueably does this even better, though their drive to make everything fancier is slowly making it a slow bog of a system. Also, it gives almost every class a list of extra powers and abilities but by the higher levels you get so many, you don't remember half of them. That's always a shame. I like it though, very versatile.
    That's kinda how I feel in TOB, too many powers too many +5 magic items, oh here's another power and magic item.

    I've never really had this problem. I guess I use each character like a spell caster (not that I think each character should BE like a spell caster!) I explore each of their available abilities and decide which is most appropriate for the situation.

    See, each spell is a special ability but we manage.
  • smeagolheartsmeagolheart Member Posts: 7,963

    I've never really had this problem. I guess I use each character like a spell caster (not that I think each character should BE like a spell caster!) I explore each of their available abilities and decide which is most appropriate for the situation.
    See, each spell is a special ability but we manage.
    I like challenge of barely being able to defeat the enemies with limited abilities rather than having fifty abilities that all defeat the enemies easily.

    If I smoosh all the enemies easily with ability A then gaining abilities B,C,D,E,F that also smoosh the enemies don't appeal to me. Also item X,Y,Z that grant immunity to fire but not acid and acid but not fire and smoosh enemies are just not needed. Especially don't enjoy going to a sub menu to activate the smooshing ability.

    On a not very related note, I've always liked passive ability upgrades rather than button mashing abilities that need you to do lots of things to activate as well.

    I'm not sure if that explains well anything.

  • GrammarsaladGrammarsalad Member Posts: 2,582

    I've never really had this problem. I guess I use each character like a spell caster (not that I think each character should BE like a spell caster!) I explore each of their available abilities and decide which is most appropriate for the situation.
    See, each spell is a special ability but we manage.
    I like challenge of barely being able to defeat the enemies with limited abilities rather than having fifty abilities that all defeat the enemies easily.

    If I smoosh all the enemies easily with ability A then gaining abilities B,C,D,E,F that also smoosh the enemies don't appeal to me. Also item X,Y,Z that grant immunity to fire but not acid and acid but not fire and smoosh enemies are just not needed. Especially don't enjoy going to a sub menu to activate the smooshing ability.

    On a not very related note, I've always liked passive ability upgrades rather than button mashing abilities that need you to do lots of things to activate as well.

    I'm not sure if that explains well anything.

    I got you (I think!)

    I think 5e (or whatever they're going to call it) might satisfy us both. You can have your invisibles and I can have my specials. Here's hoping!
  • smeagolheartsmeagolheart Member Posts: 7,963
    :) I've only heard good things about 5e. I liked 3E as used in NWN hopefully we'll be stoked about some great 5e games too.

  • brixbrix Member Posts: 43
    ...
    The best system for me would be a kind of 3E/2E hybrid. And it looks like wizards in heading into this direction.
    I get that they are trying to add some of the best of 4E as well....
    But of course we have to wait. Of course a playtest might bring forward a game that most people comply with, but no neccessarily the best game. As with have seen with PRPG which contained some nice rules in alpha and beta playtest.
    I'm a naysayer at the first opportunity, but the 5E playtest, makes me happy so far.
    ...
    If you have any specific questions fee free to ask.
    Missed this earlier. Thank you! I'm interested in this 'background' and 'themes'. Reminds me of archetypes though a little more modular. What do they look like so far?
    Yes, there are some 4E ideas implemented, too. The plan is to make everyone happy, by using optional rules.

    Themes and backgrounds are optional (in the playtest). They give the classes more deptht.
    Backgrounds are things you are good at (what you did earlier)
    Themes are kind of roles or kits as you like, that tell you how you do what you do.
    Playtesters are encouraged to tinker with these things, eg. create mage knight (in contrast to a fighter knight)
    This is still a bit blurry to me, but seem to allow great flexibility
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