I've started a new game once again, and, as usual, have been having an absolute blast. Immense congratulations to the Beamdog team for making my favorite game even more playable.
This occurred to me recently after playing through the Senjak/Dorotea encounter between Nashkel and the Nashkel Mines: are the item drops too powerful here?
I don't mind Senjak's magical wakizashi so much, since it's only +1 and wasn't available in the original game. However, Dorotea's plate mail and small shield +1 seem like far too much to bestow upon a level 1-2 party.
Up to this point, sticking mostly to the roads and never thieving, my party has only broken a thousand gold once, and we average around 600-900, generally. Splint mail and regular shields are the best we've been able to hope for, and honestly, it felt right. Challenging, but fair.
Dorotea's equipment, however, is easily worth 1,500-2,000 gp. On top of that, it's guaranteed to give any frontliner an AC of 1, which seems overpowered for a beginner party. Throw in Dorn, with his 19 strength, and the Nashkel Mines are basically a cakewalk, whereas before they represented at least some threat to parties who had not at least previously visited the Gnoll Stronghold. To top it off, the battle with Senjak and Dorotea, when working as intended, is basically a guaranteed victory, as Dorn is invulnerable. In my game, he scored a critical hit (40 damage!), and turned Dorotea into pulp with one blow!
My suggestion? Downgrade Dorotea to wearing scale mail armor and an ordinary small shield. This will still make her plenty challenging (putting her on par with Neira, the assassin at the Nashkel Inn), while not advancing a novice party so rapidly. (It probably also wouldn't hurt to reduce Dorn strength to 18/xx, but that's a conversation for another time.)
Thoughts? Agreement? Condemnation? Let me know what you think!