Character creation - Proficiencies - max ammo dmg - Sollutions?
Sandkatze
Member Posts: 34
I'm somewhat new, read a "few" articles to my problem but found nothing that satisfied my hunger for knowledge due to some "problems".
Some things to know to avoid future troubles:
BG 1 (i think; why so comes later)
Exp cap seems to be 161k. 89k cap not reached yet (Chapter 4) but my party Ranger info shows something about 70k / 150k for next lvl, so should be 161k cap.
Edit: Invoker is 1k short for lvl 8 which is 90k and won't get it no matter how much i'm slaying, so yea, capped at 89k >.<
Found multiple landmarks which statet Swordcoast, so i think BG Tales of the Swordcoast.
Edit: found info on Version which states: v1.1.4 315
Due to above statet reasons, i've got troubles as to solve my problem.
At character creation, you got to put some points to weapon proficiencies. There are multiple points playing in my choice (race, class etc), to make the game enjoyable for me.
I want to somewhat create the perfect Char for me and for that, is it possible to max out dmg from specific weapons?
Bolts - Arrows - Bullets - some throwing Weapons are considered missile weapons and do missile dmg.
My train of thought would be to get somewhat max AC and max ranged dmg / melee dmg.
So 4 points to allocate, 2 per weapon.
Does it make sense to allocate to bow and missile weapons? 'couse speed from bows and dmg from arrows = better than using crossbows.
Or for sake of getting more AC using Shield + 1 handed Axe / Hammer / Blunt weapons and their throwing versions, using their proficiencies + missile proficiency.
What to do? Because of what i understand, arrows are missiles and missile proficiency provides some bonus, same goes to one handed weapons an their proficiencies.
I hope i could somewhat transmit my problem to you, for you to enlighten me.
Some things to know to avoid future troubles:
BG 1 (i think; why so comes later)
Exp cap seems to be 161k. 89k cap not reached yet (Chapter 4) but my party Ranger info shows something about 70k / 150k for next lvl, so should be 161k cap.
Edit: Invoker is 1k short for lvl 8 which is 90k and won't get it no matter how much i'm slaying, so yea, capped at 89k >.<
Found multiple landmarks which statet Swordcoast, so i think BG Tales of the Swordcoast.
Edit: found info on Version which states: v1.1.4 315
Due to above statet reasons, i've got troubles as to solve my problem.
At character creation, you got to put some points to weapon proficiencies. There are multiple points playing in my choice (race, class etc), to make the game enjoyable for me.
I want to somewhat create the perfect Char for me and for that, is it possible to max out dmg from specific weapons?
Bolts - Arrows - Bullets - some throwing Weapons are considered missile weapons and do missile dmg.
My train of thought would be to get somewhat max AC and max ranged dmg / melee dmg.
So 4 points to allocate, 2 per weapon.
Does it make sense to allocate to bow and missile weapons? 'couse speed from bows and dmg from arrows = better than using crossbows.
Or for sake of getting more AC using Shield + 1 handed Axe / Hammer / Blunt weapons and their throwing versions, using their proficiencies + missile proficiency.
What to do? Because of what i understand, arrows are missiles and missile proficiency provides some bonus, same goes to one handed weapons an their proficiencies.
I hope i could somewhat transmit my problem to you, for you to enlighten me.
Post edited by Sandkatze on
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Comments
are you playing the enhanced edition or the original?
the enhanced edition has an XP cap of 161 000 XP because it comes with ToSC
the only way you are hitting a 89 000 XP cap is if you do not have ToSC installed and the only way that is even possible is if you are playing the vanilla BG without ToSC
so based on the above info it looks like you are just playing the original BG
so for damage wise here is how "missile type weapons work"
bow - this applies to all bows; short,long,composite
missile weapons - applies to slings, darts, and crossbows
axe - this will apply to throwing axes
small swords - this will apply to throwing daggers
now to max out damage output you will want to put 4 proficiency points into a ranged weapon, this proficiencies do not stack aka; if you have 4 points on bow and 2 points on missile weapons you will not get extra damage on the bow because of your missile weapon proficiency
now your best bet is a fighter because they are the ONLY class that is going pass 2 proficiency points in a weapon
now we have 2 major options here:
#1- put 3 points into bow, 3 points into large swords
or
#2- put 4 points into bow, 2 points into large swords
or even
#3 - put 2 points into bow, 4 poitns into large swords
now based on the vanilla proficiency table these is how it worked in game ( despite what the manual says)
( these are not retroactive )
2 points - +1 to hit/ +2 to damage
3 points - +3 to hit/ +3 to damage
4 points - +3 to hit/ +5 to damage, -1 speed factor
for some weird reason, in vanilla bg, going from 2-3 points increased your damage by 2 instead of 1, which was a bug, but hey, thats how it is
so based off of that, a fighter can have a total of 6 proficiencies altogether with a max of 4 on 1 weapon and 2 on another or 3 on two weapons, if you want maximum range damage output you will want to put 4 proficiencies on bow, and use the composite long bow +1 from feldepost's inn ( which is the most damaging bow in the game ) and coupled with arrows +2 or arrows of acid and you will be doing some serious damage
for your melee weapon, the two handed sword +3 is your best bet for melee damage, especially if your STR is 18/91+ or higher, it is the most damaging sword in the game, and even the spider bane sword which you can easily find in chapter 4 is even a good choice for melee
AC wise the items you will want to wear are:
full plate mail
either the helm of; balduran or glory
ring of protection +2
claw of kazgaroth
cloak of balduran
have 18 DEX
this will make your AC -8, which for BG is pretty damn good, especially without a shield, although if you use drizzt's defender scimitar with the large shield +2 then you can hit -13 AC, so the choice is up to you
but realistically if you want a more rounded off character, stick with 3 proficiency points in bow and large swords, use the composite longbow +1 and a two handed sword + whatever you can find, and strap on some full plate with a girdle of bluntness and that claw of kazgaroth with item of protection and you should be good to go, kicking butt and taking names like a bawss
* this is based off the fact if you are playing the vanilla BG, if you are playing the EEs instead, you can do things a bit differently
A few further points from what I recall about Vanilla:
- There will not be a two handed sword +3 because that is from a TotSC location, unless you are talking about the cursed item which is not recommended!
- You cannot equip a shield and a bow at the same time. Further, if you do swap them out when switching to melee from ranged, the game will not pause while inventory is opened! Conventional wisdom was to favour two handed swords if a bow user and use 1 hander plus shield judiciously.*
- I cannot remember for sure, but I believe that none of the thrown weapons got a strength bonus to damage in vanilla. That combined with small ammo stack sizes and weight issues meant that anybody who could use a bow preferred that, and those who could not preferred sling/Xbow.
- I cannot remember for sure, but the Comp Longbow +1 might not have been in Feldeposts in vanilla.
*Actually if the game still did this, and you could not change weapon or shield quick slots during combat like you can't swap armour, that would restore some much needed challenge/balance.
i would almost bet 1 million bucks that the composite longbow +1 was at the feldpost inn, i remember hitting 11 thac0 at level 1 with a triple class, and that bow was required to do so
So no overlapping for weapons, thats a bit meh <.<
That alone overthrows any ideas i had and, since it seems that Str bonus for throwing weapons is a BG:EE thing, doesn't help either.
As for Drizzt, Pick Pocket showed "Target got no available items" and as for killing him... yeah no.
Two handed Sword +3 "Berserker" is a cursed item so you can't switch it in battle and the Berserk effect is bad for party play, so nope, but thx.
Based on what i found in Wiki's and this discussion it would most likely come down to 2 versions and / or some variations.
4 Long Bow - 2 Large Swords for full ranged version two handed
3 Axe 3 Missile for one handed with shield or variations of it.
more likely 4 axe 2 missile based on that speed factor.
Comp Bow +1 is in Beregost but don't remember anymore if in Feldepost or the smithy. Wiki says Feldeposts Inn
As for that triple thing, is it possible with 89k cap?
Edit: Thank you for solving some of my troubles.
but the enemy's don't care. some are not wrecked fast enough with ranged weapons, so they come in melee range, then there are some who don't give a shit about ranged dmg at all, oh and don't forget the folks that likes to ambush you while traveling from map to map.
It's all about situations. It's the same with magic. I don't use it much but sometimes it comes in handy.
So better to have it and be save, as to not having it and to be sorry.
I know i can't have it all but i can at least try to get the best and most of it all.
by triple thing if you mean is it possible to have 3 proficiencies in two weapons within a 89000 XP cap, the answer is yes
at level 1:
put 2 points into one weapon
put 2 points into another weapon
at level 3:
put your third point into one weapon
at level 6:
put your third point into another weapon
and yes, the composite longbow +1 is at feldpost's inn
for sword wise, you have 2 options; spider bane or drizzt's defender scimitar
spider bane deals more damage and gives you free action
defender scimitar deals 1 less damage and gives you +2 AC bonus
so up to you which sword is better
in vanilla BG you can kill drizzt super easily with some cheese if you are not apposed to it:
next make sure to turn your AI scripts off ( by pressing the lantern button in the bottom right corner )
now you will notice that drizzt is surrounded by gnolls, let drizzt take the gnolls out and then get x4 of your characters to surround him so he can't move ( make sure the other 2 can use the halberds on the ground )
with those 4 characters that are surrounding drizzt, make them invisible
then with your other 2 characters equip some of those halberds and whack drizzt from behind your invisible characters
if done correctly drizzt will not be able to reach your halberd using guys, and eventually you will score enough critical hits that drizzt will go down ( it may take 5-10 minutes but this strategy is so effective you can do it even at level 1, if you somehow had enough invisibility )
after drizzt falls you will get a whooping 12 000 XP and lose Reputation, but you get 2 of the best single handed melee weapons in the game, plus a suit of chainmail +4 that fighter/thieves can wear with no penalties to thief abilities
As for your points allocation, i don't get it xD
At lvl 1 it's clear, at lvl 3 somewhat, at lvl 6 you lost me
As for Drizzt, maybe someday but at least not for now.
oh okay,
so if you are a triple class: fighter/mage/thief
it is possible to have 11 thac0 while still being level 1
and to do so you need to:
be an elf
have 19 DEX
use the composite long bow +1
use the bracers of archery
have 2 proficiencies in bow
the composite long bow +1 can be a little costly at level 1 and the bracers of archery can sometimes be a little difficult to aquire at level 1, but it cane be done
well, due to blury exp cap knowledge i need to start over again, which happens if your appetite is bigger than your stomach. i shouldn't have dual classed Imoen if i don't know the exact cap.
It seems to be a perfect opportunity to transfer the crafted theory into practice if only character creation wouldn't be soooo time consuming.
http://www.sorcerers.net/Games/BG/index_mods2.php
there is a mod there that lets you grow to level 30,40 or 50 if you want to go pass the 89000 XP cap
but even with that said, unless you do some serious grind, you will probably still have a tough time getting pass 125 000 XP per character if you have a 6 person team
but with that also being said, now you basically have no XP cap, so then you don't have to worry about having your classes capped off
the fun aspect aside, i think i shouldn't do that. if anything goes wrong i'm doomed.
for whatever reason i can't rescue my save files, should i ever do a reinstall. i think a 32 bit program doesn't do well on a 64 bit system ^^'
in fact, there is still alot of programs that are 32 bit, hence the reason for that folder
if you have steam, or GOG sometimes you can get sales on the BG series, and they will come with TotSC and you wont have to use CDs to run the games
so no mods for me ^^
Currently you do not loose Shortly bonuses when you wear Claw of Kazgaroth.
e.g. Gnome with 16CON has 7 spell throw, and with 18CON - 6 spell throw.
Claw gives -2CON and +3 spell throw.
So if you have 18CON and you wear claw result should be following (as i expected):
Spell throw decreases from 6 to 7 due to lowering CON from 18 to 16 and after +3 bonus throw final value should be 4.
But currently with 18CON and claw you have spell throw 3 (6+3, not 7+3).
Looks like claw just affects on your natural attributes and throw values, and it is not resulting recalculating throws due to lowering attributes.
i believe shorty saves are calculated based on hard base CON, because back in the day, you could get fighter/clerics using DuHM to improve their saves upon level ups and it wouldn't return back to their original value when it expired or until they grew up another level
now if your CON was permanently drained to 16 ( aka vials of mysterious liquid ) then when you grow up your next level, your shorty save bonuses will recalculate, same with if you had 17 CON and read the book of constitution, your shorty saves would recalculate on your next level up
but sound logical so i suppose you are right