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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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  • KloroxKlorox Member Posts: 894
    @Grond0 , how’d you get your wizard slayer to read the tome to increase CON? Is there a mod for that?
  • KloroxKlorox Member Posts: 894
    @Wise_Grimwald , amazing roll with that berserker! Good luck!
  • lroumenlroumen Member Posts: 2,508
    You mean the purple/red potion is not usable by wizardslayers?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,853
    Klorox wrote: »
    @Wise_Grimwald , amazing roll with that berserker! Good luck!

    It's an old character with portrait, gender and name changed in Keeper. Don't often get rolls like that!
  • KloroxKlorox Member Posts: 894
    Grond0 wrote: »
    Klorox wrote: »
    @Grond0 , how’d you get your wizard slayer to read the tome to increase CON? Is there a mod for that?

    @Klorox no - all tomes were always readable by wizard slayers right from the vanilla game. In source material for AD&D the situation is confusing. A number of tomes are specifically said to be non-magical (for instance constitution can be developed by following an exercise regime). From memory there's at least 1 that is magical and 1 or 2 that don't specifically say. The way in which they were used and the time taken for that were also different.

    Bioware standardized the situation by treating them as all the same and all usable by the wizard slayer (that decision may partly have been about game balance). Playing solo in the unmodded game the wizard slayer still can't get the strength tome as there's no way to get strength up to 24 to bash the lock - but if someone else grabs the tome, the wizard slayer would gladly make use of it ;).

    You’re right, and you even used the example I was thinking of.

    I played a solo wizard slayer through BG1 and had no way to get the STR tome.
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