I've a question regarding the saving throws in the game.
I'm using an enchanter, which gives me a bonus of -2 to enemy saves vs enchantment spells.
Thus, the level 1 sleep spell makes enemies save vs death of a totalt of -5 (the spell is -3 and specialization is -2). I think that's the general assumption.
So, I just fought 2 wolves. Both saved vs. death (they rolled 14 and 15). I checked their respective resistances at EEKeeper. Wolves save vs death at 13.
This should mean, with all the bonuses from the enchanter specialization, that wolves can only save vs death of a total roll of 18, correct?
So, I wonder, how is the saves calculated in the game? When does the wizard specializations apply etc.
As it is, it seems that no save bonuses are actually applied - or that the sleep spell is giving us the wrong information in the spell description.
THANKS IN ADVANCE!