I have been playing balders gate since I was a wee babe starting with 6 cds on an old 700 mhz PC like many of us. I love the series and over the years became a huge bioware fan boy in general. Oddly I have never played the ice wind Dale series. Not sure why. Since then I stopped PC gaming but the BG series came out on mobile and that was a fantastic day.
Anyway I am playing Bg2ee v. 220.127.116.11 on my phone and I've gotten into using some of the mod files I've found on this site to ease up some of my runs or spice them UP. Gusinda has put together some nice files and the tweaks community seems to be active. Both much appreciated.
I was hoping someone could compile a mod file for me since I don't have a PC and can't do the file manipulation for myself, but first had a couple questions about files that I haven't been able to answer through research online.
1) The dialog.tlk file seems to be at the root of a lot of modding issues. What data is actually stored there? Does it actually store dialog? It seems to affect in game descriptions as well?
2) What is stored in a .cre file?
3) What is stored in a .are file?
4) When multiple mods seek to make changes to those files how do those changes get layered? For instance, and my assumptions could be wrong, if I had a mod that turned every enemy in WK into a gibberling and a Mod that nuked all the traps and locks in WK how does the area file get modded to accept both?
I was just curious about those questions so I could intelligently request a mod file. Because of those interactions it's hard to sort of piece together a mod file of my own from the other files here because they all seek to replace and overwrite some of the files from each other and then conflict with the dialog. Honestly it's been a lot of fun taking the 3 or 4 mod compilations from the beamdog forums and sort of Frankensteining my own but I obviously can't ever get everything working at the same time. As a humerous example I was recently playing a playthrough where I had triple romances going as a Dwarven ken/T dual, all of the attacks from mephits were "invalid", and my bags of holding were labeled as "Full Plate +1", and when offered the ranger stronghold my dialog choices were "begin Shaman dance/stop Shaman dance" lol.
Sorry for the novel and thanks guys.