How do YOU play Chaotic Evil?

How do YOU play Chaotic Evil? Playing a Half Orc Barbarian in another run or two but usually play Chaotic or Neutral Good. How's playing evil to the core done?
Post edited by Noloir on
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https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTropes
in the beginning it was all about doing whatever you want to do and no rules apply to you, just fore pure personal prowess and power gaining, pretty much power gaming to the extreme ( even if you aren't a "power gaming" character ) if slaughtering a whole town gives you enough XP to grow a level, you do so, break into a bank and steal all the money for yourself? you betcha
you can still work for "good means" as in save towns and cities from bigger tyrants than you, but you aren't going to be doing it for the niceness of your heart obviously, there will definitely need a price to be paid for your service, and in fact, you might even become the new tyrant of said city or town, especially if you were able to stop it, then whats stopping you from taking its place?
and especially when you start gaining serious power ( probably around level 15+ or so ) you are really going to be a force to recon with, and basically the only way for civilizations to protect themselves from you is bribery and services that can stop you from slaughtering them if they dont
but after a while, it kind of gets boring being evil, and eventually my character went through an alignment change around level 22 or so and become chaotic neutral instead, still doesnt really have respect for others, but he's not going to slaughter those beneath him for the sake of doing so unless there is real good reason to do so
when it comes to the evil alignments, i think lawful evil is the best to play if you plan to play an evil alignment, being lawful evil makes you disciplined and you can actually still connect with society and even get along with good characters to some extent, a lawful evil person doesnt just do something for the sake of doing it, that character will have some sort of laws or conduct that they follow, for example; a lawful evil character may NEVER lie, even if it hurts good people, doesnt matter to them, as long as they don't lie, perhaps lawful evil characters are more like sociopaths, where they are not concerned about the outcome of their actions, but they dont always deliberately to evil acts for the sake of doing it, they have honor, but no conscience
neutral evil to me is someone who only cares about themselves and their own personal perseverance, kind of like narcissist, they will do whatever it takes to accomplish their goals, although they are not as crazy and out of control as a chaotic character, they are a bit more reserved, laws mean little to them, but at the same time, chaos is not what they are after, Jon Irenicus from SoA is a perfect example of neutral evil, he doesnt care who he has to hurt to get what he wants but at the same time he doesnt just straight up destroy everything in his path ( like the inmates from spell hold, he kept them around, and although he messed up his home town, that was more based on revenge then just the sake of doing it ) i guess with that, if neutral evil characters do evil acts, there was always a motive behind it, it was never for the sake of doing because you could or can, it was because something give cause to that character to do so
then chaotic evil, rules dont exist, you do whatever you want whenever you want, and you do evil acts just for pure spite basically, you are a complete loose canon and wildly unpredictable, true chaotic evil characters have hard times fitting in with society unless they are very intelligent and can hide their nature, but in the end, pure destruction or conquering or power or influence is what they want, there is always some greater desire of some sort, and they will do anything that it takes to obtain it, they are feared and they thrive off of that fear, they dont want the world to like them, they want the world to fear them, they are tyrants incarnate
Neutral evil - Take what you can, because you can
Lawful evil - Take what you can, and follow the rules because structure ensures no one gets more than they should
Chaotic good - Give what you can, no matter what law or tradition says about it
Neutral good - Give what you can, because you can
Lawful good - Give what you can, and follow the rules because structure ensures everyone gets what they should
Baeloth: It's all about the spectacle! And if some other people have to die for that, that's not my problem.
Shar-Teel: No comment; I've never done anything with her.
Tiax: Tiax will rule! And speak in third person, the little megalomaniac.
Xzar: I'm just here to collect interesting corpse bits for my experiments. Who are you calling crazy?
Korgan: Screw the rules, I like killing. And money.
nope
because when i click on the link it says; comment not found
@Noloir Check out the community feedback about playing evil in one of my old threads: https://forums.beamdog.com/discussion/75512/exploring-something-new-an-attempt-to-do-an-evil-playthrough/p1
Fixed it. @JuliusBorisov was kind enough to post it in plain sight for all to see as well.
"These proved only minor limitations as the game ended up being filled with an array of popular and familiar creatures, plus a few lesser-known enemies from the D&D canon. However, there were more challenging restrictions coming from D&D owners TSR. “TSR’s Code of Ethics was somewhat limiting and forced us to often boil everything evil down into simply ‘being greedy’“, says Chris. “This one dimensional portrayal of evil was limiting but wasn’t something that prevented the team from accomplishing its larger goals for the content in the game. We were still able to tell the story we wanted to tell, we still allowed you to be as greedy or psychotic as you liked while you were playing, there just weren’t as many ramifications to being evil, or as many avenues to it, as we would have liked.”
Sure enough, this limited freedom to flesh out the ‘evil’ side of the game saw most quests and indeed the core plot playing out much better for good or neutral aligned characters. But while this aspect of the game was criticised by a handful of hardcore roleplayers, the finished product was hardly tarnished by it, and the critical and popular success of Baldur’s Gate proved this."
https://www.gamesradar.com/making-of-baldurs-gate/