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[MOD] Siege of Dragonspear 2 Baldur's Gate2:EE Item Upgrade - Update 4-25-2024

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Comments

  • Warrax01Warrax01 Member Posts: 20
    edited February 2020
    So, I was right and it definitely wasn't anything to do with your mod. Totally not sure why, but when creating/preparing some mods for transferring to android, you have to add in some empty folders/files to the packaged zip with the dialog.tlk file. Otherwise you get strange issues like the one I had where new male characters defaulted to the original dialog.tlk, but new female characters used the overridden one. Strangely enough, once those empty files were put into my zip, everything started working, so now looking forward to seeing what kind of upgraded items you've given us.

    Thanks!
  • Thresh01Thresh01 Member Posts: 7
    edited February 2020
    Thanks for the additions! Adding this to my next playthrough!
    Post edited by Thresh01 on
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Thank you all for the kind words. I am working on a small update for this mod which corrects one very minor issue (doubtful that anyone would ever run into it, but I'm going to fix it anyway because it's the right thing to do)

    I am also planning to add a couple of new things to fill some holes.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,753
    What is the location of the Helmet of Opposite Alignment?
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    edited March 2020
    @JuliusBorisov
    It’s on the mayor of the undead city in the unseeing eye quest.
    Item location spoiler inserted
    https://www.gibberlings3.net/subpages/sod-to-bg2ee-item-upgrade/spoiler-locations/
  • evildevil97evildevil97 Member Posts: 93
    Will new spells be an optional component?
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Will new spells be an optional component?
    No, but they will come in the form of scrolls and you don't have to use them if you don't want to.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Hi @Daeros_Trollkiller

    I have encountered following install error during EET installation using Project Infinity:
    [D:\Games\00783\setup-sod2bg2_iu.exe] WeiDU version 24600
    Using Language [English]
    Using .\lang\en_us\dialog.tlk
    Couldn't open the readme: file not found.
    Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] [v1.0.0]
    Installing.......
    Adding projectile file sod2bg2_iu/pro/dtkvit.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkvit.pro
    Adding projectile file sod2bg2_iu/pro/dtkpfir.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkpfir.pro
    Adding projectile file sod2bg2_iu/pro/dtkshrod.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkshrod.pro
    Adding projectile file sod2bg2_iu/pro/dtkanti.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkanti.pro
    Adding projectile file sod2bg2_iu/pro/dtkshout.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkshout.pro
    Adding projectile file sod2bg2_iu/pro/dtkdagg1.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkdagg1.pro
    Adding projectile file sod2bg2_iu/pro/dtksnow.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtksnow.pro
    Adding projectile file sod2bg2_iu/pro/dtkcloud.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkcloud.pro
    Adding projectile file sod2bg2_iu/pro/dtkwave.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkwave.pro
    Adding projectile file sod2bg2_iu/pro/dtkaxel.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkaxel.pro
    Adding projectile file sod2bg2_iu/pro/dtkwhirl.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkwhirl.pro
    Adding projectile file sod2bg2_iu/pro/dtkwind.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkwind.pro
    Adding projectile file sod2bg2_iu/pro/dtkicel.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkicel.pro
    Adding projectile file sod2bg2_iu/pro/dtkicely.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkicely.pro
    Adding projectile file sod2bg2_iu/pro/dtkquake.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkquake.pro
    Adding projectile file sod2bg2_iu/pro/dtkdrain.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkdrain.pro
    Adding projectile file sod2bg2_iu/pro/dtkjest.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkjest.pro
    Adding projectile file sod2bg2_iu/pro/dtkchaos.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkchaos.pro
    Adding projectile file sod2bg2_iu/pro/dtkexalt.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkexalt.pro
    Adding projectile file sod2bg2_iu/pro/dtkcocld.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkcocld.pro
    Adding projectile file sod2bg2_iu/pro/dtkispke.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkispke.pro
    Adding projectile file sod2bg2_iu/pro/dtkabrst.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkabrst.pro
    Adding projectile file sod2bg2_iu/pro/dtkmagsp.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkmagsp.pro
    Adding projectile file sod2bg2_iu/pro/dtkafog.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkafog.pro
    Adding projectile file sod2bg2_iu/pro/dtkbiter.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkbiter.pro
    Adding projectile file sod2bg2_iu/pro/dtkaxham.pro ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Appending to files ...
    Copying 1 file ...
    Added projectile file sod2bg2_iu/pro/dtkaxham.pro
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Appending to files ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
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    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
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    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
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    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Extending game scripts ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Extending game scripts ...
    Extending game scripts ...
    Extending game scripts ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Compiling 1 dialogue file ...
    Copying and patching 1 file ...
    Patching BDBULL02.ITM into store...
    Copying and patching 1 file ...
    Patching BDAROW02.ITM into store...
    Copying and patching 1 file ...
    Patching BDBRD01.ITM into store...
    Copying and patching 1 file ...
    Patching BDBRAC02.ITM into store...
    Copying and patching 1 file ...
    Patching BDBOOT01.ITM into store...
    Copying and patching 1 file ...
    POTN33.ITM is already in the store. Skipping...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    ERROR: [tooltip.2da] -> [override] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW"))
    Stopping installation because of error.
    ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
    Will uninstall 503 files for [SOD2BG2_IU/SOD2BG2_IU.TP2] component 0.
    Uninstalled 503 files for [SOD2BG2_IU/SOD2BG2_IU.TP2] component 0.
    ERROR: Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")
    Please make a backup of the file: SETUP-SOD2BG2_IU.DEBUG and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
    Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
    Using Language [English]
    [.\lang\en_us\dialog.tlk] created, 430558 string entries
    NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller

    Attaching debug file and WeiDU logs.
  • CaszidyCaszidy Member, Translator (NDA) Posts: 311
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Caszidy wrote: »
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.

    Greetings, and thank you for the compliment! I am very happy you enjoy my mod.

    I was just curious if you actually used the axe in a populated area and had the effect hit/kill non-hostile NPC's? If so, could you share with me where it was?

    The maelstrom effect should only be hitting hostiles. It should not be hitting your party members or non-hostile NPCs.

    After reading this, I loaded up a clean install, went to athkatla, and proc'd the axe on party members near a group of NPCs... I let it proc several times, and it worked as intended (didn't hit any non-hostiles), so I am very curious about your particular situation.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    @Daeros_Trollkiller any chance to look up the install error from three posts above? I'd love to try your mod in my EET run.
  • Matt620Matt620 Member Posts: 3
    This is exactly the mod I was looking for when I first played Siege of Dragonspear a year ago. Thanks so much!
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Matt620 wrote: »
    This is exactly the mod I was looking for when I first played Siege of Dragonspear a year ago. Thanks so much!

    Hah! I'm so glad to hear it. When I first played SoD, this is what I wanted to see as well. Thank you for trying my mod!
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    edited April 2020


    Hey Cahir, I thought I had responded to your post, but I guess it didn't go through. I haven't tested this mod with EET, and I didn't set out to have it be compatible. (but it is desirable, I do understand)

    That's being said, a user over on G3, 3ndos, reported the exact same error you did, and during troubleshooting he reported back that it was a problem with his EET install. Here is a quote from the back and forth I had with him:
    3ndos03/22/2020
    Looks like it may have been my EET install. Redoing it to see if it changes anything
    3ndos03/22/2020
    My mistake, it was my install. I cannot remove the post off your topic, as a guest. Sorry!

    After I saw your message, I checked into EET and the mod itself seems very dis-jointed from what I could find. Various install methods, still only a release candidate, etc... Folks recommending using big world to install, which is no longer supported.... It just seems very unfinished from what I could find.

    If you can give me your exact install method, I will see what I can do to fix the issue, if possible.
    Post edited by Daeros_Trollkiller on
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    @Daeros_Trollkiller I'm using Project Infinity as a method of installation. I have created .txt file (see attachment) with install order which I uploaded to Project Infinity. Program executes automatic installation of all listed mods in the exact install order as in attached file.

    Despite the RC state, EET has been reported as very stable platform with more and more mods becoming compatible with it. True, that its author @swit (a.ka K4thos on other forums) haven't been around for a while, but he is working with an update that will include also IWDEE and IWD2 into EET, so you could basically play all IE games (without PSTEE) in one go. It is really fantastic project.
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Cahir wrote: »
    @Daeros_Trollkiller I'm using Project Infinity as a method of installation. I have created .txt file (see attachment) with install order which I uploaded to Project Infinity. Program executes automatic installation of all listed mods in the exact install order as in attached file.

    Despite the RC state, EET has been reported as very stable platform with more and more mods becoming compatible with it. True, that its author @swit (a.ka K4thos on other forums) haven't been around for a while, but he is working with an update that will include also IWDEE and IWD2 into EET, so you could basically play all IE games (without PSTEE) in one go. It is really fantastic project.

    Cahir, out of curiosity, if you install my mod into BG2:EE before installing EET, what happens?
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Version 1.1.0 of this mod is now up. It includes some awesome new stuff that I hope you all enjoy.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Cahir wrote: »
    @Daeros_Trollkiller I'm using Project Infinity as a method of installation. I have created .txt file (see attachment) with install order which I uploaded to Project Infinity. Program executes automatic installation of all listed mods in the exact install order as in attached file.

    Despite the RC state, EET has been reported as very stable platform with more and more mods becoming compatible with it. True, that its author @swit (a.ka K4thos on other forums) haven't been around for a while, but he is working with an update that will include also IWDEE and IWD2 into EET, so you could basically play all IE games (without PSTEE) in one go. It is really fantastic project.

    Cahir, out of curiosity, if you install my mod into BG2:EE before installing EET, what happens?

    I didn't try that yet, and honestly I wouldn't know how to do it, because PI install everything before EET Core on BGEE and everything after on BG2EE. So I imagine if I put your mod before EET in my install order PI would try to install it on BGEE+SoD. @ALIEN any advice how to do it?

    @Gwendolyne you have been updating many mods to work with EET. Are you able to help troubleshooting this to make this great looking mod EET compatible?
  • CaszidyCaszidy Member, Translator (NDA) Posts: 311
    Caszidy wrote: »
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.

    Greetings, and thank you for the compliment! I am very happy you enjoy my mod.

    I was just curious if you actually used the axe in a populated area and had the effect hit/kill non-hostile NPC's? If so, could you share with me where it was?

    The maelstrom effect should only be hitting hostiles. It should not be hitting your party members or non-hostile NPCs.

    After reading this, I loaded up a clean install, went to athkatla, and proc'd the axe on party members near a group of NPCs... I let it proc several times, and it worked as intended (didn't hit any non-hostiles), so I am very curious about your particular situation.

    Well then it must be an issue with my game/install.
    I have a lot of other mods installed so it will be really tough to identify where is the problem.
    However I can tell that in my game the maelstrom effect hurts also all of my party members (Jaheira, Haer Dalis, Yeslick NPC mod and Evandra NPC mod). It also hurt other NPCs for example the Radiant heart knights in the paladin quest line where your character is sended to aid the knights in the fight agaisnt Sylithians in Umar hills near the Mimic cave. That was a moment where I realize it first because the knights turns hostile after the maelstrom effect.

    So sorry for bringing this up, the problem is somewhere on my side :wink:
  • ALIENALIEN Member Posts: 1,271
    Cahir wrote: »

    Cahir, out of curiosity, if you install my mod into BG2:EE before installing EET, what happens?

    I didn't try that yet, and honestly I wouldn't know how to do it, because PI install everything before EET Core on BGEE and everything after on BG2EE. So I imagine if I put your mod before EET in my install order PI would try to install it on BGEE+SoD. @ALIEN any advice how to do it?

    Start from clean BG2EE, install this mod as the only one, use such installation for the rest of the installation, without including already installed mod.
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Caszidy wrote: »
    Caszidy wrote: »
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.

    Greetings, and thank you for the compliment! I am very happy you enjoy my mod.

    I was just curious if you actually used the axe in a populated area and had the effect hit/kill non-hostile NPC's? If so, could you share with me where it was?

    The maelstrom effect should only be hitting hostiles. It should not be hitting your party members or non-hostile NPCs.

    After reading this, I loaded up a clean install, went to athkatla, and proc'd the axe on party members near a group of NPCs... I let it proc several times, and it worked as intended (didn't hit any non-hostiles), so I am very curious about your particular situation.

    Well then it must be an issue with my game/install.
    I have a lot of other mods installed so it will be really tough to identify where is the problem.
    However I can tell that in my game the maelstrom effect hurts also all of my party members (Jaheira, Haer Dalis, Yeslick NPC mod and Evandra NPC mod). It also hurt other NPCs for example the Radiant heart knights in the paladin quest line where your character is sended to aid the knights in the fight agaisnt Sylithians in Umar hills near the Mimic cave. That was a moment where I realize it first because the knights turns hostile after the maelstrom effect.

    So sorry for bringing this up, the problem is somewhere on my side :wink:

    Please, don't apologize for bringing it up, I appreciate any and all feedback regarding my mod, as it helps me to improve it.

    If you have the opportunity, would you mind doing a clean install of BG2:EE and this mod by itself and load up a save you can use to test again? I'd like to know the results so we can determine if it really is caused by other mods you have installed or not.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    ALIEN wrote: »
    Cahir wrote: »

    Cahir, out of curiosity, if you install my mod into BG2:EE before installing EET, what happens?

    I didn't try that yet, and honestly I wouldn't know how to do it, because PI install everything before EET Core on BGEE and everything after on BG2EE. So I imagine if I put your mod before EET in my install order PI would try to install it on BGEE+SoD. @ALIEN any advice how to do it?

    Start from clean BG2EE, install this mod as the only one, use such installation for the rest of the installation, without including already installed mod.

    Thanks for suggestion @ALIEN. @Daeros_Trollkiller I'll try to install your mode in this way and let you know about the results.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    @Daeros_Trollkiller just to let you know. Installation done in the way suggested by @ALIEN was successful, so the next step is to see if those items will show up during the game. But that me take some time. I'll report when I get to BG2EE part.
  • CaszidyCaszidy Member, Translator (NDA) Posts: 311
    Caszidy wrote: »
    Caszidy wrote: »
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.

    Greetings, and thank you for the compliment! I am very happy you enjoy my mod.

    I was just curious if you actually used the axe in a populated area and had the effect hit/kill non-hostile NPC's? If so, could you share with me where it was?

    The maelstrom effect should only be hitting hostiles. It should not be hitting your party members or non-hostile NPCs.

    After reading this, I loaded up a clean install, went to athkatla, and proc'd the axe on party members near a group of NPCs... I let it proc several times, and it worked as intended (didn't hit any non-hostiles), so I am very curious about your particular situation.

    Well then it must be an issue with my game/install.
    I have a lot of other mods installed so it will be really tough to identify where is the problem.
    However I can tell that in my game the maelstrom effect hurts also all of my party members (Jaheira, Haer Dalis, Yeslick NPC mod and Evandra NPC mod). It also hurt other NPCs for example the Radiant heart knights in the paladin quest line where your character is sended to aid the knights in the fight agaisnt Sylithians in Umar hills near the Mimic cave. That was a moment where I realize it first because the knights turns hostile after the maelstrom effect.

    So sorry for bringing this up, the problem is somewhere on my side :wink:

    Please, don't apologize for bringing it up, I appreciate any and all feedback regarding my mod, as it helps me to improve it.

    If you have the opportunity, would you mind doing a clean install of BG2:EE and this mod by itself and load up a save you can use to test again? I'd like to know the results so we can determine if it really is caused by other mods you have installed or not.

    Man I am sorry, I am gonna sound selfish but I play on Android tablet and getting mods installed or uninstalled is so much complicated and so much pain, that I would really like to not doing clean install and than reinstall.
    I can try it after I will finish the current playthrough thou.
    I am really sorry. o:)
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Caszidy wrote: »
    Caszidy wrote: »
    Caszidy wrote: »
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.

    Greetings, and thank you for the compliment! I am very happy you enjoy my mod.

    I was just curious if you actually used the axe in a populated area and had the effect hit/kill non-hostile NPC's? If so, could you share with me where it was?

    The maelstrom effect should only be hitting hostiles. It should not be hitting your party members or non-hostile NPCs.

    After reading this, I loaded up a clean install, went to athkatla, and proc'd the axe on party members near a group of NPCs... I let it proc several times, and it worked as intended (didn't hit any non-hostiles), so I am very curious about your particular situation.

    Well then it must be an issue with my game/install.
    I have a lot of other mods installed so it will be really tough to identify where is the problem.
    However I can tell that in my game the maelstrom effect hurts also all of my party members (Jaheira, Haer Dalis, Yeslick NPC mod and Evandra NPC mod). It also hurt other NPCs for example the Radiant heart knights in the paladin quest line where your character is sended to aid the knights in the fight agaisnt Sylithians in Umar hills near the Mimic cave. That was a moment where I realize it first because the knights turns hostile after the maelstrom effect.

    So sorry for bringing this up, the problem is somewhere on my side :wink:

    Please, don't apologize for bringing it up, I appreciate any and all feedback regarding my mod, as it helps me to improve it.

    If you have the opportunity, would you mind doing a clean install of BG2:EE and this mod by itself and load up a save you can use to test again? I'd like to know the results so we can determine if it really is caused by other mods you have installed or not.

    Man I am sorry, I am gonna sound selfish but I play on Android tablet and getting mods installed or uninstalled is so much complicated and so much pain, that I would really like to not doing clean install and than reinstall.
    I can try it after I will finish the current playthrough thou.
    I am really sorry. o:)

    No need to apologize, I don't have a way of testing this on Android. Heck, I couldn't even imagine playing this game on android to be a pleasant experience at all :)
  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 327
    Cahir wrote: »
    @Daeros_Trollkiller just to let you know. Installation done in the way suggested by @ALIEN was successful, so the next step is to see if those items will show up during the game. But that me take some time. I'll report when I get to BG2EE part.

    Thank you Cahir!
  • CaszidyCaszidy Member, Translator (NDA) Posts: 311
    Caszidy wrote: »
    Caszidy wrote: »
    Caszidy wrote: »
    @Daeros_Trollkiller
    Hi, I can't explain myself, how much I love this mod.
    It appears to be a mandatory install for every future playthrough.

    However I run into little issue:
    I really love the Storm Pike +2 transformation into the Maelstrom Axe, however with the second upgrade where Cromwell uses Hammer of Thunderbolts and Crom Fayer scroll, the additional effect of cloudburst kinda makes the Axe unusable in populated areas, because it causes damage not only to enemies but also to party NPCs and even the neutral NPCs such as citizens - which you know kind of harm your reputation :D
    I am not sure if this was intended as samo kind of "balance" feature, but if not I would suggest substitute the cloudburst effect with something less invasive/target only oriented. Otherwise I will remain in first upgrade in my next playthrough.

    Greetings, and thank you for the compliment! I am very happy you enjoy my mod.

    I was just curious if you actually used the axe in a populated area and had the effect hit/kill non-hostile NPC's? If so, could you share with me where it was?

    The maelstrom effect should only be hitting hostiles. It should not be hitting your party members or non-hostile NPCs.

    After reading this, I loaded up a clean install, went to athkatla, and proc'd the axe on party members near a group of NPCs... I let it proc several times, and it worked as intended (didn't hit any non-hostiles), so I am very curious about your particular situation.

    Well then it must be an issue with my game/install.
    I have a lot of other mods installed so it will be really tough to identify where is the problem.
    However I can tell that in my game the maelstrom effect hurts also all of my party members (Jaheira, Haer Dalis, Yeslick NPC mod and Evandra NPC mod). It also hurt other NPCs for example the Radiant heart knights in the paladin quest line where your character is sended to aid the knights in the fight agaisnt Sylithians in Umar hills near the Mimic cave. That was a moment where I realize it first because the knights turns hostile after the maelstrom effect.

    So sorry for bringing this up, the problem is somewhere on my side :wink:

    Please, don't apologize for bringing it up, I appreciate any and all feedback regarding my mod, as it helps me to improve it.

    If you have the opportunity, would you mind doing a clean install of BG2:EE and this mod by itself and load up a save you can use to test again? I'd like to know the results so we can determine if it really is caused by other mods you have installed or not.

    Man I am sorry, I am gonna sound selfish but I play on Android tablet and getting mods installed or uninstalled is so much complicated and so much pain, that I would really like to not doing clean install and than reinstall.
    I can try it after I will finish the current playthrough thou.
    I am really sorry. o:)

    No need to apologize, I don't have a way of testing this on Android. Heck, I couldn't even imagine playing this game on android to be a pleasant experience at all :)

    Actually with the proper auto-pause settings, you would be surprised, but it's kind of comfy. You could lay in your bed or on couch with the game, or play when you travel. The game is really good playable with touch control.
    Sorry for off-topic B)
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