I know this is the BG2 forums but it's more active than the BG1 and I'm more curious about this for when I'll reach BG2. Basically, I killed Drizzt early on and took his Scimetars for my Fighter/Mage. Those weapons surely are some of the strongest ones in BG1 (+3 scimetars on top of one giving +1 armor and the other +50% fire resistance).
I'm finishing the Werewolf island in BG1 where I had to kill a Greater Wolfwere and a Loup-Garou which both require stronger magic weapons in order to damage them. I believe that I read that the Greater Wolfwere required +3 weapons to hit (I did have everything on my party for that). I noticed that my F/M's weapons were ineffective and they're +3. Now against the Loup-Garou, it's ineffective once more. I don't know if I need +4 magic weapons to damage it but I would find it very odd considering maybe only the werewolf dagger and Balduran's sword are +4 (vs lycanthropes), even Kondar +1 (bastard sword +3 vs shapeshifters) isn't that strong.
So basically, I'm wondering, are the Scimetars +3 bugged or is there something I'm missing? Do they only count as +2 weapons even though it's written +3?
I'm mostly asking because I planned on keeping those for SOD and a fair part of BG2 until I get better weapons later on (cheat them back in possibly since I consider I deserve them after having killed Drizzt at lvl 5 with SCS mod on) and I'm wondering if it'll be unable to damage monsters that require magic weapons +3 to hit.
Hm.. perhaps they required +4 to be damaged after all considering the next 2 Loup-Garous were immune to Melf's Minute Meteors (which are +3 with SCS).