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[SoU] The resting restriction needs to be removed
I'm at the beginning of the interlude and am in the Stinger Caves searching for someone. But the entire caves does not allow resting due to being "dangerous", and I have to go a long way back to the "safe" area every time I need to rest.
It's not just the interlude. The chapter one already has this problem.
I play a wizard and need to rest often, especially after my familiar (for melee and trap triggering) or summoned creature (my main tank) dies.
Such a restriction only makes the gameplay of a wizard unpleasant.
It's not viable for a wizard and possibly some other classes to go through these caves without resting. We have to rest when doing this area, right? Since we have to rest anyway, why implementing such a unnecessary restriction?