One thing that needs to be fixed is interupting enemy spell casting with the pause button, if an enemy is casting a spell all you need to do is pause the game at the right time, then whamo their spell is interupted, i think that should be fixed
Really? Never noticed this. Everytime I have played, they just kept on casting once I unpaused it. For me, they have only stopped casting when I smacked them with something.
It also didn't occur to me, but when I was pausing the game, the chant and sound effect of the spell was going on, and after I unpaused, the spell was finished in total quiet. If the chant would freeze during the pause it could improve a bit
It also didn't occur to me, but when I was pausing the game, the chant and sound effect of the spell was going on, and after I unpaused, the spell was finished in total quiet. If the chant would freeze during the pause it could improve a bit
@Zakeros@GemHound you have to pause it at a certain time during the casting and if you do it successfully, 100 % spell failure for the enemy mage, i think you can even do it with your own mages as well
Then if @Spjuv3rn is right it's irrelevant to BG:EE (?) These kind of bugs that only pertain to BG1 should be fixed by the simple fact of using the BG2 engine.
Does anyone know what causes this/have a solution? I get the same thing playing BG1 now, but I feel like the bug didn't exist when I used to play back in the day. Is it the old engine on newer computers/operating systems?
It is possible, being more familiar with the game does mean picking up on things like this. Do you find it impacts on your enjoyment on the game or can you work through it? Personally I find it incredibly frustrating because I like to pause a lot but I also want to give the AI a chance.
usually what i do is, if i need to pause while a mage is casting, i usually wait until he was interupted from my party or wait until they cast the spell, except sometimes in the cloakwood mines there is the one mage i never let her get a spell off because the hobgoblin elites are in the way and i cant position my characters properly in there in time and then all hell breaks loose, and i dont want to reload because then all the hobgoblins from the hobgoblin rooms respawn and sometimes wander around and then it becomes a big pain in the ass, but yeah, just wait for an enemy spell caster to get his spell off before you pause and then all should be good
I got so pissed when I found this bug! I usually always pause just before the mages cast their spells, so I know what to counter with, but found out that it caused spell failure for them.
But, it is a BG1 engine problem only.. And we all know BG:EE uses BG2 engine
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@cadros, Zordral?
But, it is a BG1 engine problem only.. And we all know BG:EE uses BG2 engine