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Mod Install advice

So, first post on this site so let's hope this post goes right cause I have no idea how to post.

I've been working for the last week on how to install some BG2EE mods in the correct order. I began with EET mod install tool but I ran into some issues and eventually moved on to constructing my load order in Project Infinity using its SortingOrder feature. I have read through every mods readme for compatibility and tried to find forum soruce but I thought I should make a post as well before I begin my installation.

If anyone knows anything, I would like general thoughs on my install order as well as answers to the specific questions I have in the list below.

For those who do not know what * means in ProjectInfinitys SortingOrder, it will sort everything that I have selected in the mod that is not specified elsewhere in the SortingOrder.

Useful links I used:
https://gibberlings3.net/forums/topic/28894-ir-revised-v13200-2020-august-22nd/
https://gibberlings3.github.io/Documentation/readmes/readme-stratagems.html#compat
https://github.com/ALIENQuake/ProjectInfinity/wiki/Sorting-Order-feature
// ######### Fixes #########
Restore_pathfinding *

// ######### Quests #########
Ascension 0 10 20 30 40 50 60 2200 2400 // main

d0questpack *
Saerileth * // (Saerileth NPC) needs to install before alternatives according to readme, is this okay?
alternatives *
Assassinations *
backbrynnlaw *
EETGBThfKp * // (Expanded Thief Stronghold)
magestronghold_eet * // (Mage Stronghold)
tod 0 // (Tower of Deception) Can I install everything at once? I have gathered extra options in tactical below

spell_rev 30 // (Spell Revisions Revised) needs to install before A7-TotLM-BG2EE according to readme, will this cause any problems?

A7-TotLM-BG2EE * // (Trial of the Luremaster)
TheRune * // (Twisting with the Rune)
ub * // quests // (Unfinished Business)

// ######### Mini Quests #########
c#sb_silber * // (Adalon's Blood)
thoghma * // (The Oghma)
lucy * // (Lucy and the wyvern)
slandor * // (Minotaur and Lilarcor)

// ######### NPC #########
...

// ######### NPC Related #########
...

// ######### Tactical #########
Ascension 1000 1100 1200 1300 1400 1500
butchery *
d0questpack 12
rr 11 12 // (Rogue Rebalancing) encounter components of rr
tod * // (Tower of Deception) encounter components of tod
turnabout * // encounter components of turnabout

// ######### Kits #########
ArtisansKitpack *
StormCaller *
Spiritwalker *
TomeAndBlood 20 // dragon disiciples

// ######### GUI #########
LeUI *

// ######### Tweaks #########
rr * // (Rogue Rebalancing) should this be installed before spell revisions?
spell_rev 0 // (Spell Revisions Revised) main
item_rev 0 // (Item Revisions Revised) main, should this be installed before spell revisions?
TomeAndBlood *
wsr * // (Wizard Slayer Rebalancing)
arestorationp * // (Almalexia's Restoration Project)
npc_strongholds *
klatu * // (Klatu's Tweaks)
cdtweaks * // (Tweak's Anthology)
ub 12 15 16 17 18 21 // (Unfinished Business) tweaks, Can I install everything at once or is this needed?
scales_of_balance *
stratagems 3505 3540 3580 4000 4030 4050 4115 4160 4170 4210 4240 4250 5000 // tweaks

// ######### Items #########
cliffkey * // (Keyring)
hammers * // (Thrown Hammers) items

// ######### AI #########
stratagems *

// ######### Tweaks After #########
atweaks * // Found recommendations to put after SCS does it matter?
bart_tweaks *

item_rev * // (Spell Revisions) the rest
spell_rev * // (Item Revisions) the rest
hammers 0 // (Thrown Hammers) main, should this be after spell revisions main or where it is now?

// I am guessing that for the mods below, the order does not matter
// ######### Sounds #########
HQ_SoundClips_BG2EE *

// ######### Portraits #########
Ascension 2000 2100 2300
PPE *

// ######### Graphics #########
DruidGroveMakeover *

Comments

  • ThacoBellThacoBell Member Posts: 12,235
    There's categories in there I don't recognize, but in general, that order seems okay.
  • kjeronkjeron Member Posts: 2,367
    // ######### GUI #########
    LeUI *
    Should be either first or second on that list, after pathfinding.
    It overwrites the UI (necessarily given it's scope) - any changes that alter/interact with the UI prior by other mods will be undone.
  • Flipper9304Flipper9304 Member Posts: 3
    Thanks for the help, I managed to get an install working!
  • ALIENALIEN Member Posts: 1,271
    @Flipper9304
    Very nice! If you have any kind of feedback, feel free to post it.
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