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What does time stop really do?
The effects of the spell Time stop are significantly different than what the description says. The description says "The caster can move and act freely, but all other creatures are frozen in their actions, for they are literally stopped between ticks of the clock". That's not the case, though. Most of the states of the other creatures keep evolving for the duration of the time stop:
- The duration of temporary effects they had, like a globe of invulnerability, keeps decreasing.
- They keep taking damage from negative effects that affected them beforehand, like Creeping Doom; and from area of effect spells, like Storm of Vengeance.
- The aura cleansing state seems to freeze: characters that didn't have their auras cleansed when Time stop was cast still don't have their auras cleansed when time "resumes".
- The behaviour of HLAs seems quite random. The remaining duration of Greater Evasion, for instance, keeps decreasing, but the remaining duration of Magic Resistance doesn't.
So what does this spell really do? What does stop and what doesn't?