It looks like you're new here. If you want to get involved, click one of these buttons!
LordRumfish wrote: »
I have a son on the way
velehal wrote: »
I suppose that the list would have to be changed significantly. There si no way that conjure animal would be there instead of Entropy Shield. This should be the first pick as level six spell. Other spells to consider are Sunscorch, Alicron Lance, Spike Growth, Static Charge, Impervious Sanctity of Mind.
Rigel wrote: »
I have read that people do not consider highly the 1st level spell spirit ward. I play with SCS where every wizard uses liberally the Sleep spell, and spirit ward has already saved my life two times, first one being the encounter with bloody Tarnesh at the FAI...
Hempz wrote: »
Mass Raise Dead
One good thing about this spell is that after resurrecting it heals 3d10+1 (why in the world smn added this +1 Oo). Anyway I don't remember any situation when I raised anyone until a battle is over. Once raised a chatacter has to pick up all equipment, heal, buff - it takes a lot of time. Unless I play hardcore there's no need for this spell.
jmerry wrote: »
If you started your sorcerer at level 1 ... of course Sleep should be in the spellbook. I just finished a run with a sorcerer (dragon disciple) protagonist, and the only level spell he used at all in the late game was Shield. And that was rare, since he had Spirit Armor and PfME up full-time. Shield was only cast on those rare occasions when he wanted missile AC.
Meanwhile, having Sleep was fantastic for the first part of BG1, until he could throw fireballs around instead to just kill those packs of low-level enemies.
(Final list of level 1 spells for that character: (L1) Sleep, Burning Hands, (L3) Blindness, (L5) Magic Missile, (L7) Shield.)
Since basically all of your level 1 spells are going to go obsolete anyway, why not pick something that dominates early?
Trouveur wrote: »
I Don't know if it is because I play with SCS but I disagree on Sleep. In SCS BG1 this spell is soon obsolete with most foes being level 5 or more.
Beside, there is some wands of sleep available early on to do the job.
Some level 1 spells remain useful during the entire saga : Magic Missile, Shield (for its protection against Magic Missile and Mordenkainen's Force Missiles), Spook (thanks to its increasing saving throws penalty), Grease (still can be used to slow enemies), Identify...