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Road to 2.6 | Is the Icewind Dale 2.6.4.0 Patch Ready to Release?

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
edited February 2021 in The Road to 2.6
We're almost there with Patch 2.6!

Steam Beta 2.6.4.0 for Icewind Dale: Enhanced Edition is available now for public testing!

"There is strength in numbers, and I am two or three, at least." ~ Minsc.

Based on your feedback on the 2.6.3.0 build, we've decided to include a few more fixes into 2.6— and this is why we need one additional round of beta testing. HUGE thanks to everyone testing these games and helping us make this patch a success.

IMPORTANT:
Patch 2.6 will NOT be the last patch for Icewind Dale: Enhanced Edition
  • Patch 2.6 will not fix every issue— but we hope to make further improvements in future
  • Here's what in the patch: 2.6 Patch Items

System Requirements have changed:
Minimum: Windows 7, 8.1, 10 64-bit, OS X 10.9, Ubuntu 18.04 or equivalent
  • Please check your device meets the updated System Requirements before testing
  • Make sure your device supports 64-bit games

TEST OBJECTIVE: Start questing! Is the patch good enough to release?
How to Participate
- Playthrough some quests & VOTE on the release
- Tell us about *new bugs (the beta shouldn't add any issues) - comment below!
- Tell us about major issues affecting saves, visuals, sound & quality - comment below!

How to opt-in & verify you're using the correct version
  • Please make sure you're using a clean (unmodded) install. Clear your override folder before testing the beta build
  • In your Steam Library, Right-Click Icewind Dale: Enhanced Edition and choose “Properties”
  • Click on the Beta Tab
  • Choose the road_to_2.6 in the drop down menu
  • If you don't see the road_to_2.6 in the drop down menu, please restart Steam
  • In-game, on the main menu, you will see that the build is 2.6.4.0

WHAT CHANGED SINCE THE LAST BETA
All Games | Fireshields no longer generate spurious text when caster is hit from a distance
All Games | Gliterdust no longer bypasses magic resistance
All Games | Shapechange Natural Form now works as expected
All Games | Fixed some issues with character soundsets (Action & Selection Sound)
All Games | True Sight/Seeing spell names and descriptions are now consistent
All Games | "Area Map" now translated into additional languages
All Games | Potion buffs should be noncumulative with themselves
IWDEE | Suffocation and Stinking Cloud effect no longer work on non-breathing creatures
IWDEE | Fixed vendor inventory scrolling issue for macOS trackpads
IWDEE | Quivering Palm and Stunning Blow now affect only fists as expected
IWDEE | Comet projectile now works as expected
IWDEE | Fixed some issues with missile.ids
IWDEE | School of Magic for child spells and parent spells now match as expected
IWDEE | Fixed issue with Vitriolic Sphere
IWDEE | Added some missing IWD-style graphics and sounds
IWDEE | Thief evasion now interacts with trap & NPC spells as expected
IWDEE | Confusion dart trap now uses IWD-style graphics
IWDEE | Contingency can now be removed

We won't move forward with a 2.6 Patch release until we hear feedback from enough Windows, Linux & macOS players for each Infinity Engine Title:

- Baldur's Gate: Enhanced Edition
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Enhanced Edition
- Icewind Dale: Enhanced Edition

*Note: We're focusing on Windows macOS & Linux now, but stay tuned for details on the 2.6 Patch for Android & iOS!

Join the Beta & Vote Below!

Testing Status:
0/7 Windows Players
0/3 Linux Players
0/3 macOS Players
  1. Road to 2.6 | Is the Icewind Dale 2.6.4.0 Patch Ready to Release?12 votes
    1. Windows | Yes, release the patch!
      50.00%
    2. macOS | Yes, release the patch!
      25.00%
    3. Linux | Yes, release the patch!
      16.67%
    4. No, it's not ready! (Please explain)
        8.33%
Post edited by JuliusBorisov on

Comments

  • oakheartoakheart Member Posts: 64
    macOS | Yes, release the patch!

    System :Intel MacBook Air (2020), macOS 10.15.6

    I've been playing for an hour or so with the default starter party and everything's working as expected. No more nasty scroll bugs on store inventory windows, yay.

    One minor quirk which has existed pre 2.6, and is still around in the beta is the rearrange party order function using macOS trackpads. The usual click dragging doesn't work, likewise option/ctrl clicking and dragging. HOWEVER, the workaround is simple: if you click drag using the top left corner of the trackpad it works perfectly (no other key modifiers are needed).
    JuliusBorisov
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    Yep, that is a known issue, and we decided to move that one to 2.7 (but fixed the scrolling bug in the store inventory for 2.6).
    oakheart
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited February 2021
    @Galactygon

    I noticed you also fixed SPPR422.SPL – Blood Rage ( @JuliusBorisov it is not listed in the "WHAT CHANGED SINCE THE LAST BETA" section, you possibly missed it...?).

    However, there's a problem.
    It seems you decided to replace the last op318 effect (the one responsible for preventing you from recasting the spell before its fatigue period ends) with an op321 effect.

    That op321 effect could be exploited in the following way. Suppose you have memorized two or more copies of the spell.
    1. Cast the spell at someone.
    2. When the fatigue effect and the Strength Modifier effect (the one that sets your STR to 3) kick in, you can cast the spell again to get rid of them (thanks to that op321 effect).
    According to spell description, this spell should behave like SPCL321.SPL – Enrage, where you must necessarily wait for the "fatigue/winded" period to end before benefitting from it again.

    As a result, you should delete that op321 effect and re-insert that (last) op318 effect... Actually, you might want to use op206 in place of op318 so as to display a custom string and provide extra feedback (put it in an op177 (p1=30|GOODCUTOFF,p2=2|EA) effect if you prefer to display the feedback string only for allied characters...)
    StummvonBordwehrATigersClawTimbo0o0o0
  • sarevok57sarevok57 Member Posts: 5,975
    just finished an IWD run and the only bug that i noticed is that in the save files the picture of the area you saved in and the portraits are all blanks
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,714
    sarevok57 wrote: »
    just finished an IWD run and the only bug that i noticed is that in the save files the picture of the area you saved in and the portraits are all blanks

    This is caused by your Antivirus/Firewall. We've seen a few other similar reports (since the start of the 2.6 testing), and in all cases, adding the game(s) to an exception list in the Antivirus, adding Documents - game folder (this time, Icewind Dale: Enhanced Edition) to an exception, or just disabling the Antivirus fixed the issue.
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