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Range Scripts.

NK1990NK1990 Member Posts: 75
Range(LastSeenBy(Myself),15) Does this code mean 15 feet away from myself ?.

IF
Range(NearestEnemyOf(Myself),10)
Range(SecondNearestEnemyOf(Myself),10)
Range(ThirdNearestEnemyOf(Myself),10)
Range(FourthNearestEnemyOf(Myself),10) // If I do like this would the player with the active script have to have 4 enemies in range of 10 feet of himself, before he did whatever action I choose ?. I would write it for teleportfield cst on himself if he got surrounded by multiple enemies.

Comments

  • sarevok57sarevok57 Member Posts: 5,975
    i dont know if it's "feet" per se i think its more like "spacing" for example single handed melee weapons have a range of 1 while 2 handed melee weapons have a range of 2, so 15 would be 7.5 times further away than whatever 2 is

    with that script for as far as i can understand, it means that the character would need to have 4 of the nearest enemies with 10 "range" of itself before whatever would come next and fire off, so to answer your question; yes
  • NK1990NK1990 Member Posts: 75
    sarevok57 wrote: »
    i dont know if it's "feet" per se i think its more like "spacing" for example single handed melee weapons have a range of 1 while 2 handed melee weapons have a range of 2, so 15 would be 7.5 times further away than whatever 2 is

    with that script for as far as i can understand, it means that the character would need to have 4 of the nearest enemies with 10 "range" of itself before whatever would come next and fire off, so to answer your question; yes

    Thanks for the reply. I will try to test the ranges then on party npc's.
  • NK1990NK1990 Member Posts: 75
    Range(object),12) That fits with spell detail of 40 feet so value 11 for teleport field and sphere of chaos
  • NK1990NK1990 Member Posts: 75
    and it's many feet displaced per tick it goes up and down 4 was almost beside player
  • NK1990NK1990 Member Posts: 75
    Range(Nearest([GOODCUTOFF.0.0.0.0.SUMMONED]),12)
    Range(SecondNearest([GOODCUTOFF.0.0.0.0.SUMMONED]),12)

    And if did like this it recognized party summons as well
  • NK1990NK1990 Member Posts: 75
    40 feet devide by 12 gives 3.33 so it should be 3.33 feet per tick.
  • kjeronkjeron Member Posts: 2,367
    The Range() trigger measures in feet: Range(Object,15) is within 15 feet.

    Unmodded Teleport Field / Sphere of Chaos teleport targets up to 16 feet.
  • NK1990NK1990 Member Posts: 75
    kjeron wrote: »
    The Range() trigger measures in feet: Range(Object,15) is within 15 feet.

    Unmodded Teleport Field / Sphere of Chaos teleport targets up to 16 feet.

    not from what I saw
  • NK1990NK1990 Member Posts: 75
    kjeron wrote: »
    The Range() trigger measures in feet: Range(Object,15) is within 15 feet.

    Unmodded Teleport Field / Sphere of Chaos teleport targets up to 16 feet.

    but yeah I can see it area of effect range 15 but right on the edge of the sphere the script activated, and it is set on 12.
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