It looks like you're new here. Sign in or register to get started.
Retet wrote: »
Hi all, I used to post quite a bit at the old Bioware forums. This little thread is close to my heart. Never completed the challenge though, tried many times and failed them all. I just got the EE editions, along with the new Dragonspear add on. . . . . and the time has come to wander The Sword Coast again. . . . . . . .Game: Out-of-the-box (so to speak. . . . no mods), Core RulesCharacter: Ianthe, the Half-elf Cleric/Thief (eekeepered it to give my love life some options).Tweaks: I added a bag of holding (for inventory management) and an invisibility innate ability (once per day) to give my Ianthe some unique pizzazz (along with the unique race/class combo). All the NPCs got something a little quirky, so I wanted in on the action too. Oh, and changed my sprite to the "rogue" appearance, 'cause helmets still look pretty Gawd-awful in this game. . . . . .
Time to play. . . . be back soon.
Retet wrote: »
Well, Ianthe died by a wolf just south of Beregost. . . . I got to get my chops back at this. I'll be back soon.
Corey_Russell wrote: »
@Wise_Grimwald Coran is a good character to be sure. I'd use him more often, but you get him so late, that lot of times I get past BG 1 pretty fast by the time I get to the Cloakwood Forest. In my full party games, I spend most of my time in chapters 2 & 3.
jmerry wrote: »
One thing to note there - the barbarian does have one class/kit feature that doesn't translate when part of a multiclass. The extra hit points over a plain fighter don't work; you'll roll d10/2 instead of d12/2 for your fighter levels.
Everything else - the CLAB abilities and the item restrictions - will work fine.
Other than that, the barbarian/thief combination does make pretty good sense in flavor terms. Barbarians are really only banned from dual-classing because they were originally a separate class in these games.