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BG1 vs BG2 - 20+ years later the debate goes on

Which game is "Better"? A pointless argument at this stage in our lives, but I found this write-up that likely some of you have seen. I must say I agree with many points, especially the lore of epic weapons and lack of party choices from the game's launchpoint. in BG2. That said, the insulting tone of the article for those who disagree could have been removed.

Thoughts?

https://lilura1.blogspot.com/2020/12/Baldurs-Gate-1-vs-Baldurs-Gate-2-BG1-vs-BG2.html

Comments

  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    I think a better question is "Which game do you like better?" It's a purely subjective personal preference. For me, I much prefer BG1, because of the open world, and because I prefer lower level play in D&D. I also love the excitement and promise of new beginnings. Hey, I bet I could be a cleric of Lathander. :)
  • HaHaCharadeHaHaCharade Member Posts: 1,650
    I think a better question is "Which game do you like better?" It's a purely subjective personal preference. For me, I much prefer BG1, because of the open world, and because I prefer lower level play in D&D. I also love the excitement and promise of new beginnings. Hey, I bet I could be a cleric of Lathander. :)

    You are right and I'm with you 100% on your choice
  • AerakarAerakar Member Posts: 1,112
    I play BG 1 much, much more often than BG2 due to my minimal reload play. I have only gotten to ToB a few times in 20+ years. I enjoy both games of course, but they are very different, i.e. BG1 low level play with lots of exploration, BG2 high level play with lots and lots of magic, artifacts, etc.

    As @BelgarathMTH said, I also prefer low level play and therefore my preference is BG 1. I enjoy making new characters and enjoy the thrill of worrying about that kobold's arrows. Probably the sweet spot for me is mid-BG, where you will not die from kobolds, but still have to think in combat and play it safe sometimes.

    I do enjoy early BG2 as you are sort of 'starting over' and trying to rebuild your power. But the amount of magic items available turns me off a bit. I have nothing against spells, but it is the Monty Haul nature of BG2 that bugs me more than anything. And don't even get me started on ToB's magic items :neutral:
  • HaHaCharadeHaHaCharade Member Posts: 1,650
    Aerakar wrote: »
    I play BG 1 much, much more often than BG2 due to my minimal reload play. I have only gotten to ToB a few times in 20+ years. I enjoy both games of course, but they are very different, i.e. BG1 low level play with lots of exploration, BG2 high level play with lots and lots of magic, artifacts, etc.

    As @BelgarathMTH said, I also prefer low level play and therefore my preference is BG 1. I enjoy making new characters and enjoy the thrill of worrying about that kobold's arrows. Probably the sweet spot for me is mid-BG, where you will not die from kobolds, but still have to think in combat and play it safe sometimes.

    I do enjoy early BG2 as you are sort of 'starting over' and trying to rebuild your power. But the amount of magic items available turns me off a bit. I have nothing against spells, but it is the Monty Haul nature of BG2 that bugs me more than anything. And don't even get me started on ToB's magic items :neutral:

    What turns me off BGII in the beginning is how it is assumed that your party was the canon party. I get they have limited options to kick off the new adventure, but how about starting on your own and then encountering people. I dunno. You being captured together with people I wasn't even traveling with kind of ruins some of it. A very minor piece but bothersome.
  • AerakarAerakar Member Posts: 1,112
    Yes, have always found it a bit bothersome as well!
  • AmmarAmmar Member Posts: 1,300
    I like both, though I think for me in BG1 the expansion is much more critical.

    I think the pre-expansion BG 1 dungeons are pretty bad, especially with how the narrow corridors in places like Ulcaster or Firewine screw up the pathfinding. I often skip them for that reason. It's clear that they had figures it out much better with Durlag's Tower.

    I'd also say that BG 2 is more impressive on the first play-through as it has more twists, neat side stories and hidden surprises than BG 1. Things like ending up in the Planar Prison. So I'd say they about equal when replaying them, but BG 2 is better on the 1-3 playthroughs. I know a lot of people will disagree, but I feel that this is partially due to BG 1 being their first real D&D computer games - coming from the Gold Box games it was nice to see the progress, but I think that is because people were impressed by the engine when they first encountered it, not the game in the engine itself.
  • MathsorcererMathsorcerer Member Posts: 3,068
    Pre-EE, Baldur's Gate 2 was clearly better--more spell selections, higher levels, better equipment you could attain, etc.

    Post-EE I find that I like Baldur's Gate 1 better--the improvements to the game engine make it a much better experience. I am also more of an "explorer" player than a "dungeon crawl" player--of course, I say that, knowing full well that IWDEE is better than either BGEE or BG2EE and it is primarily "dungeon crawl"....but its story is better. Being low-level also makes it more challenging--eventually all BG2 fights become the same fight using the same tactics (wizards cast Lower Resistance or a fighter whirlwinds with The Answerer, tanks go in to distract, the cleric winds up a Harm spell, then *boom* 1d4 hit points left and the next hit finishes it off).
  • Grond0Grond0 Member Posts: 7,590
    I'm another to prefer BG1 - at least when played through the BG2 game engine. The ability to explore has already been mentioned several times, but one reason I like that is the scenery still looks good - that's stood the test of time far better than most games its age. Personally I don't find the scenery and backgrounds in BG2 as appealing.
  • WarChiefZekeWarChiefZeke Member Posts: 2,684
    BG1 has the more compelling atmosphere that always draws me back eventually. Plenty to see, plenty to do, more sidequests then you can shake a stick at for questionable rewards. The silliness doesn't distract from the experience.

    I play BG2 for an entirely different reason, mostly centered around how my parties members grow or change over the course of the game. BG1 is about the adventure itself.
  • AerakarAerakar Member Posts: 1,112
    This thread seems to be skewing towards BG1 being the favorite of the 2 games. Are BG1 fans more likely to respond to these kinds of threads?!?! :wink:

    I remember @semiticgoddess being a BG2 fan over BG1, so shouting out.
  • AndreaColomboAndreaColombo Member Posts: 5,555
    edited April 2022
    ...late to the party, but I just wanted to throw in my preference for BG1 with TotSC in both incarnations (classic and Enhanced.)

    It might be worth noting that my preference for BG1 extends to its general aesthetic, with perhaps the exception of a number (but not all) of spell effects—in particular its character sprites, its stony UI, and its inventory paper dolls and icons. In general, I find BG1 captured the AD&D tabeltop adventuring aspect much better than BG2, which went down a different narrative route. I love BG2, mind you—just BG1 lets out a vibe that is more to my general liking.
  • messymessy Member Posts: 41
    edited November 2023
    Since I'm unable to post on Lilura's blog, here are my thoughts:

    While she makes a compelling case, on some points I think she's really reaching.

    1. What's all the countryside content in BG2 for? I dunno. Fun?
    2. Limited caster mobility in BG2 is a great point. BG2 casters would've been much more challenging if they all had Davaeorn's mobility.
    3. I found the city of Baldur's Gate to be frustrating due to the difficulty of moving between districts and abundance of simultaneous quests. Athkatla is much easier to navigate.
    4. I found the opening dungeon of BG2 to be a nice introduction to the sequel.
    5. The lack of height-mapped terrain in BG2 is a really great point that I'd never noticed.
    6. New classes, new class kits, romances, familiars, craftable items, strongholds, and npc dialog add variety and replayability.
    7. Increased spells and magic items are an inevitable part of high-level D&D. Yes, it can be too much, but that's just a part of the rpg that Baldur's Gate is based on.
    8. I agree that high-level abilities were botched. These are based on 3rd edition D&D epic level abilities that are available at level 21, yet in BG2 a multiclassed caster gets them before before getting 8th level spells!
    9. She’s correct that liches without phylacteries is a little silly. This could've been avoided by simply making them "undead casters."
    10. Why haven't illithids and liches taken over Athkatla? Simple -- the general populace can defend themselves with all the powerful magic items floating around!

    She didn't mention recruitable character portraits, which I thought were much better in BG1 than BG2. Jaheira's portraits are a prime example.

    In many cases what she calls "feature bloat" or "wasted dev-cycle resources" I call "details," and it's those details that keep the game interesting to me all these years, despite having not played it in over a decade.

    I don't think either BG1 or BG2 are superior. They are two parts of one huge saga, each part with its own strengths and weaknesses. Maybe we can just call the whole thing "Baldur's Gate," and enjoy playing.
    Post edited by messy on
  • LoremasterLoremaster Member Posts: 219

    I'm resurrecting this thread, not that I have anything new to add to it but rather to instire modders to import a feature from one game to the other.

    Threads like this has come up on multiple occasions over the years and for good reasons. Perhaps not planned from the very beginning but the two games share a continuing story, beginning in one game ending in the other. Yet BG1 and BG2 are two different games. Although mods link them together and they share many features, they also contain differences, so it is almost inevitable players compares them. I write this post to inspire modders and will point out pros in one game that can be modded into the other. Well, none of my suggestions are new to the community and not a great modder myself I want to encourage people to develop mods that adds something from one game to the other.

    1. BG1 contains many areas that has no content for the main story but provide opportunities for simple exploration. This is a great part of the game that is severely underdeveloped in the sequel. A few such areas can be modded into BG2 and added to your world map as soon as you enter the gate district. This would give BG2 some of that exploration feel BG1 has. For easier modding areas from BG1 can be reused with different content, I wouldn’t mind.

    2. BG2 has many well-developed side quests that BG1 lacks. I suggest three such side quests that can be developed by modders. These suggestions are not meant to add any new major quests but to develop what’s already there.
    A. The Firewine dungeon is underdeveloped and the labyrinth is actually annoying. It should be developed further, perhaps even with another map.
    B. The gnoll stronghold offers a lot of potential to modders, the interior is not even there, none of it. What an opportunity for modders!
    C. The Ulcaster school contains a simple quest but much to the story of Ulcaster and the dungeon can be developed further.

    Naturally, there are many more things that can be transferred from one game to the other but that I leave for another time.
  • TrouveurTrouveur Member Posts: 1,025
    Loremaster wrote: »
    A. The Firewine dungeon is underdeveloped and the labyrinth is actually annoying. It should be developed further, perhaps even with another map.
    B. The gnoll stronghold offers a lot of potential to modders, the interior is not even there, none of it. What an opportunity for modders!
    C. The Ulcaster school contains a simple quest but much to the story of Ulcaster and the dungeon can be developed further.

    Naturally, there are many more things that can be transferred from one game to the other but that I leave for another time.
    Shades of the Sword Coast adds an area deeper in Ulcaster.
    An unreleased mod will add an interior to the gnoll fortress.
    North Tales of the Sword Coast adds someting to the Firewine Dungeon IIRC.
  • kargathkargath Member Posts: 2
    Both are incredible games, but BG1 is far better than BG2.
    Plot: Starting with BG1, you don't know anything about what is going on, only that you have to escape from where you live. You discover the plot as you play. BG2 is a typical "mage wants power" story.
    The simplicity of BG1 is that you're a weak character who can barely fight a wolf. You have weapons and armor that can break, and a mage or cleric with few spells who is fragile. Any fight is hard, and you feel satisfied seeing how your party improves and is able to fight strong creatures.
    The way BG1 looks more like a sandbox than BG2 makes this feeling of progression more immersive.
    The absurd way BG2 forces you to have Jaheira, Minsc, and Imoen in your party, even though you might have killed them in a terrible way in BG1, or how they made Imoen a Spawnball, or how you have to rescue her in the middle of the game, when you usually have a full party.
    The immense power of the mage: In BG1, any class has utility and balance. In BG2, you can have a party of six mages.
    The medieval-style art concept of BG1 is better than the WTF shields and armor of BG2.
    Baldur's Gate's city looks like a real city, with all areas connected. In contrast, in Athkatla, none of the areas are connected. Actually, except for the dock, none of the other areas look like a real medieval city.

    I could continue, but in general, these are the reasons why BG1 is a 10/10 and BG2 is an 8.5/10 for me.
  • deadinsidedeadinside Member Posts: 30
    BG1 for me. BGTuTu was a thing back then and scratched that itch. When one clearly liked BG1 the best but found it too "rough around the edges" mechanically speaking after playing BG2 a few times. Original BG1 dungeons are indeed bad and small, but still much better than in other contemporary games. BG1 had excellent presentation compared to the competition. BG1 has that perfect blend of exploration and character building. Combat is (generally) not too hard and you can play it at your leisure. BG2 in contrast is a much more focused game, even more narrative driven, and late BG2 suffers from power creep.
  • atcDaveatcDave Member Posts: 2,870
    I always consider them both the same thing really. I’ve never started BG1 without intending to finish through ToB. I don’t always get there! I’ve definitely had characters/team/build/runs that I lost interest in, but not often. I probably have 50 or more total game completions at this point.

    That said, they obviously have some different strengths. BG1 has the advantage of lower level play. Just everything about starting new characters and parties is exciting to me. I also like the more medieval fantasy vibe of it better (as opposed to BG2’s higher fantasy look). And I like a lot of the random exploration as a big part of the game.
    BG2 is far better at character development and creating a living world and dynamic story. It sucks me into the story and personalities. I feel like I have a team of friends. And even if, by the end, it gets into bonkers high level stuff; that is fitting for the over-arching story. So I’ll buy into that.

    But as I said, in the end it’s all one game.
  • AerakarAerakar Member Posts: 1,112
    atcDave wrote: »
    I always consider them both the same thing really. I’ve never started BG1 without intending to finish through ToB. I don’t always get there! I’ve definitely had characters/team/build/runs that I lost interest in, but not often. I probably have 50 or more total game completions at this point.

    That said, they obviously have some different strengths. BG1 has the advantage of lower level play. Just everything about starting new characters and parties is exciting to me. I also like the more medieval fantasy vibe of it better (as opposed to BG2’s higher fantasy look). And I like a lot of the random exploration as a big part of the game.
    BG2 is far better at character development and creating a living world and dynamic story. It sucks me into the story and personalities. I feel like I have a team of friends. And even if, by the end, it gets into bonkers high level stuff; that is fitting for the over-arching story. So I’ll buy into that.

    But as I said, in the end it’s all one game.

    The same as @atcDave I always intend to go all the way through all 3 games plus the expansion (which is now canon for me), so 4 games in total. Like him, I sometimes lose interest or die in a way I cannot justify continuing (I play minimum reload) but do try to go all the way through the series every playthrough. I have completed the game perhaps 5 times - not very many times :) - and TOB I do not know very well as usually do not get that far! BG 1 I know the best and have played that game through the end easily over 100+ times, not counting the deaths and lost interest runs which are 100+ more.

    I am re-reading the Michael Moorcock Elric books now, which are clearly high fantasy. So are the Fritz Lieber Nehwon books. These books are like BG2 worlds (all of Elric and probably the 2nd part of the Nehwon books). The first part of the Nehwon books to me are more realistic with magic sprinkled in so seems more like BG 1. I prefer the first Nehwon stories and the low power feel of the first game more than the 2nd game. They are all fun though and this is just personal preference and my interpretation of the game.
  • deadinsidedeadinside Member Posts: 30
    Usually do "trilogy" runs too. Start from BG and finish ToB. ToB (except Watcher's Keep) is usually a slog for me to get through and I finish it just out of duty. I blame Ascension and SCS, as they make ToB into more of a gauntlet. I may try my next run without them, but then the games become piss easy.
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