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[MOD] Athkatlan Grounds: The Bridge's Block

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  • LavaDelVortelLavaDelVortel Member Posts: 2,703
    Such mods never can be installed mid-run. Your savegame now includes old area versions but the scripts still can be executed, thus there is no entrance but Yawnhex is there.

    The area code is l#nw01, but you will not be able to exit, because your area does not include the entrance added by the mod, so you won't only need to console yourself into the area, but you'll need the code to exit the area.
  • TrevimusPrimeTrevimusPrime Member Posts: 28
    I suspected as much, either way it's there for the eventual next playthrough
  • shevy123456shevy123456 Member Posts: 179
    Bridge's Block is a great mod. After having solved the quests, I don't run into issues anymore.

    Would be cool if the mute gets an add-on quest lateron, e. g. a portal to help her after the battle
    similar to how after a few days you know she needed help the first time. So perhaps we can help
    her to get back home. :D

    Her reward is a must-have for my kenzai-mage. I love high intelligence as well as wearing Vecna's
    robe or what was the name for fast speedcasting. Naturally a pure kenzai should be stronger, but
    having access to spells is so super-versatile and fun.
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