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[MOD] The Stone of Askavar for Totsc, Tutu, BGT and BG:EE

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  • alaisFcZalaisFcZ Member Posts: 26
    Greetings , i updated the spanish translation that had the mods stone of askavar , test the mod in a fake french and installs correctly , it is all in ansi ... tell me by what means i send you the files @Red_Carnelian
  • alaisFcZalaisFcZ Member Posts: 26
  • Red_CarnelianRed_Carnelian Member Posts: 89
    Can you translate the Readme file as well by any chance? I'm doing some updates at the moment.
  • alaisFcZalaisFcZ Member Posts: 26
    @Red_Carnelian I just saw your comment. I will see the readme and upload it
  • Red_CarnelianRed_Carnelian Member Posts: 89
    edited March 11
    I've just put together another version of The Stone of Askavar which will be released shortly. I translated the readme page into Spanish and another one for German using online translation tools. You might want to check it over when it is released as it will be different from the previous version.
  • FrenzgynFrenzgyn Member Posts: 80
    Grest news, BTW!
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,860
    :)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,860
    :)
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,358
    awesome
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,358
    awesome
  • alaisFcZalaisFcZ Member Posts: 26
    @Red_Carnelian if you want you could send me the readme you did by internal, or by discord, I'm in g3 and infinity engine, alais also call me ... I check the readme ... I look forward to that new version of Stone of Askavar
  • Red_CarnelianRed_Carnelian Member Posts: 89
    edited April 19
    Finally had time to put a new version together. Even managed to add a little side quest. Apart from EET I tested it on everything else.
  • ZoltanavrZoltanavr Member Posts: 43
    Finally had time to put a new version together. Even managed to add a little side quest. Apart from EET I tested it on everything else.

    Great news! Will try in my next playthrough.
  • ThrasymachusThrasymachus Member Posts: 883
    Finally had time to put a new version together. Even managed to add a little side quest. Apart from EET I tested it on everything else.

    Cool! Thanks for updating this gem of a mod. I'll be sure to include it in my next run. B)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,860
    Hope that it's OK with EET.
  • michael_snowmichael_snow Member Posts: 23
    Clubboth wrote: »
    My thieves can not find the traps in Bluebell Wood and around Dystra's Tower.
    Has this been addressed?
    The traps in Bluebell Woods are just irritating, especially given how sparsely populated it is, there's a lot of running from corner to corner, and not being able to even find the traps (with FT 125%, no less) even if they cannot be disabled is very irritating
    Dystra's Tower traps are much worse because they damage my weaker members A LOT
    Even being able to see them - like the finale traps - would be tolerable
    Thanks


  • Red_CarnelianRed_Carnelian Member Posts: 89
    The traps in Bluebell wood (ARS002) and the wooded areas in Dystra's Watch Tower (ARS005) I've changed their flags to be detectable. The ones around the pillars are undetectable. Just stay clear of the pillars.
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