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[v3.6] Epic Thieving: More Benefits from High Thieving Skills

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Comments

  • DrAzTiKDrAzTiK Member Posts: 74
    congratulation for this mod, I fing the concept very interesting.

    If you allow me, what do you think about an "epic hide in shadow" component , currently this ability is completely useless ( shoud be set at 100% at level 1 by default) . We could imagine something like :smile:

    - 0 to 100 point = 0 to 100% chance to hide in shadow during night or dungeons
    - 100 to 200 point = 0 to 100 chance to hide in shadow during day
    - 200 to 300 point = 0 to 100 chance to hide in shadow even in there is enemies around (night and day)
  • Kensei_xXxKensei_xXx Member Posts: 242
    edited January 25
    I also vote for this. Hide in Shadows and Move Silently need some epic treatment, too! :smiley:
  • ShinShin Member Posts: 2,345
    Like some others have posted, the use poison skill currently doesn't seem to work well. I've tried it with a few different UIs, and at best it doesn't show up in the skill list; at worst it will prevent allocation of all thief skill points (while still not showing up) meaning the game locks on the level up screen. Doesn't seem to make a difference if you install it before or after UI mods. Not sure if later versions of EEex affected it.
  • MapekMapek Member Posts: 68
    Do you know if that mod has any issues with Rogue Rebalancing?
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