congratulation for this mod, I fing the concept very interesting.
If you allow me, what do you think about an "epic hide in shadow" component , currently this ability is completely useless ( shoud be set at 100% at level 1 by default) . We could imagine something like
- 0 to 100 point = 0 to 100% chance to hide in shadow during night or dungeons
- 100 to 200 point = 0 to 100 chance to hide in shadow during day
- 200 to 300 point = 0 to 100 chance to hide in shadow even in there is enemies around (night and day)
Like some others have posted, the use poison skill currently doesn't seem to work well. I've tried it with a few different UIs, and at best it doesn't show up in the skill list; at worst it will prevent allocation of all thief skill points (while still not showing up) meaning the game locks on the level up screen. Doesn't seem to make a difference if you install it before or after UI mods. Not sure if later versions of EEex affected it.
Comments
If you allow me, what do you think about an "epic hide in shadow" component , currently this ability is completely useless ( shoud be set at 100% at level 1 by default) . We could imagine something like
- 0 to 100 point = 0 to 100% chance to hide in shadow during night or dungeons
- 100 to 200 point = 0 to 100 chance to hide in shadow during day
- 200 to 300 point = 0 to 100 chance to hide in shadow even in there is enemies around (night and day)