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Expanded Classes and Kits (massive kit compilation mod)

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  • EndarireEndarire Member Posts: 1,519
    To clarify, is this the same Seducer kit as the solo Seducer kit mod?
  • pietpiet Member Posts: 5
    I can't install Expanded Classes. Each component gives the following error message:
    ERROR: Sys_error("ExpandedClasses/lib/fl#add_kit_ee.tpa: No such file or directory")
  • JohnBobJohnBob Member Posts: 233
    edited September 2023
    piet wrote: »
    I can't install Expanded Classes. Each component gives the following error message:
    ERROR: Sys_error("ExpandedClasses/lib/fl#add_kit_ee.tpa: No such file or directory")

    There is an error in the name of the mod folder.

    You need to rename the folder Expanded Classes to ExpandedClasses without space between.
  • pietpiet Member Posts: 5
    JohnBob wrote: »
    piet wrote: »
    I can't install Expanded Classes. Each component gives the following error message:
    ERROR: Sys_error("ExpandedClasses/lib/fl#add_kit_ee.tpa: No such file or directory")

    There is an error in the name of the mod folder.

    You need to rename the folder Expanded Classes to ExpandedClasses without space between.

    That worked, thank you very much
  • petemoorepetemoore Member Posts: 8
    Hello i tried to install but every class got a failed to install message,press enter to exit
    Any ideas what i can do to get this installed as i like the look of it
  • JohnBobJohnBob Member Posts: 233
    petemoore wrote: »
    Hello i tried to install but every class got a failed to install message,press enter to exit
    Any ideas what i can do to get this installed as i like the look of it


    You probably have the same issue as the one mentioned one post above yours.
  • petemoorepetemoore Member Posts: 8
    no its all one word its such a shame as i really want to try this out
  • qwaltqwalt Member Posts: 7
    JohnBob wrote: »
    piet wrote: »
    I can't install Expanded Classes. Each component gives the following error message:
    ERROR: Sys_error("ExpandedClasses/lib/fl#add_kit_ee.tpa: No such file or directory")

    There is an error in the name of the mod folder.

    You need to rename the folder Expanded Classes to ExpandedClasses without space between.

    Thank you!
  • MistercuriousMistercurious Member Posts: 43
    If it was possible to convert a Mage/Thief to Druid/Thief, I suppose it would also be possible to convert Fighter/Mage/Thief into Fighter/Druid/Thief??

    I'd so like to play a Fighter/Druid/Thief and assign some kits to that combo...

    Thank you for any comments!
  • Proclaim_TVProclaim_TV Member Posts: 2
    are there install instructions?
  • Proclaim_TVProclaim_TV Member Posts: 2
    are there install instructions?
  • JacoJaco Member Posts: 1
    likely an issue of my lacking intelligence but i have no clue how to install this when i launch the exe it just gives me a bunch of options and when i type something and press enter it gives me more options am i doing something wrong? ive set up mods like tome and blood isnt it the same or am i missing something?
  • MarciusVetrackMarciusVetrack Member Posts: 15
    edited February 8
    This mod does not work on the current build of bgee and eet 13.4
    i tried a mega mod instalation and everything is fine and working minus this mod
    i cant make a simple half elf fighter/mage/druid, the only options i get is in the cleric class, to make a cleric/druid and even so, it does not work, it makes a cleric only. i tried the d2 option and it does not work too.
    i'm unisntalling this mod.
    thanks.

    sorry i was looking in the wrong place, for me to make a fighter/mage/druid, i have to click in the mage/cleric option sorry
    Post edited by MarciusVetrack on
  • MarciusVetrackMarciusVetrack Member Posts: 15
    sorry again, but after i installed everything set in the right order, i still cant make a fighter mage druid, when i click in the mage/cleric option, i see a mage/cleric, a druid mage, and a cleric druid mage, i think in the previous post, i confounded and read fighter isntead, so where do i go to make a fighter mage druid? please help, i tried all multiclasses options and this is nowhere to be seem
  • semiticgoddesssemiticgoddess Member Posts: 14,904
    edited August 30
    Hey all! I don't visit the community like I used to, but I spent some time working on this mod over the past month and have posted a new update. A bug that stalled installation should now be fixed, the Flare Dancer and Sky Dancer kits have been reintroduced and rebalanced, and I've added a few brand-new kits as well: Force Wizard, Executioner, Primordial Witch Doctor, and Kuo-toa Disciple. Those last two are the first bard kits I've ever made.

    The Force Wizard is a melee mage that focuses on unarmed attacks, and gets special versions of certain spells like Ghoul Touch and Tenser's Transformation. The Executioner specializes in one-hit kills, being able to make multiple attack rolls but primarily getting bonuses from the first attack each round.

    The Kuo-toa Disciple is a weird Jester-like bard that can transform into a kuo-toa permanently and get similar bonuses. Its bard song inflicts fear or feeblemind, and it gets strengths and weaknesses modeled after kuo-toa, like a weakness to fire but the ability to see through invisibility.

    I'm especially proud of how the Primordial Witch Doctor turned out. It's probably one of my three most ambitious kits, alongside the Seducer and Alchemist. The Witch Doctor cannot learn or cast any normal mage spells and it also has Wizard Slayer-style item restrictions, but it gains access to more than 40 custom spells themed after Neolithic societies and ancient human history. It's got a LOT of weird little tools, from summoning a viper to draining levels to calling down a waterfall. It gets lots of spell slots, but all of the spells are just a *bit* underpowered, so it shouldn't break the difficulty.

    There is also a small component that introduces some magical items themed after the ancient world, which can be used by Witch Doctors and Wizard Slayers. None of them are particularly strong; just modestly useful, so that a Witch Doctor will have something nice to fill their equipment slots. The items are all placed on bosses, depending on the game:
    BG1: Genthore, Sil, Narcillicus, Nimbul, Sendai, Davaeorn, Tranzig, and Silke

    BG2: TorGal, Galvena, Rejiek Hidesman (skeleton version in Trademeet), Samia, Prebek, Lavok, Kyland Lind, and Ilyich

    IWD: Kerish, Malavon, Presio, Joril, Yxunomei, Mytos, Lysan, and Kaylessa
    I probably won't show up here very often in the future, but I love y'all and I hope folks have fun with the new kits. <3

    EDIT: If anyone wants to use any resources or code or files from this mod, you have my full permission.
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