@southfla79: No, it should be possible to resummon a bound creature right after the last one dies. I'm not sure what happened there. The way the mod limits you to one bound creature is by killing any that are currently on the map as soon as you cast any Fiendish Binding spell. The mod never checks to see if there's enough room for a new demon; it just deletes the old one.
Does it happen consistently, or was this one event?
@semiticgoddess First, thank you for the mod and kits. I love the Demon Summoner so far, so I'm sorry to bring up another issue with the kit, but thought you'd want to know.
The level four Summon Cambion spell unsummons the caster when the spell expires, regardless of whether prot. from evil is active, the cambion is alive, dead, or banished. If the demon summoner is charname, the sprite is removed, the portrait stays, game keeps going, but no character to move, interact with etc. if the summoner is an npc, the portrait and sprite are removed and they are gone from the game.
At first, I thought it may have been a mod conflict with the EET install, but I was able to replicate this in a clean BG2/ToB install with just the demon summoner kit installed. All of the other summons work as intended, just the Cambion causes the caster to unsummon with it.
This is with the most recent update and two hotfixes you've posted recently.
This would be kinda cool if the caster unsummoning was intentional as the cambion, well, being a cambion, and the caster forgot to keep Prot. from evil active, but reappeared after a few rounds maybe, but I don't think this is the case.
I haven't seen any other reports of this in this thread or elsewhere, though. I thought maybe I could try to find the line code that was setting the caster to unsummoned, but I honestly have no idea what to look for or where to find such a thing.
@southfla79: No, it should be possible to resummon a bound creature right after the last one dies. I'm not sure what happened there. The way the mod limits you to one bound creature is by killing any that are currently on the map as soon as you cast any Fiendish Binding spell. The mod never checks to see if there's enough room for a new demon; it just deletes the old one.
Does it happen consistently, or was this one event?
It only happened the one time. I'll play around some more with getting them killed off and report back.
I just uploaded a new update, which should fix several bugs so far, though I haven't yet added the no-save Seduction component. It should also fix the bug @Chromium50 found; the spell should no longer attempt to despawn the caster.
I mentioned preventing Seduce/Recruit from working on creatures immune to time stop because mods add such creatures and they're assumedly meant to be deific or notably epic in power.
I just uploaded a new update, which should fix several bugs so far, though I haven't yet added the no-save Seduction component. It should also fix the bug @Chromium50 found; the spell should no longer attempt to despawn the caster.
Fresh install (no other mods), using the V2 with druid revisions & updates; did an install everything:
@southfla79: I uploaded an update which should fix each of those bugs. A single missing letter in the code caused the first two, and a single missing file caused the third.
Comments
Does it happen consistently, or was this one event?
The level four Summon Cambion spell unsummons the caster when the spell expires, regardless of whether prot. from evil is active, the cambion is alive, dead, or banished. If the demon summoner is charname, the sprite is removed, the portrait stays, game keeps going, but no character to move, interact with etc. if the summoner is an npc, the portrait and sprite are removed and they are gone from the game.
At first, I thought it may have been a mod conflict with the EET install, but I was able to replicate this in a clean BG2/ToB install with just the demon summoner kit installed. All of the other summons work as intended, just the Cambion causes the caster to unsummon with it.
This is with the most recent update and two hotfixes you've posted recently.
This would be kinda cool if the caster unsummoning was intentional as the cambion, well, being a cambion, and the caster forgot to keep Prot. from evil active, but reappeared after a few rounds maybe, but I don't think this is the case.
I haven't seen any other reports of this in this thread or elsewhere, though. I thought maybe I could try to find the line code that was setting the caster to unsummoned, but I honestly have no idea what to look for or where to find such a thing.
Anyway, again, love the mod and kits.
It only happened the one time. I'll play around some more with getting them killed off and report back.
Thankee!
Fresh install (no other mods), using the V2 with druid revisions & updates; did an install everything:
Debug attached