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Expanded Classes and Kits (massive kit compilation mod)

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  • semiticgoddesssemiticgoddess Member Posts: 14,957
    @southfla79: No, it should be possible to resummon a bound creature right after the last one dies. I'm not sure what happened there. The way the mod limits you to one bound creature is by killing any that are currently on the map as soon as you cast any Fiendish Binding spell. The mod never checks to see if there's enough room for a new demon; it just deletes the old one.

    Does it happen consistently, or was this one event?
  • Chromium50Chromium50 Member Posts: 1
    @semiticgoddess First, thank you for the mod and kits. I love the Demon Summoner so far, so I'm sorry to bring up another issue with the kit, but thought you'd want to know.

    The level four Summon Cambion spell unsummons the caster when the spell expires, regardless of whether prot. from evil is active, the cambion is alive, dead, or banished. If the demon summoner is charname, the sprite is removed, the portrait stays, game keeps going, but no character to move, interact with etc. if the summoner is an npc, the portrait and sprite are removed and they are gone from the game.

    At first, I thought it may have been a mod conflict with the EET install, but I was able to replicate this in a clean BG2/ToB install with just the demon summoner kit installed. All of the other summons work as intended, just the Cambion causes the caster to unsummon with it.

    This is with the most recent update and two hotfixes you've posted recently.

    This would be kinda cool if the caster unsummoning was intentional as the cambion, well, being a cambion, and the caster forgot to keep Prot. from evil active, but reappeared after a few rounds maybe, but I don't think this is the case.

    I haven't seen any other reports of this in this thread or elsewhere, though. I thought maybe I could try to find the line code that was setting the caster to unsummoned, but I honestly have no idea what to look for or where to find such a thing.

    Anyway, again, love the mod and kits.
  • southfla79southfla79 Member Posts: 220
    @southfla79: No, it should be possible to resummon a bound creature right after the last one dies. I'm not sure what happened there. The way the mod limits you to one bound creature is by killing any that are currently on the map as soon as you cast any Fiendish Binding spell. The mod never checks to see if there's enough room for a new demon; it just deletes the old one.

    Does it happen consistently, or was this one event?

    It only happened the one time. I'll play around some more with getting them killed off and report back.
  • semiticgoddesssemiticgoddess Member Posts: 14,957
    I just uploaded a new update, which should fix several bugs so far, though I haven't yet added the no-save Seduction component. It should also fix the bug @Chromium50 found; the spell should no longer attempt to despawn the caster.
  • EndarireEndarire Member Posts: 1,531
    I mentioned preventing Seduce/Recruit from working on creatures immune to time stop because mods add such creatures and they're assumedly meant to be deific or notably epic in power.

    Thankee!
  • southfla79southfla79 Member Posts: 220
    edited March 17
    I just uploaded a new update, which should fix several bugs so far, though I haven't yet added the no-save Seduction component. It should also fix the bug @Chromium50 found; the spell should no longer attempt to despawn the caster.

    Fresh install (no other mods), using the V2 with druid revisions & updates; did an install everything:

    2npewhmde8ud.png

    Debug attached
  • semiticgoddesssemiticgoddess Member Posts: 14,957
    @southfla79: I uploaded an update which should fix each of those bugs. A single missing letter in the code caused the first two, and a single missing file caused the third.
  • logiepoologiepoo Member Posts: 1
    @semiticgoddess thanks so much for making these. One bug I ran into, and pardon me if it's already been discussed, is with the poison druid. Such a fun class but I can't figure out how to shape change back into my human form. So I've essentially become a pet snake to my party members. Any tips on how to switch back?
  • YinYin Member Posts: 1
    edited May 11
    I have a question. For certain classes, I can't select HLAs even after earning the required amount of EXP. When leveling up, the selection button remains grayed out and can't be clicked. Examples include the Sylvan Spellsword, Druidic Sorcerer or the Fairy Druid. I’ve tried this with a BG2 installation full of mods and also with a version without any other mods. What am I doing wrong, or how can I still activate the HLAs?

    Thank you very much
    Yin
  • Necromanx2Necromanx2 Member Posts: 1,248
    edited May 24
    I have a question and comments on the War mage.
    Comments:
    It seems to have an effect of use any device. I can use any potion (regardless of class restriction), any shield (even though I lack the strength), and composite longbow (even though I have a 12 strength and 18 or above should be needed).
    EDIT: I can cast Enchantment and Illusion scrolls. Cannot scribe them, but again like a use any device effect.
    Question:
    Is the war mage supposed to be able to use shields and helms?
    Post edited by Necromanx2 on
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 103
    Seeing that a large amount of text in this mod is written directly in the tp2 file, would it be possible to extract these texts into tra files as well, so that communities working on other language translations can work with them more easily?
  • ZygmudZygmud Member Posts: 2
    Hi!

    I'm trying out your expanded classes mod, and wanted to play a hedge wizard. I could not for the life of me figure out how to get the extra damage to proc though...I started in irenicus' dungeon, stealthed successfully, but upon selecting a spell, I immediately go visible, and never saw the bonus damage on, for example, magic missile. The same happened when I went invisible through the spell. What am I doing wrong?
  • ZygmudZygmud Member Posts: 2
    edited June 2
    Duplicate comment, sorry
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